ref: 7af6eb93b6a24d04d77f4d488a183a64ae736dcc
parent: 6043f76a8a44d6900b42dcdcfe78f20a0be91431
author: Simon Howard <[email protected]>
date: Sun Jan 22 18:33:32 EST 2006
Allow changing the sky texture names via dehacked patches Subversion-branch: /trunk/chocolate-doom Subversion-revision: 324
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 300 2006-01-19 18:46:24Z fraggle $
+// $Id: g_game.c 324 2006-01-22 23:33:32Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.21 2006/01/22 23:33:32 fraggle
+// Allow changing the sky texture names via dehacked patches
+//
// Revision 1.20 2006/01/19 18:46:24 fraggle
// Move savegame header read/write code into p_saveg.c
//
@@ -105,7 +108,7 @@
static const char
-rcsid[] = "$Id: g_game.c 300 2006-01-19 18:46:24Z fraggle $";
+rcsid[] = "$Id: g_game.c 324 2006-01-22 23:33:32Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -552,6 +555,7 @@
void G_DoLoadLevel (void)
{
+ char *skytexturename;
int i;
// Set the sky map.
@@ -559,37 +563,42 @@
// a flat. The data is in the WAD only because
// we look for an actual index, instead of simply
// setting one.
- skyflatnum = R_FlatNumForName ( SKYFLATNAME );
+ skyflatnum = R_FlatNumForName(DEH_String(SKYFLATNAME));
// DOOM determines the sky texture to be used
// depending on the current episode, and the game version.
- if ( gamemode == commercial)
+ if (gamemode == commercial)
{
- skytexture = R_TextureNumForName ("SKY3");
+ skytexturename = "SKY3";
if (gamemap < 12)
- skytexture = R_TextureNumForName ("SKY1");
+ skytexturename = "SKY1";
else
if (gamemap < 21)
- skytexture = R_TextureNumForName ("SKY2");
+ skytexturename = "SKY2";
}
else
+ {
switch (gameepisode)
{
+ default:
case 1:
- skytexture = R_TextureNumForName ("SKY1");
+ skytexturename = "SKY1";
break;
case 2:
- skytexture = R_TextureNumForName ("SKY2");
+ skytexturename = "SKY2";
break;
case 3:
- skytexture = R_TextureNumForName ("SKY3");
+ skytexturename = "SKY3";
break;
case 4: // Special Edition sky
- skytexture = R_TextureNumForName ("SKY4");
+ skytexturename = "SKY4";
break;
}
-
+ }
+
+ skytexture = R_TextureNumForName(skytexturename);
+
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)