shithub: choc

Download patch

ref: 22d473c19cddb35c8ba90fbe52beb7dff8377688
parent: c131d939ed389ac381853f904fa8d09ec1100aac
author: Simon Howard <[email protected]>
date: Tue Jun 12 14:49:29 EDT 2007

Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for this
fix.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 902

--- a/NEWS
+++ b/NEWS
@@ -132,6 +132,8 @@
        means that people with non-US keyboards can decide whether to use
        their correct native mapping or behave like Vanilla mapping (which
        assumes all keyboards are US).
+     * Emulate overflow bug in P_FindNextHighestFloor.  Thanks to
+       entryway for the fix for this.
 
     Bugs fixed:
      * Fix crash when starting new levels due to the intermission screen
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -328,58 +328,69 @@
 // FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS
 // Note: this should be doable w/o a fixed array.
 
+// Thanks to entryway for the Vanilla overflow emulation.
+
 // 20 adjoining sectors max!
-#define MAX_ADJOINING_SECTORS    	20
+#define MAX_ADJOINING_SECTORS     20
 
 fixed_t
 P_FindNextHighestFloor
-( sector_t*	sec,
-  int		currentheight )
+( sector_t* sec,
+  int       currentheight )
 {
-    int			i;
-    int			h;
-    int			min;
-    line_t*		check;
-    sector_t*		other;
-    fixed_t		height = currentheight;
+    int         i;
+    int         h;
+    int         min;
+    line_t*     check;
+    sector_t*   other;
+    fixed_t     height = currentheight;
+    fixed_t     heightlist[MAX_ADJOINING_SECTORS + 2];
 
-    
-    fixed_t		heightlist[MAX_ADJOINING_SECTORS];		
-
-    for (i=0, h=0 ;i < sec->linecount ; i++)
+    for (i=0, h=0; i < sec->linecount; i++)
     {
-	check = sec->lines[i];
-	other = getNextSector(check,sec);
+        check = sec->lines[i];
+        other = getNextSector(check,sec);
 
-	if (!other)
-	    continue;
-	
-	if (other->floorheight > height)
-	    heightlist[h++] = other->floorheight;
+        if (!other)
+            continue;
+        
+        if (other->floorheight > height)
+        {
+            // Emulation of memory (stack) overflow
+            if (h == MAX_ADJOINING_SECTORS + 1)
+            {
+                height = other->floorheight;
+            }
+            else if (h == MAX_ADJOINING_SECTORS + 2)
+            {
+                // Fatal overflow: game crashes at 22 textures
+                I_Error("Sector with more than 22 adjoining sectors. "
+                        "Vanilla will crash here");
+            }
 
-	// Check for overflow. Exit.
-	if ( h >= MAX_ADJOINING_SECTORS )
-	{
-	    fprintf( stderr,
-		     "Sector with more than 20 adjoining sectors\n" );
-	    break;
-	}
+            heightlist[h++] = other->floorheight;
+        }
     }
     
     // Find lowest height in list
     if (!h)
-	return currentheight;
-		
+    {
+        return currentheight;
+    }
+        
     min = heightlist[0];
     
     // Range checking? 
-    for (i = 1;i < h;i++)
-	if (heightlist[i] < min)
-	    min = heightlist[i];
-			
+    for (i = 1; i < h; i++)
+    {
+        if (heightlist[i] < min)
+        {
+            min = heightlist[i];
+        }
+    }
+
     return min;
 }
-
 
 //
 // FIND LOWEST CEILING IN THE SURROUNDING SECTORS