ref: 7ebeefc592a6fb8de0990c350ddf706ca39b2341
parent: a058f719120af93a740d1a9186646f0564d193ca
parent: 535175bc6c785e229bc7ce224d05883ec4614f80
author: Turo Lamminen <[email protected]>
date: Sat Oct 15 13:54:32 EDT 2022
Merge pull request #1519 from turol/extern-heretic Clean up extern in heretic, part 1
--- a/src/heretic/am_map.c
+++ b/src/heretic/am_map.c
@@ -30,7 +30,7 @@
#include "doomkeys.h"
#include "v_video.h"
-vertex_t KeyPoints[NUMKEYS];
+vertex_t KeyPoints[NUM_KEY_TYPES];
#define NUMALIAS 3 // Number of antialiased lines.
--- a/src/heretic/am_map.h
+++ b/src/heretic/am_map.h
@@ -16,6 +16,10 @@
#ifndef __AMMAP_H__
#define __AMMAP_H__
+
+#include "r_local.h"
+
+
// For use if I do walls with outsides/insides
#define REDS 12*8
#define REDRANGE 1 //16
@@ -107,5 +111,14 @@
} islope_t;
// extern int f_x, f_y, f_w, f_h;
+
+
+extern boolean automapactive;
+extern vertex_t KeyPoints[];
+extern const char *LevelNames[];
+
+
+void AM_Stop(void);
+
#endif
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -44,6 +44,7 @@
#include "s_sound.h"
#include "w_main.h"
#include "v_video.h"
+#include "am_map.h"
#include "heretic_icon.c"
@@ -73,7 +74,6 @@
static boolean using_graphical_startup;
static boolean main_loop_started = false;
boolean autostart;
-extern boolean automapactive;
boolean advancedemo;
@@ -141,7 +141,6 @@
void R_ExecuteSetViewSize(void);
-extern boolean finalestage;
void D_Display(void)
{
@@ -657,7 +656,6 @@
void D_BindVariables(void)
{
extern int screenblocks;
- extern int snd_Channels;
int i;
M_ApplyPlatformDefaults();
--- a/src/heretic/deh_htic.c
+++ b/src/heretic/deh_htic.c
@@ -41,8 +41,6 @@
deh_hhe_version_t deh_hhe_version = deh_hhe_1_0;
-// deh_htext.c:
-extern deh_section_t deh_section_heretic_text;
//
// List of section types:
--- a/src/heretic/deh_htic.h
+++ b/src/heretic/deh_htic.h
@@ -48,5 +48,9 @@
extern deh_hhe_version_t deh_hhe_version;
+// deh_htext.c:
+extern deh_section_t deh_section_heretic_text;
+
+
#endif /* #ifndef DEH_HTIC_H */
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -302,7 +302,7 @@
key_yellow,
key_green,
key_blue,
- NUMKEYS
+ NUM_KEY_TYPES
} keytype_t;
typedef enum
@@ -439,7 +439,7 @@
int artifactCount;
int inventorySlotNum;
int powers[NUMPOWERS];
- boolean keys[NUMKEYS];
+ boolean keys[NUM_KEY_TYPES];
boolean backpack;
signed int frags[MAXPLAYERS]; // kills of other players
weapontype_t readyweapon;
--- a/src/heretic/f_finale.c
+++ b/src/heretic/f_finale.c
@@ -23,6 +23,7 @@
#include "i_video.h"
#include "s_sound.h"
#include "v_video.h"
+#include "am_map.h"
static int finalestage; // 0 = text, 1 = art screen
static int finalecount;
@@ -35,7 +36,6 @@
static int FontABaseLump;
-extern boolean automapactive;
extern boolean viewactive;
extern void D_StartTitle(void);
@@ -148,8 +148,6 @@
=======================
*/
-//#include "hu_stuff.h"
-//extern patch_t *hu_font[HU_FONTSIZE];
void F_TextWrite(void)
{
--- a/src/heretic/in_lude.c
+++ b/src/heretic/in_lude.c
@@ -29,7 +29,9 @@
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
+#include "am_map.h"
+
typedef enum
{
SINGLE,
@@ -97,7 +99,6 @@
static const char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" };
-extern const char *LevelNames[];
typedef struct
{
@@ -158,7 +159,6 @@
//
//========================================================================
-extern void AM_Stop(void);
void IN_Start(void)
{
--- a/src/heretic/mn_menu.c
+++ b/src/heretic/mn_menu.c
@@ -31,6 +31,7 @@
#include "r_local.h"
#include "s_sound.h"
#include "v_video.h"
+#include "am_map.h"
// Macros
@@ -1043,7 +1044,6 @@
int key;
int i;
MenuItem_t *item;
- extern boolean automapactive;
extern void D_StartTitle(void);
extern void G_CheckDemoStatus(void);
char *textBuffer;
--- a/src/heretic/p_inter.c
+++ b/src/heretic/p_inter.c
@@ -23,7 +23,9 @@
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
+#include "am_map.h"
+
#define BONUSADD 6
int WeaponValue[] = {
@@ -317,7 +319,6 @@
void P_GiveKey(player_t * player, keytype_t key)
{
extern int playerkeys;
- extern vertex_t KeyPoints[];
if (player->keys[key])
{
--- a/src/heretic/p_mobj.c
+++ b/src/heretic/p_mobj.c
@@ -1004,7 +1004,7 @@
P_SetupPsprites(p); // setup gun psprite
if (deathmatch)
{ // Give all keys in death match mode
- for (i = 0; i < NUMKEYS; i++)
+ for (i = 0; i < NUM_KEY_TYPES; i++)
{
p->keys[i] = true;
if (p == &players[consoleplayer])
@@ -1187,7 +1187,6 @@
//
//---------------------------------------------------------------------------
-extern fixed_t attackrange;
void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z)
{
--- a/src/heretic/p_saveg.c
+++ b/src/heretic/p_saveg.c
@@ -409,8 +409,8 @@
str->powers[i] = SV_ReadLong();
}
- // boolean keys[NUMKEYS];
- for (i=0; i<NUMKEYS; ++i)
+ // boolean keys[NUM_KEY_TYPES];
+ for (i = 0; i < NUM_KEY_TYPES; ++i)
{
str->keys[i] = SV_ReadLong();
}
@@ -579,7 +579,7 @@
}
// boolean keys[NUMKEYS];
- for (i=0; i<NUMKEYS; ++i)
+ for (i = 0; i < NUM_KEY_TYPES; ++i)
{
SV_WriteLong(str->keys[i]);
}
--- a/src/heretic/s_sound.h
+++ b/src/heretic/s_sound.h
@@ -21,6 +21,8 @@
extern int snd_MaxVolume;
extern int snd_MusicVolume;
+extern int snd_Channels;
+
void S_Start(void);
void S_StartSound(void *origin, int sound_id);
--- a/src/heretic/sb_bar.c
+++ b/src/heretic/sb_bar.c
@@ -26,6 +26,7 @@
#include "p_local.h"
#include "s_sound.h"
#include "v_video.h"
+#include "am_map.h"
// Types
@@ -539,7 +540,6 @@
int playerkeys = 0;
-extern boolean automapactive;
void SB_Drawer(void)
{
@@ -1073,7 +1073,6 @@
static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
{
int i;
- //extern boolean *WeaponInShareware;
player->armorpoints = 200;
player->armortype = 2;