shithub: choc

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ref: 75f59299d005221304de2064558af2027eced6d7
parent: 4fcf93139150e085c4d465e7c30e7895b759e19a
author: Simon Howard <[email protected]>
date: Sun Sep 25 15:58:41 EDT 2011

Handle WAD merging correctly when the sprites list contains lumps with
incorrectly formatted names - fixes merging for Heretic.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2405

--- a/src/w_merge.c
+++ b/src/w_merge.c
@@ -29,6 +29,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <ctype.h>
 
 #include "doomtype.h"
 #include "i_system.h"
@@ -158,6 +159,31 @@
     num_sprite_frames = 0;
 }
 
+static boolean ValidSpriteLumpName(char *name)
+{
+    if (name[0] == '\0' || name[1] == '\0'
+     || name[2] == '\0' || name[3] == '\0')
+    {
+        return false;
+    }
+
+    // First frame:
+
+    if (name[4] == '\0' || !isdigit(name[5]))
+    {
+        return false;
+    }
+
+    // Second frame (optional):
+
+    if (name[6] != '\0' && !isdigit(name[7]))
+    {
+        return false;
+    }
+
+    return true;
+}
+
 // Find a sprite frame
 
 static sprite_frame_t *FindSpriteFrame(char *name, int frame)
@@ -216,6 +242,11 @@
     int angle_num;
     int i;
 
+    if (!ValidSpriteLumpName(lump->name))
+    {
+        return true;
+    }
+
     // check the first frame
 
     sprite = FindSpriteFrame(lump->name, lump->name[4]);
@@ -274,6 +305,11 @@
     sprite_frame_t *sprite;
     int angle_num;
     int i;
+
+    if (!ValidSpriteLumpName(lump->name))
+    {
+        return;
+    }
     
     // first angle