ref: 46ad00deca23f3c57fcaed47af67f9003d6a4048
parent: 9eb11191b5ac68764da60c2f583d9c34ac05794e
parent: bd20fc62a36475e7a9fff269784d0f1e5c1128b4
author: Simon Howard <[email protected]>
date: Thu May 21 15:33:16 EDT 2009
Merge from trunk. Subversion-branch: /branches/raven-branch Subversion-revision: 1528
--- a/man/manpage.template
+++ b/man/manpage.template
@@ -18,9 +18,9 @@
.TP
\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
These environment variables provide paths to search for Doom .WAD files when
-looking for a game IWAD file or a PWAD file specified with the '-file' option.
+looking for a game IWAD file or a PWAD file specified with the `-file' option.
\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
-while \fBDOOMWWADDIR\fR specifies a colon-separated list of paths to search.
+while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
.TP
\fBPCSOUND_DRIVER\fR
When running in PC speaker sound effect mode, this environment variable
--- a/pcsound/pcsound_sdl.c
+++ b/pcsound/pcsound_sdl.c
@@ -32,7 +32,7 @@
#include "pcsound.h"
#include "pcsound_internal.h"
-#define SOUND_SLICE_TIME 100 /* ms */
+#define MAX_SOUND_SLICE_TIME 70 /* ms */
#define SQUARE_WAVE_AMP 0x2000
// If true, we initialised SDL and have the responsibility to shut it
@@ -164,6 +164,33 @@
}
}
+// Calculate slice size, based on MAX_SOUND_SLICE_TIME.
+// The result must be a power of two.
+
+static int GetSliceSize(void)
+{
+ int limit;
+ int n;
+
+ limit = (pcsound_sample_rate * MAX_SOUND_SLICE_TIME) / 1000;
+
+ // Try all powers of two, not exceeding the limit.
+
+ for (n=0;; ++n)
+ {
+ // 2^n <= limit < 2^n+1 ?
+
+ if ((1 << (n + 1)) > limit)
+ {
+ return (1 << n);
+ }
+ }
+
+ // Should never happen?
+
+ return 1024;
+}
+
static int PCSound_SDL_Init(pcsound_callback_func callback_func)
{
int slicesize;
@@ -179,7 +206,7 @@
return 0;
}
- slicesize = (SOUND_SLICE_TIME * pcsound_sample_rate) / 1000;
+ slicesize = GetSliceSize();
if (Mix_OpenAudio(pcsound_sample_rate, AUDIO_S16SYS, 2, slicesize) < 0)
{
--- a/src/doom/p_enemy.c
+++ b/src/doom/p_enemy.c
@@ -1612,7 +1612,58 @@
P_RadiusAttack(thingy, thingy->target, 128);
}
+// Check whether the death of the specified monster type is allowed
+// to trigger the end of episode special action.
+//
+// This behavior changed in v1.9, the most notable effect of which
+// was to break uac_dead.wad
+static boolean CheckBossEnd(mobjtype_t motype)
+{
+ if (gameversion < exe_ultimate)
+ {
+ if (gamemap != 8)
+ {
+ return false;
+ }
+
+ // Baron death on later episodes is nothing special.
+
+ if (motype == MT_BRUISER && gameepisode != 1)
+ {
+ return false;
+ }
+
+ return true;
+ }
+ else
+ {
+ // New logic that appeared in Ultimate Doom.
+ // Looks like the logic was overhauled while adding in the
+ // episode 4 support. Now bosses only trigger on their
+ // specific episode.
+
+ switch(gameepisode)
+ {
+ case 1:
+ return gamemap == 8 && motype == MT_BRUISER;
+
+ case 2:
+ return gamemap == 8 && motype == MT_CYBORG;
+
+ case 3:
+ return gamemap == 8 && motype == MT_SPIDER;
+
+ case 4:
+ return (gamemap == 6 && motype == MT_CYBORG)
+ || (gamemap == 8 && motype == MT_SPIDER);
+
+ default:
+ return gamemap == 8;
+ }
+ }
+}
+
//
// A_BossDeath
// Possibly trigger special effects
@@ -1636,75 +1687,12 @@
}
else
{
- switch(gameepisode)
- {
- case 1:
- if (gamemap != 8)
- return;
-
- // fraggle: disable this as it breaks uac_dead.wad.
- // There is at least one version of Doom 1.9 which it is
- // possible to play uac_dead through on. I think this was
- // added here for Ultimate Doom.
- //
- // See lmps/doom/ultimate/uac_dead.zip in idgames for
- // an example of a demo which goes out of sync if this
- // is left in here.
- //
- // For the time being, I'm making the assumption that
- // doing this is not going to break anything else.
- //
- // 2005/10/24: Modify this to test the gameversion setting
-
- if (gameversion >= exe_ultimate && mo->type != MT_BRUISER)
- return;
- break;
-
- case 2:
- if (gamemap != 8)
- return;
-
- if (mo->type != MT_CYBORG)
- return;
- break;
-
- case 3:
- if (gamemap != 8)
- return;
-
- if (mo->type != MT_SPIDER)
- return;
-
- break;
-
- case 4:
- switch(gamemap)
- {
- case 6:
- if (mo->type != MT_CYBORG)
- return;
- break;
-
- case 8:
- if (mo->type != MT_SPIDER)
- return;
- break;
-
- default:
- return;
- break;
- }
- break;
-
- default:
- if (gamemap != 8)
- return;
- break;
- }
-
+ if (!CheckBossEnd(mo->type))
+ {
+ return;
+ }
}
-
// make sure there is a player alive for victory
for (i=0 ; i<MAXPLAYERS ; i++)
if (playeringame[i] && players[i].health > 0)
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -389,7 +389,8 @@
window = TXT_NewWindow("Display Configuration");
- TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 40, 5);
+ TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP,
+ TXT_SCREEN_W / 2, 5);
TXT_AddWidgets(window,
fs_checkbox = TXT_NewCheckBox("Fullscreen", &fullscreen),