ref: 77ad7dc5f88eafb2d0c502957ae879fab073200d
parent: 2c7e16c3e4fcebf4eae907eb76da33dc86c8ea63
author: Simon Howard <[email protected]>
date: Wed Jan 25 15:53:30 EST 2017
music: Add config variable for music packs path. The current setup where you have to extract the music packs in your config directory is rather awkward and inflexible. Instead, add a config variable 'music_pack_path' to specify where to find extracted music packs. First part of #843.
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -111,6 +111,7 @@
static boolean musicpaused = false;
static int current_music_volume;
+char *music_pack_path = "";
char *timidity_cfg_path = "";
static char *temp_timidity_cfg = NULL;
@@ -672,7 +673,14 @@
char *path;
unsigned int i;
- if (!strcmp(configdir, ""))
+ // We can configure the path to music packs using the music_pack_path
+ // configuration variable. Otherwise we use the current directory, or
+ // $configdir/music to look for .cfg files.
+ if (strcmp(music_pack_path, "") != 0)
+ {
+ musicdir = M_StringJoin(music_pack_path, DIR_SEPARATOR_S, NULL);
+ }
+ else if (!strcmp(configdir, ""))
{
musicdir = M_StringDuplicate("");
}
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -75,6 +75,7 @@
// For native music module:
+extern char *music_pack_path;
extern char *timidity_cfg_path;
// DOS-specific options: These are unused but should be maintained
@@ -450,6 +451,7 @@
M_BindIntVariable("opl_io_port", &opl_io_port);
M_BindIntVariable("snd_pitchshift", &snd_pitchshift);
+ M_BindStringVariable("music_pack_path", &music_pack_path);
M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
M_BindStringVariable("gus_patch_path", &gus_patch_path);
M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -889,6 +889,15 @@
CONFIG_VARIABLE_FLOAT(libsamplerate_scale),
//!
+ // Full path to a directory containing configuration files for
+ // substitute music packs. These packs contain high quality renderings
+ // of game music to be played instead of using the system's built-in
+ // MIDI playback.
+ //
+
+ CONFIG_VARIABLE_STRING(music_pack_path),
+
+ //!
// Full path to a Timidity configuration file to use for MIDI
// playback. The file will be evaluated from the directory where
// it is evaluated, so there is no need to add "dir" commands