ref: 8c084734707060e05476f74edb069d76e05b5a06
parent: 8764a4a9cd040906651180771d7c65d334dc1774
author: Simon Howard <[email protected]>
date: Sat Feb 23 17:51:17 EST 2008
Perform a low-pass filter of converted sounds to filter out high-frequency noise from the upscaling process. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1088
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -46,6 +46,7 @@
#include "doomdef.h"
+#define LOW_PASS_FILTER
#define NUM_CHANNELS 16
static boolean sound_initialised = false;
@@ -255,6 +256,33 @@
expanded[i * 2] = expanded[i * 2 + 1] = sample;
}
+
+#ifdef LOW_PASS_FILTER
+ // Perform a low-pass filter on the upscaled sound to filter
+ // out high-frequency noise from the conversion process.
+
+ {
+ float rc, dt, alpha;
+
+ // Low-pass filter for cutoff frequency f:
+ //
+ // For sampling rate r, dt = 1 / r
+ // rc = 1 / 2*pi*f
+ // alpha = dt / (rc + dt)
+
+ // Filter to the half sample rate of the original sound effect
+ // (maximum frequency, by nyquist)
+
+ dt = 1.0 / mixer_freq;
+ rc = 1.0 / (3.14 * samplerate);
+ alpha = dt / (rc + dt);
+
+ for (i=1; i<expanded_length; ++i)
+ {
+ expanded[i] = alpha * expanded[i] + (1 - alpha) * expanded[i-1];
+ }
+ }
+#endif /* #ifdef LOW_PASS_FILTER */
}
}