ref: 34a3dfd2803163e92216988a8194c596c61a711f
parent: a602d1dba6523e45a76d472f8fce31e92d820dab
author: Simon Howard <[email protected]>
date: Wed Sep 7 17:30:42 EDT 2005
Remove non-ANSI C headers. Use standard C file I/O functions. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 84
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $
+// $Id: m_menu.c 84 2005-09-07 21:30:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.6 2005/09/07 21:30:42 fraggle
+// Remove non-ANSI C headers. Use standard C file I/O functions.
+//
// Revision 1.5 2005/09/04 14:51:19 fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
@@ -46,12 +49,8 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $";
+rcsid[] = "$Id: m_menu.c 84 2005-09-07 21:30:42Z fraggle $";
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
#include <stdlib.h>
#include <ctype.h>
@@ -87,6 +86,7 @@
#include "m_menu.h"
+extern void M_QuitDOOM(int);
extern patch_t* hu_font[HU_FONTSIZE];
extern boolean message_dontfuckwithme;
@@ -533,9 +533,9 @@
//
void M_ReadSaveStrings(void)
{
- int handle;
- int count;
- int i;
+ FILE *handle;
+ int count;
+ int i;
char name[256];
for (i = 0;i < load_end;i++)
@@ -545,15 +545,15 @@
else
sprintf(name,SAVEGAMENAME"%d.dsg",i);
- handle = open (name, O_RDONLY | 0, 0666);
- if (handle == -1)
+ handle = fopen(name, "rb");
+ if (handle == NULL)
{
- strcpy(&savegamestrings[i][0],EMPTYSTRING);
+ strcpy(&savegamestrings[i][0], EMPTYSTRING);
LoadMenu[i].status = 0;
continue;
}
- count = read (handle, &savegamestrings[i], SAVESTRINGSIZE);
- close (handle);
+ count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
+ fclose(handle);
LoadMenu[i].status = 1;
}
}