ref: 79d38c7d1ef051aad898eb45e965f3660bffc763
parent: 5f5334df0051bc081eb5ac3c35ed403ed80b3b08
author: Simon Howard <[email protected]>
date: Sun May 8 11:24:34 EDT 2016
setup: Fix use of SDL_JoystickID. The event 'which' fields now refer to an SDL_JoystickID in SDL2, which does not equate to the index given to SDL_JoystickOpen() (see the documentation for that function). This fixes a crash when configuring which joystick to use in the setup tool.
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -563,9 +563,8 @@
// SDL_JoystickOpen() all joysticks.
num_joysticks = SDL_NumJoysticks();
+ all_joysticks = calloc(num_joysticks, sizeof(SDL_Joystick *));
- all_joysticks = malloc(sizeof(SDL_Joystick *) * num_joysticks);
-
result = 0;
for (i = 0; i < num_joysticks; ++i)
@@ -625,6 +624,22 @@
TXT_ConfigureJoystickAxis(x_axis_widget, calibrate_button, NULL);
}
+// TODO: Remove once we no longer use joystick_index in .cfg files.
+static int JoystickIDToIndex(int joy_id)
+{
+ SDL_Joystick *joystick = SDL_JoystickFromInstanceID(joy_id);
+ int i;
+
+ for (i = 0; i < SDL_NumJoysticks(); ++i)
+ {
+ if (joystick == all_joysticks[i])
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
static int CalibrationEventCallback(SDL_Event *event, void *user_data)
{
if (event->type != SDL_JOYBUTTONDOWN)
@@ -636,8 +651,13 @@
// In the first "center" stage, we're just trying to work out which
// joystick is being configured and which button the user is pressing.
usejoystick = 1;
- joystick_index = event->jbutton.which;
+ joystick_index = JoystickIDToIndex(event->jbutton.which);
calibrate_button = event->jbutton.button;
+
+ if (joystick_index < 0)
+ {
+ return 0;
+ }
// If the joystick is a known one, auto-load default
// config for it. Otherwise, proceed with calibration.
--- a/src/setup/txt_joyaxis.c
+++ b/src/setup/txt_joyaxis.c
@@ -286,7 +286,6 @@
// joystick is being configured and which button the user is pressing.
if (joystick_axis->config_stage == CONFIG_CENTER)
{
- joystick_index = event->jbutton.which;
joystick_axis->config_button = event->jbutton.button;
IdentifyBadAxes(joystick_axis);
@@ -300,7 +299,7 @@
// In subsequent stages, the user is asked to push in a specific
// direction and press the button. They must push the same button
// as they did before; this is necessary to support button axes.
- if (event->jbutton.which == joystick_index
+ if (event->jbutton.which == SDL_JoystickInstanceID(joystick_axis->joystick)
&& event->jbutton.button == joystick_axis->config_button)
{
switch (joystick_axis->config_stage)