ref: 48e96443151db631e1153d459e850c49a96ccb29
parent: b86a383c6fdc394ef995a8e88324c89408f01c05
author: Simon Howard <[email protected]>
date: Fri Apr 18 23:32:38 EDT 2014
Exit with error on startup if using the wrong IWAD. Having multiple binaries can cause some confusion - some users try to run chocolate-doom with hexen.wad, thinking it is supported. Add a startup check that makes sure the user is not trying to start the game using the wrong IWAD file for the binary being run. This fixes #382.
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -39,7 +39,7 @@
#include "w_wad.h"
#include "z_zone.h"
-static iwad_t iwads[] =
+static const iwad_t iwads[] =
{
{ "doom2.wad", doom2, commercial, "Doom II" },
{ "plutonia.wad", pack_plut, commercial, "Final Doom: Plutonia Experiment" },
@@ -749,9 +749,9 @@
// Find all IWADs in the IWAD search path matching the given mask.
-iwad_t **D_FindAllIWADs(int mask)
+const iwad_t **D_FindAllIWADs(int mask)
{
- iwad_t **result;
+ const iwad_t **result;
int result_len;
char *filename;
int i;
@@ -833,7 +833,8 @@
for (i = 0; i < arrlen(iwads); ++i)
{
- if (iwads[i].mission == mission && iwads[i].mode == mode)
+ if (iwads[i].mission == mission
+ && (mode == indetermined || iwads[i].mode == mode))
{
return iwads[i].description;
}
--- a/src/d_iwad.h
+++ b/src/d_iwad.h
@@ -50,10 +50,11 @@
char *D_FindWADByName(char *filename);
char *D_TryFindWADByName(char *filename);
char *D_FindIWAD(int mask, GameMission_t *mission);
-iwad_t **D_FindAllIWADs(int mask);
+const iwad_t **D_FindAllIWADs(int mask);
char *D_SaveGameIWADName(GameMission_t gamemission);
char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode);
char *D_SuggestGameName(GameMission_t mission, GameMode_t mode);
+void D_CheckCorrectIWAD(GameMission_t mission);
#endif
--- a/src/d_mode.c
+++ b/src/d_mode.c
@@ -187,3 +187,30 @@
}
}
+char *D_GameMissionString(GameMission_t mission)
+{
+ switch (mission)
+ {
+ case none:
+ return "none";
+ case doom:
+ return "doom";
+ case doom2:
+ return "doom2";
+ case pack_tnt:
+ return "tnt";
+ case pack_plut:
+ return "plutonia";
+ case pack_hacx:
+ return "hacx";
+ case pack_chex:
+ return "chex";
+ case heretic:
+ return "heretic";
+ case hexen:
+ return "hexen";
+ case strife:
+ return "strife";
+ }
+}
+
--- a/src/d_mode.h
+++ b/src/d_mode.h
@@ -100,6 +100,7 @@
int episode, int map);
int D_GetNumEpisodes(GameMission_t mission, GameMode_t mode);
boolean D_IsEpisodeMap(GameMission_t mission);
+char *D_GameMissionString(GameMission_t mission);
#endif /* #ifndef __D_MODE__ */
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -1305,6 +1305,8 @@
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
+ W_CheckCorrectIWAD(doom);
+
// Doom 3: BFG Edition includes modified versions of the classic
// IWADs which can be identified by an additional DMENUPIC lump.
// Furthermore, the M_GDHIGH lumps have been modified in a way that
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -979,6 +979,7 @@
}
D_AddFile(iwadfile);
+ W_CheckCorrectIWAD(heretic);
W_ParseCommandLine();
//!
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -304,6 +304,7 @@
}
D_AddFile(iwadfile);
+ W_CheckCorrectIWAD(hexen);
HandleArgs();
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1560,6 +1560,7 @@
if(devparm) // [STRIFE] Devparm only
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
+ W_CheckCorrectIWAD(strife);
modifiedgame = W_ParseCommandLine();
// [STRIFE] serial number output
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -34,6 +34,8 @@
#include "doomtype.h"
+#include "config.h"
+#include "d_iwad.h"
#include "i_swap.h"
#include "i_system.h"
#include "i_video.h"
@@ -535,5 +537,46 @@
}
// All done!
+}
+
+// Lump names that are unique to particular game types. This lets us check
+// the user is not trying to play with the wrong executable, eg.
+// chocolate-doom -iwad hexen.wad.
+static const struct
+{
+ GameMission_t mission;
+ char *lumpname;
+} unique_lumps[] = {
+ { doom, "POSSA1" },
+ { heretic, "IMPXA1" },
+ { hexen, "ETTNA1" },
+ { strife, "AGRDA1" },
+};
+
+void W_CheckCorrectIWAD(GameMission_t mission)
+{
+ int i;
+ int lumpnum;
+
+ for (i = 0; i < arrlen(unique_lumps); ++i)
+ {
+ if (mission != unique_lumps[i].mission)
+ {
+ lumpnum = W_CheckNumForName(unique_lumps[i].lumpname);
+
+ if (lumpnum >= 0)
+ {
+ I_Error("\nYou are trying to use a %s IWAD file with "
+ "the %s%s binary.\nThis isn't going to work.\n"
+ "You probably want to use the %s%s binary.",
+ D_SuggestGameName(unique_lumps[i].mission,
+ indetermined),
+ PROGRAM_PREFIX,
+ D_GameMissionString(mission),
+ PROGRAM_PREFIX,
+ D_GameMissionString(unique_lumps[i].mission));
+ }
+ }
+ }
}
--- a/src/w_wad.h
+++ b/src/w_wad.h
@@ -31,6 +31,7 @@
#include <stdio.h>
#include "doomtype.h"
+#include "d_mode.h"
#include "w_file.h"
@@ -80,5 +81,6 @@
void W_ReleaseLumpNum(int lump);
void W_ReleaseLumpName(char *name);
+void W_CheckCorrectIWAD(GameMission_t mission);
#endif