ref: 63fad45ab003f47fc5f28dd6f72e959e1d1a5f0d
parent: a9728e7a4f20f1225e7a9e98ab70516b50716cbe
author: Fabian Greffrath <[email protected]>
date: Thu Aug 6 14:27:30 EDT 2015
Use the screen's native pixel format for the texture instead of hard-coding it to ARGB8888.
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1873,7 +1873,7 @@
// are going to change frequently.
texture = SDL_CreateTexture(renderer,
- SDL_PIXELFORMAT_ARGB8888,
+ SDL_GetWindowPixelFormat(screen),
SDL_TEXTUREACCESS_STREAMING,
UPSCALE*SCREENWIDTH, UPSCALE*SCREENHEIGHT);