ref: 1658ae111ec89bc32d63dcb12848337a968a0400
parent: b8e861b27e87b35cecc3a057511f65419184cc4d
author: Simon Howard <[email protected]>
date: Fri Mar 16 17:43:28 EDT 2007
Add config file option to enable/disable native keyboard bindings. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 860
--- a/setup/configfile.c
+++ b/setup/configfile.c
@@ -188,7 +188,7 @@
char *filename;
} default_collection_t;
-static default_t doom_defaults_list[] =
+static default_t doom_defaults_list[] =
{
{"mouse_sensitivity", &mouseSensitivity, DEFAULT_INT, 0, 0},
{"sfx_volume",&sfxVolume, DEFAULT_INT, 0, 0},
@@ -265,6 +265,7 @@
{"show_endoom", &show_endoom, DEFAULT_INT, 0, 0},
{"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0},
{"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0},
+ {"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0},
#ifdef FEATURE_MULTIPLAYER
{"player_name", &net_player_name, DEFAULT_STRING, 0, 0},
#endif
--- a/setup/keyboard.c
+++ b/setup/keyboard.c
@@ -37,6 +37,8 @@
int key_speed = KEY_RSHIFT;
int joybspeed = 3;
+int vanilla_keyboard_mapping = 1;
+
static int always_run = 0;
static int *allkeys[] = {&key_left, &key_right, &key_up, &key_down,
@@ -107,10 +109,14 @@
TXT_AddWidgets(window,
TXT_NewSeparator("Movement"),
movement_table = TXT_NewTable(2),
- run_control = TXT_NewCheckBox("Always run", &always_run),
TXT_NewSeparator("Action"),
action_table = TXT_NewTable(2),
+
+ TXT_NewSeparator("Misc."),
+ run_control = TXT_NewCheckBox("Always run", &always_run),
+ TXT_NewInvertedCheckBox("Use native keyboard mapping",
+ &vanilla_keyboard_mapping),
NULL);
TXT_SetColumnWidths(movement_table, 20, 8);
--- a/setup/keyboard.h
+++ b/setup/keyboard.h
@@ -33,6 +33,7 @@
extern int key_strafe;
extern int key_speed;
extern int joybspeed;
+extern int vanilla_keyboard_mapping;
void ConfigKeyboard(void);
--- a/src/am_map.c
+++ b/src/am_map.c
@@ -706,7 +706,7 @@
cheatstate=0;
rc = false;
}
- if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data1))
+ if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2))
{
rc = false;
cheating = (cheating+1) % 3;
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -666,7 +666,7 @@
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
- && ev->data1 == KEY_F12 && (singledemo || !deathmatch) )
+ && ev->data1 == KEY_F12 && (singledemo || !deathmatch) )
{
// spy mode
do
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -551,7 +551,7 @@
message_counter = HU_MSGTIMEOUT;
eatkey = true;
}
- else if (netgame && ev->data1 == HU_INPUTTOGGLE)
+ else if (netgame && ev->data2 == HU_INPUTTOGGLE)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
@@ -561,7 +561,7 @@
{
for (i=0; i<MAXPLAYERS ; i++)
{
- if (ev->data1 == destination_keys[i])
+ if (ev->data2 == destination_keys[i])
{
if (playeringame[i] && i!=consoleplayer)
{
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -138,6 +138,12 @@
static SDL_Cursor *cursors[2];
+// If true, keyboard mapping is ignored, like in Vanilla Doom.
+// The sensible thing to do is to disable this if you have a non-US
+// keyboard.
+
+int vanilla_keyboard_mapping = true;
+
// Mouse acceleration
//
// This emulates some of the behavior of DOS mouse drivers by increasing
@@ -419,7 +425,26 @@
case SDL_KEYDOWN:
event.type = ev_keydown;
event.data1 = TranslateKey(&sdlevent.key.keysym);
- event.data2 = sdlevent.key.keysym.unicode;
+
+ // If Vanilla keyboard mapping enabled, the keyboard
+ // scan code is used to give the character typed.
+ // This does not change depending on keyboard layout.
+ // If you have a German keyboard, pressing 'z' will
+ // give 'y', for example. It is desirable to be able
+ // to fix this so that people with non-standard
+ // keyboard mappings can type properly. If vanilla
+ // mode is disabled, use the properly translated
+ // version.
+
+ if (vanilla_keyboard_mapping)
+ {
+ event.data2 = event.data1;
+ }
+ else
+ {
+ event.data2 = sdlevent.key.keysym.unicode;
+ }
+
D_PostEvent(&event);
break;
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1569,13 +1569,13 @@
if (messageToPrint)
{
if (messageNeedsInput == true &&
- !(key == ' ' || key == 'n' || key == 'y' || key == KEY_ESCAPE))
+ !(ch == ' ' || ch == 'n' || ch == 'y' || key == KEY_ESCAPE))
return false;
menuactive = messageLastMenuActive;
messageToPrint = 0;
if (messageRoutine)
- messageRoutine(key);
+ messageRoutine(ch);
menuactive = false;
S_StartSound(NULL,sfx_swtchx);
@@ -1769,7 +1769,7 @@
default:
for (i = itemOn+1;i < currentMenu->numitems;i++)
- if (currentMenu->menuitems[i].alphaKey == key)
+ if (currentMenu->menuitems[i].alphaKey == ch)
{
itemOn = i;
S_StartSound(NULL,sfx_pstop);
@@ -1776,7 +1776,7 @@
return true;
}
for (i = 0;i <= itemOn;i++)
- if (currentMenu->menuitems[i].alphaKey == key)
+ if (currentMenu->menuitems[i].alphaKey == ch)
{
itemOn = i;
S_StartSound(NULL,sfx_pstop);
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -280,6 +280,7 @@
extern int show_endoom;
extern int vanilla_savegame_limit;
extern int vanilla_demo_limit;
+extern int vanilla_keyboard_mapping;
extern int snd_musicdevice;
extern int snd_sfxdevice;
@@ -408,6 +409,7 @@
{"show_endoom", &show_endoom, DEFAULT_INT, 0, 0},
{"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0},
{"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0},
+ {"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0},
{"video_driver", &video_driver, DEFAULT_STRING, 0, 0},
#ifdef FEATURE_MULTIPLAYER
{"player_name", &net_player_name, DEFAULT_STRING, 0, 0},
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -474,7 +474,7 @@
if (!netgame && gameskill != sk_nightmare)
{
// 'dqd' cheat for toggleable god mode
- if (cht_CheckCheat(&cheat_god, ev->data1))
+ if (cht_CheckCheat(&cheat_god, ev->data2))
{
plyr->cheats ^= CF_GODMODE;
if (plyr->cheats & CF_GODMODE)
@@ -489,7 +489,7 @@
plyr->message = DEH_String(STSTR_DQDOFF);
}
// 'fa' cheat for killer fucking arsenal
- else if (cht_CheckCheat(&cheat_ammonokey, ev->data1))
+ else if (cht_CheckCheat(&cheat_ammonokey, ev->data2))
{
plyr->armorpoints = deh_idfa_armor;
plyr->armortype = deh_idfa_armor_class;
@@ -503,7 +503,7 @@
plyr->message = DEH_String(STSTR_FAADDED);
}
// 'kfa' cheat for key full ammo
- else if (cht_CheckCheat(&cheat_ammo, ev->data1))
+ else if (cht_CheckCheat(&cheat_ammo, ev->data2))
{
plyr->armorpoints = deh_idkfa_armor;
plyr->armortype = deh_idkfa_armor_class;
@@ -520,7 +520,7 @@
plyr->message = DEH_String(STSTR_KFAADDED);
}
// 'mus' cheat for changing music
- else if (cht_CheckCheat(&cheat_mus, ev->data1))
+ else if (cht_CheckCheat(&cheat_mus, ev->data2))
{
char buf[3];
@@ -549,9 +549,9 @@
}
}
else if ( (gamemission == doom
- && cht_CheckCheat(&cheat_noclip, ev->data1))
+ && cht_CheckCheat(&cheat_noclip, ev->data2))
|| (gamemission != doom
- && cht_CheckCheat(&cheat_commercial_noclip,ev->data1)))
+ && cht_CheckCheat(&cheat_commercial_noclip,ev->data2)))
{
// Noclip cheat.
// For Doom 1, use the idspipsopd cheat; for all others, use
@@ -567,7 +567,7 @@
// 'behold?' power-up cheats
for (i=0;i<6;i++)
{
- if (cht_CheckCheat(&cheat_powerup[i], ev->data1))
+ if (cht_CheckCheat(&cheat_powerup[i], ev->data2))
{
if (!plyr->powers[i])
P_GivePower( plyr, i);
@@ -581,12 +581,12 @@
}
// 'behold' power-up menu
- if (cht_CheckCheat(&cheat_powerup[6], ev->data1))
+ if (cht_CheckCheat(&cheat_powerup[6], ev->data2))
{
plyr->message = DEH_String(STSTR_BEHOLD);
}
// 'choppers' invulnerability & chainsaw
- else if (cht_CheckCheat(&cheat_choppers, ev->data1))
+ else if (cht_CheckCheat(&cheat_choppers, ev->data2))
{
plyr->weaponowned[wp_chainsaw] = true;
plyr->powers[pw_invulnerability] = true;
@@ -593,7 +593,7 @@
plyr->message = DEH_String(STSTR_CHOPPERS);
}
// 'mypos' for player position
- else if (cht_CheckCheat(&cheat_mypos, ev->data1))
+ else if (cht_CheckCheat(&cheat_mypos, ev->data2))
{
static char buf[ST_MSGWIDTH];
sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)",
@@ -605,7 +605,7 @@
}
// 'clev' change-level cheat
- if (cht_CheckCheat(&cheat_clev, ev->data1))
+ if (cht_CheckCheat(&cheat_clev, ev->data2))
{
char buf[3];
int epsd;