ref: 71c2c2bc76df66923c3fbfd758a5b2493bd9b18e
parent: 1b1c416763777f18fd454dfc4ebce45d78a567c6
author: Turo Lamminen <[email protected]>
date: Tue Feb 4 08:29:08 EST 2020
doom: Move gamedescription global variable from doomstat.c to d_main.c
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -87,6 +87,8 @@
//
void D_DoomLoop (void);
+static const char *gamedescription;
+
// Location where savegames are stored
char * savegamedir;
--- a/src/doom/doomstat.c
+++ b/src/doom/doomstat.c
@@ -26,7 +26,6 @@
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
GameVariant_t gamevariant = vanilla;
-const char *gamedescription;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -57,7 +57,6 @@
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
extern GameVariant_t gamevariant;
-extern const char *gamedescription;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are