ref: 12732a1501d7690ba011270b4473dc8556ddf5e8
parent: d95cbcfa2bd3479dfdbfad536d888ac828727a68
author: James Haley <[email protected]>
date: Wed Sep 17 21:22:41 EDT 2014
Upstream bug fix to teleport beacon allegiance Was not propagating properly from player to beacon to rebels due to mistranslated assembly code; access to wrong structure.
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -776,7 +776,9 @@
//
// P_SpawnTeleportBeacon
+//
// villsa [STRIFE] new function
+// haleyjd 20140918: bug fixed to propagate allegiance properly.
//
boolean P_SpawnTeleportBeacon(player_t* player)
{
@@ -816,7 +818,7 @@
if(P_CheckPosition(beacon, x, y))
{
beacon->target = mo;
- beacon->miscdata = mo->miscdata;
+ beacon->miscdata = (byte)(player->allegiance);
beacon->angle = (angle << ANGLETOFINESHIFT);
beacon->momx = FixedMul(finecosine[angle], (5*FRACUNIT));
beacon->momy = FixedMul(finesine[angle], (5*FRACUNIT));