ref: 28445ff77a0cc82d29900a6e5867a0fa577f4275
parent: 1a203c8eee521de027f0bb1eee1e93d8f6e17dec
author: Simon Howard <[email protected]>
date: Tue Feb 14 15:32:21 EST 2012
Fix save game directory behavior under Windows. Subversion-branch: /branches/v2-branch Subversion-revision: 2504
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -893,43 +893,6 @@
gamedescription = GetGameName("Strife: Quest for the Sigil");
}
-static void SetSaveGameDir(char *iwad_filename)
-{
- char *sep;
- char *basefile;
-
- // Extract the base filename
-
- sep = strrchr(iwad_filename, DIR_SEPARATOR);
-
- if (sep == NULL)
- {
- basefile = iwad_filename;
- }
- else
- {
- basefile = sep + 1;
- }
-
- // ~/.chocolate-doom/savegames/
-
- savegamedir = Z_Malloc(strlen(configdir) + 30, PU_STATIC, 0);
- sprintf(savegamedir, "%ssavegames%c", configdir,
- DIR_SEPARATOR);
-
- M_MakeDirectory(savegamedir);
-
- // eg. ~/.chocolate-doom/savegames/doom2.wad/
-
- sprintf(savegamedir + strlen(savegamedir), "%s%c",
- basefile, DIR_SEPARATOR);
-
- M_MakeDirectory(savegamedir);
-
- // haleyjd 20110210: Create Strife hub save folders
- M_CreateSaveDirs(savegamedir);
-}
-
// print title for every printed line
char title[128];
@@ -1706,7 +1669,10 @@
D_IdentifyVersion();
InitGameVersion();
D_SetGameDescription();
- SetSaveGameDir(iwadfile);
+ savegamedir = M_GetSaveGameDir("strife1.wad");
+
+ // haleyjd 20110210: Create Strife hub save folders
+ M_CreateSaveDirs(savegamedir);
I_GraphicsCheckCommandLine();
--- a/src/strife/m_saves.c
+++ b/src/strife/m_saves.c
@@ -430,6 +430,11 @@
int newstrlen = 0;
char *newstr = NULL;
+ if (!strcmp(basepath, ""))
+ {
+ basepath = ".";
+ }
+
// Always throw in a slash. M_NormalizeSlashes will remove it in the case
// that either basepath or newcomponent includes a redundant slash at the
// end or beginning respectively.