shithub: choc

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ref: 3d6f4785591eced3e4195a342980facd0adcb284
parent: 01b69307e00ee6c0a1366542b843f1495c79ea15
author: Thomas A. Birkel <[email protected]>
date: Fri Oct 14 20:53:43 EDT 2016

g_game.c: Add -shortticfix optional feature for Heretic/Hexen.

Doom's turning code during demos accurately rounds the value to produce
a smooth resolution, which Heretic and Hexen lack by default. The
-shortticfix parameter allows for this to be fixed in these games.

Partial implementation of #432

--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -112,6 +112,7 @@
 boolean demorecording;
 boolean longtics;
 boolean lowres_turn;
+boolean shortticfix;        // properly calculates lowres turns like in doom
 boolean demoplayback;
 byte *demobuffer, *demo_p, *demoend;
 boolean singledemo;             // quit after playing a demo from cmdline
@@ -628,9 +629,29 @@
 
     if (lowres_turn)
     {
-        // truncate angleturn to the nearest 256 boundary
-        // for recording demos with single byte values for turn
-        cmd->angleturn &= 0xff00;
+        if (shortticfix)
+        {
+            static signed short carry = 0;
+            signed short desired_angleturn;
+
+            desired_angleturn = cmd->angleturn + carry;
+
+            // round angleturn to the nearest 256 unit boundary
+            // for recording demos with single byte values for turn
+
+            cmd->angleturn = (desired_angleturn + 128) & 0xff00;
+
+            // Carry forward the error from the reduced resolution to the
+            // next tic, so that successive small movements can accumulate.
+
+            carry = desired_angleturn - cmd->angleturn;
+        }
+        else
+        {
+            // truncate angleturn to the nearest 256 boundary
+            // for recording demos with single byte values for turn
+            cmd->angleturn &= 0xff00;
+        }
     }
 }
 
@@ -1718,6 +1739,13 @@
     // If not recording a longtics demo, record in low res
 
     lowres_turn = !longtics;
+
+    //!
+    // @category demo
+    //
+    // Smooths out low turning resolution when recording a demo.
+    //
+    shortticfix = M_CheckParm("-shortticfix") != 0;
 
     G_InitNew(skill, episode, map);
     usergame = false;
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -95,6 +95,7 @@
 boolean demorecording;
 boolean longtics;
 boolean lowres_turn;
+boolean shortticfix;        // properly calculates lowres turns like in doom
 boolean demoplayback;
 byte *demobuffer, *demo_p, *demoend;
 boolean singledemo;             // quit after playing a demo from cmdline
@@ -629,9 +630,29 @@
 
     if (lowres_turn)
     {
-        // truncate angleturn to the nearest 256 boundary
-        // for recording demos with single byte values for turn
-        cmd->angleturn &= 0xff00;
+        if (shortticfix)
+        {
+            static signed short carry = 0;
+            signed short desired_angleturn;
+
+            desired_angleturn = cmd->angleturn + carry;
+
+            // round angleturn to the nearest 256 unit boundary
+            // for recording demos with single byte values for turn
+
+            cmd->angleturn = (desired_angleturn + 128) & 0xff00;
+
+            // Carry forward the error from the reduced resolution to the
+            // next tic, so that successive small movements can accumulate.
+
+            carry = desired_angleturn - cmd->angleturn;
+        }
+        else
+        {
+            // truncate angleturn to the nearest 256 boundary
+            // for recording demos with single byte values for turn
+            cmd->angleturn &= 0xff00;
+        }
     }
 }
 
@@ -1869,6 +1890,13 @@
     int maxsize;
 
     // If not recording a longtics demo, record in low res
+
+    //!
+    // @category demo
+    //
+    // Smooths out low turning resolution when recording a demo.
+    //
+    shortticfix = M_CheckParm("-shortticfix") != 0;
 
     lowres_turn = !longtics;