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ref: 29571c16efee0d4d4a864a9ea222f5c3c2add4c3
parent: b9a5732a74152bf8ee21e86fc23fe43d3b235f4c
author: Simon Howard <[email protected]>
date: Thu Oct 13 18:23:55 EDT 2005

Fix logic for lost soul bounce

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 191

--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_mobj.c 14 2005-07-23 17:46:19Z fraggle $
+// $Id: p_mobj.c 191 2005-10-13 22:23:55Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.4  2005/10/13 22:23:55  fraggle
+// Fix logic for lost soul bounce
+//
 // Revision 1.3  2005/07/23 17:46:19  fraggle
 // Import bouncing lost soul fix from prboom
 //
@@ -38,7 +41,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: p_mobj.c 14 2005-07-23 17:46:19Z fraggle $";
+rcsid[] = "$Id: p_mobj.c 191 2005-10-13 22:23:55Z fraggle $";
 
 #include "i_system.h"
 #include "z_zone.h"
@@ -313,8 +316,20 @@
 	//  Final Doom and Ultimate Doom.  So we test demo_compatibility *and*
 	//  gamemission. (Note we assume that Doom1 is always Ult Doom, which
 	//  seems to hold for most published demos.)
+        //  
+        //  fraggle - cph got the logic here slightly wrong.  There are three
+        //  versions of Doom 1.9:
+        //
+        //  * The version used in registered doom 1.9 + doom2 - no bounce
+        //  * The version used in ultimate doom - has bounce
+        //  * The version used in final doom - has bounce
+        //
+        // So we need to check that this is either retail or commercial
+        // (but not doom2)
 	
-	int correct_lost_soul_bounce = gamemission != doom2;
+	int correct_lost_soul_bounce 
+            = (gamemode == retail || gamemode == commercial)
+              && gamemission != doom2;
 
 	if (correct_lost_soul_bounce && mo->flags & MF_SKULLFLY)
 	{