shithub: libmujs

Download patch

ref: ae54eaa65289a39b74009b911fe8542a1a0a62ca
parent: a7aae8f84b13e63661a445b50e89703e315e79d1
author: Tor Andersson <[email protected]>
date: Wed Jul 5 08:40:56 EDT 2017

Move js_Buffer to jsi.h and fix some potential leaks.

--- a/jsbuiltin.c
+++ b/jsbuiltin.c
@@ -103,6 +103,11 @@
 
 	static const char *HEX = "0123456789ABCDEF";
 
+	if (js_try(J)) {
+		js_free(J, sb);
+		js_throw(J);
+	}
+
 	while (*str) {
 		int c = (unsigned char) *str++;
 		if (strchr(unescaped, c))
@@ -115,10 +120,6 @@
 	}
 	js_putc(J, &sb, 0);
 
-	if (js_try(J)) {
-		js_free(J, sb);
-		js_throw(J);
-	}
 	js_pushstring(J, sb ? sb->s : "");
 	js_endtry(J);
 	js_free(J, sb);
@@ -129,6 +130,11 @@
 	js_Buffer *sb = NULL;
 	int a, b;
 
+	if (js_try(J)) {
+		js_free(J, sb);
+		js_throw(J);
+	}
+
 	while (*str) {
 		int c = (unsigned char) *str++;
 		if (c != '%')
@@ -152,10 +158,6 @@
 	}
 	js_putc(J, &sb, 0);
 
-	if (js_try(J)) {
-		js_free(J, sb);
-		js_throw(J);
-	}
 	js_pushstring(J, sb ? sb->s : "");
 	js_endtry(J);
 	js_free(J, sb);
--- a/jsbuiltin.h
+++ b/jsbuiltin.h
@@ -18,33 +18,4 @@
 void jsB_propn(js_State *J, const char *name, double number);
 void jsB_props(js_State *J, const char *name, const char *string);
 
-typedef struct js_Buffer { int n, m; char s[64]; } js_Buffer;
-
-static void js_putc(js_State *J, js_Buffer **sbp, int c)
-{
-	js_Buffer *sb = *sbp;
-	if (!sb) {
-		sb = js_malloc(J, sizeof *sb);
-		sb->n = 0;
-		sb->m = sizeof sb->s;
-		*sbp = sb;
-	} else if (sb->n == sb->m) {
-		sb = js_realloc(J, sb, (sb->m *= 2) + soffsetof(js_Buffer, s));
-		*sbp = sb;
-	}
-	sb->s[sb->n++] = c;
-}
-
-static inline void js_puts(js_State *J, js_Buffer **sb, const char *s)
-{
-	while (*s)
-		js_putc(J, sb, *s++);
-}
-
-static inline void js_putm(js_State *J, js_Buffer **sb, const char *s, const char *e)
-{
-	while (s < e)
-		js_putc(J, sb, *s++);
-}
-
 #endif
--- a/jsfunction.c
+++ b/jsfunction.c
@@ -12,6 +12,12 @@
 	js_Ast *parse;
 	js_Function *fun;
 
+	if (js_try(J)) {
+		js_free(J, sb);
+		jsP_freeparse(J);
+		js_throw(J);
+	}
+
 	/* p1, p2, ..., pn */
 	if (top > 2) {
 		for (i = 1; i < top - 1; ++i) {
@@ -24,12 +30,6 @@
 
 	/* body */
 	body = js_isdefined(J, top - 1) ? js_tostring(J, top - 1) : "";
-
-	if (js_try(J)) {
-		js_free(J, sb);
-		jsP_freeparse(J);
-		js_throw(J);
-	}
 
 	parse = jsP_parsefunction(J, "[string]", sb ? sb->s : NULL, body);
 	fun = jsC_compilefunction(J, parse);
--- a/jsi.h
+++ b/jsi.h
@@ -142,6 +142,14 @@
 #define js_trypc(J, PC) \
 	setjmp(js_savetrypc(J, PC))
 
+/* String buffer */
+
+typedef struct js_Buffer { int n, m; char s[64]; } js_Buffer;
+
+void js_putc(js_State *J, js_Buffer **sbp, int c);
+void js_puts(js_State *J, js_Buffer **sb, const char *s);
+void js_putm(js_State *J, js_Buffer **sb, const char *s, const char *e);
+
 /* State struct */
 
 struct js_State
--- a/jsintern.c
+++ b/jsintern.c
@@ -1,5 +1,34 @@
 #include "jsi.h"
 
+/* Dynamically grown string buffer */
+
+void js_putc(js_State *J, js_Buffer **sbp, int c)
+{
+	js_Buffer *sb = *sbp;
+	if (!sb) {
+		sb = js_malloc(J, sizeof *sb);
+		sb->n = 0;
+		sb->m = sizeof sb->s;
+		*sbp = sb;
+	} else if (sb->n == sb->m) {
+		sb = js_realloc(J, sb, (sb->m *= 2) + soffsetof(js_Buffer, s));
+		*sbp = sb;
+	}
+	sb->s[sb->n++] = c;
+}
+
+void js_puts(js_State *J, js_Buffer **sb, const char *s)
+{
+	while (*s)
+		js_putc(J, sb, *s++);
+}
+
+void js_putm(js_State *J, js_Buffer **sb, const char *s, const char *e)
+{
+	while (s < e)
+		js_putc(J, sb, *s++);
+}
+
 /* Use an AA-tree to quickly look up interned strings. */
 
 struct js_StringNode