shithub: choc

Download patch

ref: 790909d2ea022425942407b3b2d2688f5d529795
parent: 719809774da7e540e540f164e572a38fe2932661
author: Simon Howard <[email protected]>
date: Sat Mar 25 15:08:58 EST 2006

Fix builds with FEATURE_DEHACKED disabled

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 442

--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: deh_misc.c 282 2006-01-12 00:21:29Z fraggle $
+// $Id: deh_misc.c 442 2006-03-25 20:08:58Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -73,25 +73,25 @@
 // This is the initial health a player has when starting anew.
 // See G_PlayerReborn in g_game.c
 
-int deh_initial_health = 100;
+int deh_initial_health = DEH_DEFAULT_INITIAL_HEALTH;
 
 // Dehacked: "Initial bullets"
 // This is the number of bullets the player has when starting anew.
 // See G_PlayerReborn in g_game.c
 
-int deh_initial_bullets = 50;
+int deh_initial_bullets = DEH_DEFAULT_INITIAL_BULLETS;
 
 // Dehacked: "Max Health"
 // This is the maximum health that can be reached using medikits 
 // alone.  See P_TouchSpecialThing in p_inter.c
 
-int deh_max_health = 200;
+int deh_max_health = DEH_DEFAULT_MAX_HEALTH;
 
 // Dehacked: "Max Armor"
 // This is the maximum armor which can be reached by picking up
 // armor helmets. See P_TouchSpecialThing in p_inter.c
 
-int deh_max_armor = 200;
+int deh_max_armor = DEH_DEFAULT_MAX_ARMOR;
 
 // Dehacked: "Green Armor Class"
 // This is the armor class that is given when picking up the green 
@@ -101,7 +101,7 @@
 // as well as the green armor behavior?  I am currently following
 // the Boom behavior, which is "yes".
 
-int deh_green_armor_class = 1;
+int deh_green_armor_class = DEH_DEFAULT_GREEN_ARMOR_CLASS;
 
 // Dehacked: "Blue Armor Class"
 // This is the armor class that is given when picking up the blue 
@@ -111,61 +111,61 @@
 // as well as the blue armor behavior?  I am currently following
 // the Boom behavior, which is "yes".
 
-int deh_blue_armor_class = 2;
+int deh_blue_armor_class = DEH_DEFAULT_BLUE_ARMOR_CLASS;
 
 // Dehacked: "Max soulsphere"
 // The maximum health which can be reached by picking up the
 // soulsphere.  See P_TouchSpecialThing in p_inter.c
 
-int deh_max_soulsphere = 200;
+int deh_max_soulsphere = DEH_DEFAULT_MAX_SOULSPHERE;
 
 // Dehacked: "Soulsphere health"
 // The amount of health bonus that picking up a soulsphere
 // gives.  See P_TouchSpecialThing in p_inter.c
 
-int deh_soulsphere_health = 100;
+int deh_soulsphere_health = DEH_DEFAULT_SOULSPHERE_HEALTH;
 
 // Dehacked: "Megasphere health"
 // This is what the health is set to after picking up a 
 // megasphere.  See P_TouchSpecialThing in p_inter.c
 
-int deh_megasphere_health = 200;
+int deh_megasphere_health = DEH_DEFAULT_MEGASPHERE_HEALTH;
 
 // Dehacked: "God mode health"
 // This is what the health value is set to when cheating using
 // the IDDQD god mode cheat.  See ST_Responder in st_stuff.c
 
-int deh_god_mode_health = 100;
+int deh_god_mode_health = DEH_DEFAULT_GOD_MODE_HEALTH;
 
 // Dehacked: "IDFA Armor"
 // This is what the armor is set to when using the IDFA cheat.
 // See ST_Responder in st_stuff.c
 
-int deh_idfa_armor = 200;
+int deh_idfa_armor = DEH_DEFAULT_IDFA_ARMOR;
 
 // Dehacked: "IDFA Armor Class"
 // This is what the armor class is set to when using the IDFA cheat.
 // See ST_Responder in st_stuff.c
 
-int deh_idfa_armor_class = 2;
+int deh_idfa_armor_class = DEH_DEFAULT_IDFA_ARMOR_CLASS;
 
 // Dehacked: "IDKFA Armor"
 // This is what the armor is set to when using the IDKFA cheat.
 // See ST_Responder in st_stuff.c
 
-int deh_idkfa_armor = 200;
+int deh_idkfa_armor = DEH_DEFAULT_IDKFA_ARMOR;
 
 // Dehacked: "IDKFA Armor Class"
 // This is what the armor class is set to when using the IDKFA cheat.
 // See ST_Responder in st_stuff.c
 
-int deh_idkfa_armor_class = 2;
+int deh_idkfa_armor_class = DEH_DEFAULT_IDKFA_ARMOR_CLASS;
 
 // Dehacked: "BFG Cells/Shot"
 // This is the number of CELLs firing the BFG uses up.
 // See P_CheckAmmo and A_FireBFG in p_pspr.c
 
-int deh_bfg_cells_per_shot = 40;
+int deh_bfg_cells_per_shot = DEH_DEFAULT_BFG_CELLS_PER_SHOT;
 
 // Dehacked: "Monsters infight"
 // This controls whether monsters can harm other monsters of the same 
@@ -175,7 +175,7 @@
 //
 // See PIT_CheckThing in p_map.c
 
-int deh_species_infighting = 0;
+int deh_species_infighting = DEH_DEFAULT_SPECIES_INFIGHTING;
 
 static struct
 {
--- a/src/deh_misc.h
+++ b/src/deh_misc.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: deh_misc.h 212 2005-10-17 22:07:26Z fraggle $
+// $Id: deh_misc.h 442 2006-03-25 20:08:58Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -44,6 +44,25 @@
 #ifndef DEH_MISC_H
 #define DEH_MISC_H
 
+#define DEH_DEFAULT_INITIAL_HEALTH 100
+#define DEH_DEFAULT_INITIAL_BULLETS 50
+#define DEH_DEFAULT_MAX_HEALTH 200
+#define DEH_DEFAULT_MAX_ARMOR 200
+#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1
+#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2
+#define DEH_DEFAULT_MAX_SOULSPHERE 200
+#define DEH_DEFAULT_SOULSPHERE_HEALTH 100
+#define DEH_DEFAULT_MEGASPHERE_HEALTH 200
+#define DEH_DEFAULT_GOD_MODE_HEALTH 100
+#define DEH_DEFAULT_IDFA_ARMOR 200
+#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2
+#define DEH_DEFAULT_IDKFA_ARMOR 200
+#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2
+#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
+#define DEH_DEFAULT_SPECIES_INFIGHTING 0
+
+#ifdef FEATURE_DEHACKED
+
 extern int deh_initial_health;             
 extern int deh_initial_bullets;            
 extern int deh_max_health;                 
@@ -60,6 +79,29 @@
 extern int deh_idkfa_armor_class;          
 extern int deh_bfg_cells_per_shot;         
 extern int deh_species_infighting;           
+
+#else
+
+// If dehacked is disabled, hard coded values
+
+#define deh_initial_health      DEH_DEFAULT_INITIAL_HEALTH
+#define deh_initial_bullets     DEH_DEFAULT_INITIAL_BULLETS
+#define deh_max_health          DEH_DEFAULT_MAX_HEALTH
+#define deh_max_armor           DEH_DEFAULT_MAX_ARMOR
+#define deh_green_armor_class   DEH_DEFAULT_GREEN_ARMOR_CLASS
+#define deh_blue_armor_class    DEH_DEFAULT_BLUE_ARMOR_CLASS
+#define deh_max_soulsphere      DEH_DEFAULT_MAX_SOULSPHERE
+#define deh_soulsphere_health   DEH_DEFAULT_SOULSPHERE_HEALTH
+#define deh_megasphere_health   DEH_DEFAULT_MEGASPHERE_HEALTH
+#define deh_god_mode_health     DEH_DEFAULT_GOD_MODE_HEALTH
+#define deh_idfa_armor          DEH_DEFAULT_IDFA_ARMOR
+#define deh_idfa_armor_class    DEH_DEFAULT_IDFA_ARMOR_CLASS
+#define deh_idkfa_armor         DEH_DEFAULT_IDKFA_ARMOR
+#define deh_idkfa_armor_class   DEH_DEFAULT_IDKFA_ARMOR_CLASS
+#define deh_bfg_cells_per_shot  DEH_DEFAULT_BFG_CELLS_PER_SHOT
+#define deh_species_infighting  DEH_DEFAULT_SPECIES_INFIGHTING
+
+#endif
 
 #endif /* #ifndef DEH_MISC_H */