ref: 19659f3eab0614465577ac71731b4bdce67ce30c
parent: 909a779a0d54ff91b01fad2cc17a0263ba5419ad
author: Fabian Greffrath <[email protected]>
date: Mon Mar 23 08:12:08 EDT 2015
maintain an explicit switch list for the demo version instead of interating through the list for the full version and letting missing texture lumps slip through.
--- a/src/hexen/p_switch.c
+++ b/src/hexen/p_switch.c
@@ -25,9 +25,16 @@
// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
//
//==================================================================
-switchlist_t alphSwitchList[] = {
+switchlist_t alphSwitchListDemo[] = {
{"SW_1_UP", "SW_1_DN", SFX_SWITCH1},
{"SW_2_UP", "SW_2_DN", SFX_SWITCH1},
+ {"SW52_OFF", "SW52_ON", SFX_SWITCH2},
+ {"\0", "\0", 0}
+};
+
+switchlist_t alphSwitchListFull[] = {
+ {"SW_1_UP", "SW_1_DN", SFX_SWITCH1},
+ {"SW_2_UP", "SW_2_DN", SFX_SWITCH1},
{"VALVE1", "VALVE2", SFX_VALVE_TURN},
{"SW51_OFF", "SW51_ON", SFX_SWITCH2},
{"SW52_OFF", "SW52_ON", SFX_SWITCH2},
@@ -39,6 +46,8 @@
{"\0", "\0", 0}
};
+switchlist_t *alphSwitchList = NULL;
+
int switchlist[MAXSWITCHES * 2];
int numswitches;
button_t buttonlist[MAXBUTTONS];
@@ -58,6 +67,18 @@
int i;
int index;
+ if (!alphSwitchList)
+ {
+ if (gamemode == shareware)
+ {
+ alphSwitchList = alphSwitchListDemo;
+ }
+ else
+ {
+ alphSwitchList = alphSwitchListFull;
+ }
+ }
+
for (index = 0, i = 0; i < MAXSWITCHES; i++)
{
if (!alphSwitchList[i].soundID)
@@ -66,13 +87,6 @@
switchlist[index] = -1;
break;
}
-
- if (R_CheckTextureNumForName(alphSwitchList[i].name1) == -1 &&
- gamemode == shareware)
- {
- continue;
- }
-
switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
}