ref: 6ad993a2eb5e54bac367b7c70bdfb4402f406a3d
parent: f4303dd6686f249e67002bfb561a3145b827e39c
author: Simon Howard <[email protected]>
date: Thu May 28 05:12:37 EDT 2015
Rollback of 4f8f8a43e174f1e82dc0160c0ea96070e1cf6ef9. I previously tweaked the voice replacement algorithm, but after listening to the MAP01 music in DOSbox, this does indeed seem to be how the music sounds in Vanilla Doom.
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -732,9 +732,8 @@
for (rover = voice_alloced_list; rover != NULL; rover = rover->next)
{
- if (rover->current_instr_voice > result->current_instr_voice
- || (rover->current_instr_voice == result->current_instr_voice
- && rover->channel >= result->channel))
+ if (rover->current_instr_voice != 0
+ || rover->channel >= result->channel)
{
result = rover;
}