ref: 6a51ab4fdfcb3a606310cbc1c26e3a81bab510be
parent: 58006edc22d91b3a805ee8a1636e37de671ef1a0
author: Simon Howard <[email protected]>
date: Sun Oct 22 14:54:50 EDT 2017
setup: Tweak server list interface. When finding a server to join it helps to know if other players are already connected. So include a player count, but because of the limited screen space, only if there already are players. Also fix the capitalization of the word "Internet". This fixes #907. Thanks to @JNechaevsky for the report.
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -933,9 +933,22 @@
}
M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time);
- M_StringCopy(description, querydata->description,
- sizeof(description));
+ // Build description from server name field. Because there is limited
+ // space, we only include the player count if there are already players
+ // connected to the server.
+ if (querydata->num_players > 0)
+ {
+ M_snprintf(description, sizeof(description), "(%d/%d) ",
+ querydata->num_players, querydata->max_players);
+ }
+ else
+ {
+ M_StringCopy(description, "", sizeof(description));
+ }
+
+ M_StringConcat(description, querydata->description, sizeof(description));
+
TXT_AddWidgets(results_table,
TXT_NewLabel(ping_time_str),
TXT_NewButton2(NET_AddrToString(addr),
@@ -992,7 +1005,7 @@
TXT_UNCAST_ARG(user_data))
{
NET_StartMasterQuery();
- ServerQueryWindow("Find internet server");
+ ServerQueryWindow("Find Internet server");
}
static void FindLANServer(TXT_UNCAST_ARG(widget),