ref: 6e288cc74b53b65c495f2a8a7cf518464bdbf645
parent: eda4d7be63c6b5e1bf9ae10c8ed762b9e7a549dc
author: James Haley <[email protected]>
date: Mon Sep 6 17:22:27 EDT 2010
Comment fix, and enabled player's extreme death sound. Subversion-branch: /branches/strife-branch Subversion-revision: 2020
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -1339,7 +1339,7 @@
//
// [STRIFE] New function
// haleyjd 09/06/10: Action function to marshall transitions to the
-// Sentinel's spawnstate.
+// Stalker's spawnstate.
//
void A_StalkerSetLook(mobj_t* actor)
{
@@ -2042,16 +2042,16 @@
void A_PlayerScream (mobj_t* mo)
{
// Default death sound.
- int sound = sfx_pldeth;
-
+ int sound = sfx_pldeth;
+
if ( (gamemode == commercial)
- && (mo->health < -50))
+ && (mo->health < -50))
{
- // IF THE PLAYER DIES
- // LESS THAN -50% WITHOUT GIBBING
- sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
+ // IF THE PLAYER DIES
+ // LESS THAN -50% WITHOUT GIBBING
+ sound = sfx_plxdth; // villsa [STRIFE] different sound
}
-
+
S_StartSound (mo, sound);
}