ref: 6a299e2f0245d2b33fc5558c99bbf8f764e6dfda
parent: 84fa6864cbee697f2529a4b86663259df1e8fb2a
parent: 4768d328835635f485f5fb0552b9d25a2ae3cefe
author: Turo Lamminen <[email protected]>
date: Sat May 2 15:50:30 EDT 2020
Merge pull request #1278 from turol/const Even more const correctness
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -622,7 +622,7 @@
if (env == NULL)
{
- char *homedir = getenv("HOME");
+ const char *homedir = getenv("HOME");
if (homedir == NULL)
{
homedir = "/";
@@ -840,7 +840,7 @@
char *D_FindIWAD(int mask, GameMission_t *mission)
{
char *result;
- char *iwadfile;
+ const char *iwadfile;
int iwadparm;
int i;
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -2024,7 +2024,7 @@
//
// G_RecordDemo
//
-void G_RecordDemo (char *name)
+void G_RecordDemo (const char *name)
{
size_t demoname_size;
int i;
--- a/src/doom/g_game.h
+++ b/src/doom/g_game.h
@@ -49,7 +49,7 @@
void G_SaveGame (int slot, char* description);
// Only called by startup code.
-void G_RecordDemo (char* name);
+void G_RecordDemo (const char* name);
void G_BeginRecording (void);
--- a/src/heretic/deh_htic.c
+++ b/src/heretic/deh_htic.c
@@ -72,7 +72,7 @@
NULL
};
-static void SetHHEVersionByName(char *name)
+static void SetHHEVersionByName(const char *name)
{
int i;
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -680,7 +680,7 @@
extern char *savegamedir;
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
- char *name);
+ const char *name);
// only called by startup code
void G_PlayDemo(char *name);
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -1857,7 +1857,7 @@
*/
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
- char *name)
+ const char *name)
{
int i;
int maxsize;
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -1950,7 +1950,7 @@
*/
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
- char *name)
+ const char *name)
{
int i;
int maxsize;
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -775,7 +775,7 @@
// called by M_Responder
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
- char *name);
+ const char *name);
// only called by startup code
void G_PlayDemo(char *name);
--- a/src/i_musicpack.c
+++ b/src/i_musicpack.c
@@ -1008,7 +1008,7 @@
// Dump an example config file containing checksums for all MIDI music
// found in the WAD directory.
-static void DumpSubstituteConfig(char *filename)
+static void DumpSubstituteConfig(const char *filename)
{
sha1_context_t context;
sha1_digest_t digest;
--- a/src/net_query.c
+++ b/src/net_query.c
@@ -808,7 +808,7 @@
}
}
-void NET_QueryAddress(char *addr_str)
+void NET_QueryAddress(const char *addr_str)
{
net_addr_t *addr;
query_target_t *target;
--- a/src/net_query.h
+++ b/src/net_query.h
@@ -30,7 +30,7 @@
extern void NET_LANQuery(void);
extern void NET_MasterQuery(void);
-extern void NET_QueryAddress(char *addr);
+extern void NET_QueryAddress(const char *addr);
extern net_addr_t *NET_FindLANServer(void);
extern int NET_Query_Poll(net_query_callback_t callback, void *user_data);
--- a/src/setup/execute.c
+++ b/src/setup/execute.c
@@ -76,9 +76,9 @@
return M_StringJoin(tempdir, DIR_SEPARATOR_S, s, NULL);
}
-static int ArgumentNeedsEscape(char *arg)
+static int ArgumentNeedsEscape(const char *arg)
{
- char *p;
+ const char *p;
for (p = arg; *p != '\0'; ++p)
{
--- a/src/setup/mode.c
+++ b/src/setup/mode.c
@@ -224,7 +224,7 @@
M_SetConfigFilenames(config->config_file, config->extra_config_file);
}
-static mission_config_t *GetMissionForName(char *name)
+static mission_config_t *GetMissionForName(const char *name)
{
int i;
@@ -335,7 +335,7 @@
void SetupMission(GameSelectCallback callback)
{
mission_config_t *config;
- char *mission_name;
+ const char *mission_name;
int p;
//!
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -860,7 +860,7 @@
// filepath.
if((p = M_CheckParm("-iwad")) && p < myargc - 1)
{
- char *iwad = myargv[p + 1];
+ const char *iwad = myargv[p + 1];
size_t len = strlen(iwad) + 1;
char *iwadpath = Z_Malloc(len, PU_STATIC, NULL);
char *voiceswad;
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -2187,7 +2187,7 @@
//
// [STRIFE] Verified unmodified
//
-void G_RecordDemo (char* name)
+void G_RecordDemo (const char* name)
{
size_t demoname_size;
int i;
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -51,7 +51,7 @@
void G_SaveGame (int slot, char* description);
// Only called by startup code.
-void G_RecordDemo (char* name);
+void G_RecordDemo (const char* name);
void G_BeginRecording (void);