ref: 8cae6e48779beb3dc8e95a5c32b422b2504b5722
parent: 84552e7da9b4babc1c885d38088509faa733e7bb
author: Simon Howard <[email protected]>
date: Tue Sep 30 18:50:24 EDT 2008
Move d_iwad.c into common code and update Heretic to use it on startup to locate the IWAD file. Subversion-branch: /branches/raven-branch Subversion-revision: 1308
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -32,6 +32,7 @@
doomkeys.h \
doomfeatures.h \
doomtype.h \
+d_iwad.c d_iwad.h \
d_mode.c d_mode.h \
d_ticcmd.h \
i_cdmus.c i_cdmus.h \
--- /dev/null
+++ b/src/d_iwad.c
@@ -1,0 +1,637 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Search for and locate an IWAD file, and initialise according
+// to the IWAD type.
+//
+//-----------------------------------------------------------------------------
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+
+#include "deh_str.h"
+#include "doomkeys.h"
+#include "d_iwad.h"
+#include "i_system.h"
+#include "m_argv.h"
+#include "m_config.h"
+#include "m_misc.h"
+#include "w_wad.h"
+#include "z_zone.h"
+
+// Array of locations to search for IWAD files
+//
+// "128 IWAD search directories should be enough for anybody".
+
+#define MAX_IWAD_DIRS 128
+
+static boolean iwad_dirs_built = false;
+static char *iwad_dirs[MAX_IWAD_DIRS];
+static int num_iwad_dirs = 0;
+
+static void AddIWADDir(char *dir)
+{
+ if (num_iwad_dirs < MAX_IWAD_DIRS)
+ {
+ iwad_dirs[num_iwad_dirs] = dir;
+ ++num_iwad_dirs;
+ }
+}
+
+// This is Windows-specific code that automatically finds the location
+// of installed IWAD files. The registry is inspected to find special
+// keys installed by the Windows installers for various CD versions
+// of Doom. From these keys we can deduce where to find an IWAD.
+
+#ifdef _WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+typedef struct
+{
+ HKEY root;
+ char *path;
+ char *value;
+} registry_value_t;
+
+#define UNINSTALLER_STRING "\\uninstl.exe /S "
+
+// Keys installed by the various CD editions. These are actually the
+// commands to invoke the uninstaller and look like this:
+//
+// C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path
+//
+// With some munging we can find where Doom was installed.
+
+static registry_value_t uninstall_values[] =
+{
+ // Ultimate Doom, CD version (Depths of Doom trilogy)
+
+ {
+ HKEY_LOCAL_MACHINE,
+ "Software\\Microsoft\\Windows\\CurrentVersion\\"
+ "Uninstall\\Ultimate Doom for Windows 95",
+ "UninstallString",
+ },
+
+ // Doom II, CD version (Depths of Doom trilogy)
+
+ {
+ HKEY_LOCAL_MACHINE,
+ "Software\\Microsoft\\Windows\\CurrentVersion\\"
+ "Uninstall\\Doom II for Windows 95",
+ "UninstallString",
+ },
+
+ // Final Doom
+
+ {
+ HKEY_LOCAL_MACHINE,
+ "Software\\Microsoft\\Windows\\CurrentVersion\\"
+ "Uninstall\\Final Doom for Windows 95",
+ "UninstallString",
+ },
+
+ // Shareware version
+
+ {
+ HKEY_LOCAL_MACHINE,
+ "Software\\Microsoft\\Windows\\CurrentVersion\\"
+ "Uninstall\\Doom Shareware for Windows 95",
+ "UninstallString",
+ },
+};
+
+// Value installed by the Collector's Edition when it is installed
+
+static registry_value_t collectors_edition_value =
+{
+ HKEY_LOCAL_MACHINE,
+ "Software\\Activision\\DOOM Collector's Edition\\v1.0",
+ "INSTALLPATH",
+};
+
+// Subdirectories of the above install path, where IWADs are installed.
+
+static char *collectors_edition_subdirs[] =
+{
+ "Doom2",
+ "Final Doom",
+ "Ultimate Doom",
+};
+
+// Location where Steam is installed
+
+static registry_value_t steam_install_location =
+{
+ HKEY_LOCAL_MACHINE,
+ "Software\\Valve\\Steam",
+ "InstallPath",
+};
+
+// Subdirs of the steam install directory where IWADs are found
+
+static char *steam_install_subdirs[] =
+{
+ "steamapps\\common\\doom 2\\base",
+ "steamapps\\common\\final doom\\base",
+ "steamapps\\common\\ultimate doom\\base",
+};
+
+static char *GetRegistryString(registry_value_t *reg_val)
+{
+ HKEY key;
+ DWORD len;
+ DWORD valtype;
+ char *result;
+
+ // Open the key (directory where the value is stored)
+
+ if (RegOpenKeyEx(reg_val->root, reg_val->path, 0, KEY_READ, &key)
+ != ERROR_SUCCESS)
+ {
+ return NULL;
+ }
+
+ // Find the type and length of the string
+
+ if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, NULL, &len)
+ != ERROR_SUCCESS)
+ {
+ return NULL;
+ }
+
+ // Only accept strings
+
+ if (valtype != REG_SZ)
+ {
+ return NULL;
+ }
+
+ // Allocate a buffer for the value and read the value
+
+ result = malloc(len);
+
+ if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, (unsigned char *) result, &len)
+ != ERROR_SUCCESS)
+ {
+ free(result);
+ return NULL;
+ }
+
+ // Close the key
+
+ RegCloseKey(key);
+
+ return result;
+}
+
+// Check for the uninstall strings from the CD versions
+
+static void CheckUninstallStrings(void)
+{
+ unsigned int i;
+
+ for (i=0; i<arrlen(uninstall_values); ++i)
+ {
+ char *val;
+ char *path;
+ char *unstr;
+
+ val = GetRegistryString(&uninstall_values[i]);
+
+ if (val == NULL)
+ {
+ continue;
+ }
+
+ unstr = strstr(val, UNINSTALLER_STRING);
+
+ if (unstr == NULL)
+ {
+ free(val);
+ }
+ else
+ {
+ path = unstr + strlen(UNINSTALLER_STRING);
+
+ AddIWADDir(path);
+ }
+ }
+}
+
+// Check for Doom: Collector's Edition
+
+static void CheckCollectorsEdition(void)
+{
+ char *install_path;
+ char *subpath;
+ unsigned int i;
+
+ install_path = GetRegistryString(&collectors_edition_value);
+
+ if (install_path == NULL)
+ {
+ return;
+ }
+
+ for (i=0; i<arrlen(collectors_edition_subdirs); ++i)
+ {
+ subpath = malloc(strlen(install_path)
+ + strlen(collectors_edition_subdirs[i])
+ + 5);
+
+ sprintf(subpath, "%s\\%s", install_path, collectors_edition_subdirs[i]);
+
+ AddIWADDir(subpath);
+ }
+
+ free(install_path);
+}
+
+
+// Check for Doom downloaded via Steam
+
+static void CheckSteamEdition(void)
+{
+ char *install_path;
+ char *subpath;
+ size_t i;
+
+ install_path = GetRegistryString(&steam_install_location);
+
+ if (install_path == NULL)
+ {
+ return;
+ }
+
+ for (i=0; i<arrlen(steam_install_subdirs); ++i)
+ {
+ subpath = malloc(strlen(install_path)
+ + strlen(steam_install_subdirs[i]) + 5);
+
+ sprintf(subpath, "%s\\%s", install_path, steam_install_subdirs[i]);
+
+ AddIWADDir(subpath);
+ }
+}
+
+// Default install directories for DOS Doom
+
+static void CheckDOSDefaults(void)
+{
+ // These are the default install directories used by the deice
+ // installer program:
+
+ AddIWADDir("\\doom2"); // Doom II
+ AddIWADDir("\\plutonia"); // Final Doom
+ AddIWADDir("\\tnt");
+ AddIWADDir("\\doom_se"); // Ultimate Doom
+ AddIWADDir("\\doom"); // Shareware / Registered Doom
+ AddIWADDir("\\dooms"); // Shareware versions
+ AddIWADDir("\\doomsw");
+}
+
+#endif
+
+// Search a directory to try to find an IWAD
+// Returns the location of the IWAD if found, otherwise NULL.
+
+static char *SearchDirectoryForIWAD(char *dir, iwad_t *iwads,
+ GameMission_t *mission)
+{
+ size_t i;
+
+ for (i=0; iwads[i].name != NULL; ++i)
+ {
+ char *filename;
+ char *iwadname;
+
+ iwadname = DEH_String(iwads[i].name);
+
+ filename = malloc(strlen(dir) + strlen(iwadname) + 3);
+
+ if (!strcmp(dir, "."))
+ {
+ strcpy(filename, iwadname);
+ }
+ else
+ {
+ sprintf(filename, "%s%c%s", dir, DIR_SEPARATOR, iwadname);
+ }
+
+ if (M_FileExists(filename))
+ {
+ *mission = iwads[i].mission;
+
+ return filename;
+ }
+
+ free(filename);
+ }
+
+ return NULL;
+}
+
+// When given an IWAD with the '-iwad' parameter,
+// attempt to identify it by its name.
+
+static GameMission_t IdentifyIWADByName(char *name, iwad_t *iwads)
+{
+ size_t i;
+ GameMission_t mission;
+
+ mission = none;
+
+ for (i=0; iwads[i].name != NULL; ++i)
+ {
+ char *iwadname;
+
+ iwadname = DEH_String(iwads[i].name);
+
+ if (strlen(name) < strlen(iwadname))
+ continue;
+
+ // Check if it ends in this IWAD name.
+
+ if (!strcasecmp(name + strlen(name) - strlen(iwadname),
+ iwadname))
+ {
+ mission = iwads[i].mission;
+ break;
+ }
+ }
+
+ return mission;
+}
+
+//
+// Add directories from the list in the DOOMWADPATH environment variable.
+//
+
+static void AddDoomWadPath(void)
+{
+ char *doomwadpath;
+ char *p;
+
+ // Check the DOOMWADPATH environment variable.
+
+ doomwadpath = getenv("DOOMWADPATH");
+
+ if (doomwadpath == NULL)
+ {
+ return;
+ }
+
+ doomwadpath = strdup(doomwadpath);
+
+ // Add the initial directory
+
+ AddIWADDir(doomwadpath);
+
+ // Split into individual dirs within the list.
+
+ p = doomwadpath;
+
+ for (;;)
+ {
+ p = strchr(p, PATH_SEPARATOR);
+
+ if (p != NULL)
+ {
+ // Break at the separator and store the right hand side
+ // as another iwad dir
+
+ *p = '\0';
+ p += 1;
+
+ AddIWADDir(p);
+ }
+ else
+ {
+ break;
+ }
+ }
+}
+
+
+//
+// Build a list of IWAD files
+//
+
+static void BuildIWADDirList(void)
+{
+ char *doomwaddir;
+
+ if (iwad_dirs_built)
+ {
+ return;
+ }
+
+ // Look in the current directory. Doom always does this.
+
+ AddIWADDir(".");
+
+ // Add DOOMWADDIR if it is in the environment
+
+ doomwaddir = getenv("DOOMWADDIR");
+
+ if (doomwaddir != NULL)
+ {
+ AddIWADDir(doomwaddir);
+ }
+
+ // Add dirs from DOOMWADPATH
+
+ AddDoomWadPath();
+
+#ifdef _WIN32
+
+ // Search the registry and find where IWADs have been installed.
+
+ CheckUninstallStrings();
+ CheckCollectorsEdition();
+ CheckSteamEdition();
+ CheckDOSDefaults();
+
+#else
+
+ // Standard places where IWAD files are installed under Unix.
+
+ AddIWADDir("/usr/share/games/doom");
+ AddIWADDir("/usr/local/share/games/doom");
+
+#endif
+
+ // Don't run this function again.
+
+ iwad_dirs_built = true;
+}
+
+//
+// Searches WAD search paths for an WAD with a specific filename.
+//
+
+char *D_FindWADByName(char *name)
+{
+ char *buf;
+ int i;
+ boolean exists;
+
+ // Absolute path?
+
+ if (M_FileExists(name))
+ {
+ return name;
+ }
+
+ BuildIWADDirList();
+
+ // Search through all IWAD paths for a file with the given name.
+
+ for (i=0; i<num_iwad_dirs; ++i)
+ {
+ // Construct a string for the full path
+
+ buf = malloc(strlen(iwad_dirs[i]) + strlen(name) + 5);
+ sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name);
+
+ exists = M_FileExists(buf);
+
+ if (exists)
+ {
+ return buf;
+ }
+
+ free(buf);
+ }
+
+ // File not found
+
+ return NULL;
+}
+
+//
+// D_TryWADByName
+//
+// Searches for a WAD by its filename, or passes through the filename
+// if not found.
+//
+
+char *D_TryFindWADByName(char *filename)
+{
+ char *result;
+
+ result = D_FindWADByName(filename);
+
+ if (result != NULL)
+ {
+ return result;
+ }
+ else
+ {
+ return filename;
+ }
+}
+
+//
+// FindIWAD
+// Checks availability of IWAD files by name,
+// to determine whether registered/commercial features
+// should be executed (notably loading PWADs).
+//
+
+char *D_FindIWAD(iwad_t *iwads, GameMission_t *mission)
+{
+ char *result;
+ char *iwadfile;
+ int iwadparm;
+ int i;
+
+ // Check for the -iwad parameter
+
+ //!
+ // Specify an IWAD file to use.
+ //
+ // @arg <file>
+ //
+
+ iwadparm = M_CheckParm("-iwad");
+
+ if (iwadparm)
+ {
+ // Search through IWAD dirs for an IWAD with the given name.
+
+ iwadfile = myargv[iwadparm + 1];
+
+ result = D_FindWADByName(iwadfile);
+
+ if (result == NULL)
+ {
+ I_Error("IWAD file '%s' not found!", iwadfile);
+ }
+
+ *mission = IdentifyIWADByName(result, iwads);
+ }
+ else
+ {
+ // Search through the list and look for an IWAD
+
+ result = NULL;
+
+ BuildIWADDirList();
+
+ for (i=0; result == NULL && i<num_iwad_dirs; ++i)
+ {
+ result = SearchDirectoryForIWAD(iwad_dirs[i], iwads, mission);
+ }
+ }
+
+ return result;
+}
+
+// Clever hack: Setup can invoke Doom to determine which IWADs are installed.
+// Doom searches install paths and exits with the return code being a
+// bitmask of the installed IWAD files.
+
+void D_FindInstalledIWADs(iwad_t *iwads)
+{
+ unsigned int i;
+ int result;
+
+ BuildIWADDirList();
+
+ result = 0;
+
+ for (i=0; i<arrlen(iwads); ++i)
+ {
+ if (D_FindWADByName(iwads[i].name) != NULL)
+ {
+ result |= 1 << i;
+ }
+ }
+
+ exit(result);
+}
+
--- /dev/null
+++ b/src/d_iwad.h
@@ -1,0 +1,44 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Find IWAD and initialise according to IWAD type.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __D_IWAD__
+#define __D_IWAD__
+
+#include "d_mode.h"
+
+typedef struct
+{
+ char *name;
+ GameMission_t mission;
+} iwad_t;
+
+char *D_FindWADByName(char *filename);
+char *D_TryFindWADByName(char *filename);
+char *D_FindIWAD(iwad_t *iwads, GameMission_t *mission);
+void D_FindInstalledIWADs(iwad_t *iwads);
+
+#endif
+
--- a/src/d_mode.h
+++ b/src/d_mode.h
@@ -28,6 +28,8 @@
#ifndef __D_MODE__
#define __D_MODE__
+#include "doomtype.h"
+
// The "mission" controls what game we are playing.
typedef enum
--- a/src/doom/Makefile.am
+++ b/src/doom/Makefile.am
@@ -6,7 +6,6 @@
am_map.c am_map.h \
d_englsh.h \
d_items.c d_items.h \
-d_iwad.c d_iwad.h \
d_main.c d_main.h \
d_net.c d_net.h \
doomdata.h \
--- a/src/doom/d_iwad.c
+++ /dev/null
@@ -1,913 +1,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 2006 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Search for and locate an IWAD file, and initialise according
-// to the IWAD type.
-//
-//-----------------------------------------------------------------------------
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-
-#include "deh_main.h"
-#include "doomkeys.h"
-#include "doomdef.h"
-#include "doomstat.h"
-#include "i_system.h"
-#include "m_argv.h"
-#include "m_config.h"
-#include "m_misc.h"
-#include "w_wad.h"
-#include "z_zone.h"
-
-// Array of locations to search for IWAD files
-//
-// "128 IWAD search directories should be enough for anybody".
-
-#define MAX_IWAD_DIRS 128
-
-static boolean iwad_dirs_built = false;
-static char *iwad_dirs[MAX_IWAD_DIRS];
-static int num_iwad_dirs = 0;
-
-static void AddIWADDir(char *dir)
-{
- if (num_iwad_dirs < MAX_IWAD_DIRS)
- {
- iwad_dirs[num_iwad_dirs] = dir;
- ++num_iwad_dirs;
- }
-}
-
-// This is Windows-specific code that automatically finds the location
-// of installed IWAD files. The registry is inspected to find special
-// keys installed by the Windows installers for various CD versions
-// of Doom. From these keys we can deduce where to find an IWAD.
-
-#ifdef _WIN32
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-typedef struct
-{
- HKEY root;
- char *path;
- char *value;
-} registry_value_t;
-
-#define UNINSTALLER_STRING "\\uninstl.exe /S "
-
-// Keys installed by the various CD editions. These are actually the
-// commands to invoke the uninstaller and look like this:
-//
-// C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path
-//
-// With some munging we can find where Doom was installed.
-
-static registry_value_t uninstall_values[] =
-{
- // Ultimate Doom, CD version (Depths of Doom trilogy)
-
- {
- HKEY_LOCAL_MACHINE,
- "Software\\Microsoft\\Windows\\CurrentVersion\\"
- "Uninstall\\Ultimate Doom for Windows 95",
- "UninstallString",
- },
-
- // Doom II, CD version (Depths of Doom trilogy)
-
- {
- HKEY_LOCAL_MACHINE,
- "Software\\Microsoft\\Windows\\CurrentVersion\\"
- "Uninstall\\Doom II for Windows 95",
- "UninstallString",
- },
-
- // Final Doom
-
- {
- HKEY_LOCAL_MACHINE,
- "Software\\Microsoft\\Windows\\CurrentVersion\\"
- "Uninstall\\Final Doom for Windows 95",
- "UninstallString",
- },
-
- // Shareware version
-
- {
- HKEY_LOCAL_MACHINE,
- "Software\\Microsoft\\Windows\\CurrentVersion\\"
- "Uninstall\\Doom Shareware for Windows 95",
- "UninstallString",
- },
-};
-
-// Value installed by the Collector's Edition when it is installed
-
-static registry_value_t collectors_edition_value =
-{
- HKEY_LOCAL_MACHINE,
- "Software\\Activision\\DOOM Collector's Edition\\v1.0",
- "INSTALLPATH",
-};
-
-// Subdirectories of the above install path, where IWADs are installed.
-
-static char *collectors_edition_subdirs[] =
-{
- "Doom2",
- "Final Doom",
- "Ultimate Doom",
-};
-
-// Location where Steam is installed
-
-static registry_value_t steam_install_location =
-{
- HKEY_LOCAL_MACHINE,
- "Software\\Valve\\Steam",
- "InstallPath",
-};
-
-// Subdirs of the steam install directory where IWADs are found
-
-static char *steam_install_subdirs[] =
-{
- "steamapps\\common\\doom 2\\base",
- "steamapps\\common\\final doom\\base",
- "steamapps\\common\\ultimate doom\\base",
-};
-
-static char *GetRegistryString(registry_value_t *reg_val)
-{
- HKEY key;
- DWORD len;
- DWORD valtype;
- char *result;
-
- // Open the key (directory where the value is stored)
-
- if (RegOpenKeyEx(reg_val->root, reg_val->path, 0, KEY_READ, &key)
- != ERROR_SUCCESS)
- {
- return NULL;
- }
-
- // Find the type and length of the string
-
- if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, NULL, &len)
- != ERROR_SUCCESS)
- {
- return NULL;
- }
-
- // Only accept strings
-
- if (valtype != REG_SZ)
- {
- return NULL;
- }
-
- // Allocate a buffer for the value and read the value
-
- result = malloc(len);
-
- if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, (unsigned char *) result, &len)
- != ERROR_SUCCESS)
- {
- free(result);
- return NULL;
- }
-
- // Close the key
-
- RegCloseKey(key);
-
- return result;
-}
-
-// Check for the uninstall strings from the CD versions
-
-static void CheckUninstallStrings(void)
-{
- unsigned int i;
-
- for (i=0; i<arrlen(uninstall_values); ++i)
- {
- char *val;
- char *path;
- char *unstr;
-
- val = GetRegistryString(&uninstall_values[i]);
-
- if (val == NULL)
- {
- continue;
- }
-
- unstr = strstr(val, UNINSTALLER_STRING);
-
- if (unstr == NULL)
- {
- free(val);
- }
- else
- {
- path = unstr + strlen(UNINSTALLER_STRING);
-
- AddIWADDir(path);
- }
- }
-}
-
-// Check for Doom: Collector's Edition
-
-static void CheckCollectorsEdition(void)
-{
- char *install_path;
- char *subpath;
- unsigned int i;
-
- install_path = GetRegistryString(&collectors_edition_value);
-
- if (install_path == NULL)
- {
- return;
- }
-
- for (i=0; i<arrlen(collectors_edition_subdirs); ++i)
- {
- subpath = malloc(strlen(install_path)
- + strlen(collectors_edition_subdirs[i])
- + 5);
-
- sprintf(subpath, "%s\\%s", install_path, collectors_edition_subdirs[i]);
-
- AddIWADDir(subpath);
- }
-
- free(install_path);
-}
-
-
-// Check for Doom downloaded via Steam
-
-static void CheckSteamEdition(void)
-{
- char *install_path;
- char *subpath;
- size_t i;
-
- install_path = GetRegistryString(&steam_install_location);
-
- if (install_path == NULL)
- {
- return;
- }
-
- for (i=0; i<arrlen(steam_install_subdirs); ++i)
- {
- subpath = malloc(strlen(install_path)
- + strlen(steam_install_subdirs[i]) + 5);
-
- sprintf(subpath, "%s\\%s", install_path, steam_install_subdirs[i]);
-
- AddIWADDir(subpath);
- }
-}
-
-// Default install directories for DOS Doom
-
-static void CheckDOSDefaults(void)
-{
- // These are the default install directories used by the deice
- // installer program:
-
- AddIWADDir("\\doom2"); // Doom II
- AddIWADDir("\\plutonia"); // Final Doom
- AddIWADDir("\\tnt");
- AddIWADDir("\\doom_se"); // Ultimate Doom
- AddIWADDir("\\doom"); // Shareware / Registered Doom
- AddIWADDir("\\dooms"); // Shareware versions
- AddIWADDir("\\doomsw");
-}
-
-#endif
-
-static struct
-{
- char *name;
- GameMission_t mission;
-} iwads[] = {
- {"doom2.wad", doom2},
- {"plutonia.wad", pack_plut},
- {"tnt.wad", pack_tnt},
- {"doom.wad", doom},
- {"doom1.wad", doom},
- {"chex.wad", doom},
-};
-
-// Hack for chex quest mode
-
-static void CheckChex(char *iwad_name)
-{
- if (!strcmp(iwad_name, "chex.wad"))
- {
- gameversion = exe_chex;
- }
-}
-
-// Search a directory to try to find an IWAD
-// Returns the location of the IWAD if found, otherwise NULL.
-
-static char *SearchDirectoryForIWAD(char *dir)
-{
- size_t i;
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- char *filename;
- char *iwadname;
-
- iwadname = DEH_String(iwads[i].name);
-
- filename = malloc(strlen(dir) + strlen(iwadname) + 3);
-
- if (!strcmp(dir, "."))
- {
- strcpy(filename, iwadname);
- }
- else
- {
- sprintf(filename, "%s%c%s", dir, DIR_SEPARATOR, iwadname);
- }
-
- if (M_FileExists(filename))
- {
- CheckChex(iwads[i].name);
- gamemission = iwads[i].mission;
-
- return filename;
- }
-
- free(filename);
- }
-
- return NULL;
-}
-
-// When given an IWAD with the '-iwad' parameter,
-// attempt to identify it by its name.
-
-static void IdentifyIWADByName(char *name)
-{
- size_t i;
-
- gamemission = none;
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- char *iwadname;
-
- iwadname = DEH_String(iwads[i].name);
-
- if (strlen(name) < strlen(iwadname))
- continue;
-
- // Check if it ends in this IWAD name.
-
- if (!strcasecmp(name + strlen(name) - strlen(iwadname),
- iwadname))
- {
- CheckChex(iwads[i].name);
- gamemission = iwads[i].mission;
- break;
- }
- }
-}
-
-//
-// Add directories from the list in the DOOMWADPATH environment variable.
-//
-
-static void AddDoomWadPath(void)
-{
- char *doomwadpath;
- char *p;
-
- // Check the DOOMWADPATH environment variable.
-
- doomwadpath = getenv("DOOMWADPATH");
-
- if (doomwadpath == NULL)
- {
- return;
- }
-
- doomwadpath = strdup(doomwadpath);
-
- // Add the initial directory
-
- AddIWADDir(doomwadpath);
-
- // Split into individual dirs within the list.
-
- p = doomwadpath;
-
- for (;;)
- {
- p = strchr(p, PATH_SEPARATOR);
-
- if (p != NULL)
- {
- // Break at the separator and store the right hand side
- // as another iwad dir
-
- *p = '\0';
- p += 1;
-
- AddIWADDir(p);
- }
- else
- {
- break;
- }
- }
-}
-
-
-//
-// Build a list of IWAD files
-//
-
-static void BuildIWADDirList(void)
-{
- char *doomwaddir;
-
- if (iwad_dirs_built)
- {
- return;
- }
-
- // Look in the current directory. Doom always does this.
-
- AddIWADDir(".");
-
- // Add DOOMWADDIR if it is in the environment
-
- doomwaddir = getenv("DOOMWADDIR");
-
- if (doomwaddir != NULL)
- {
- AddIWADDir(doomwaddir);
- }
-
- // Add dirs from DOOMWADPATH
-
- AddDoomWadPath();
-
-#ifdef _WIN32
-
- // Search the registry and find where IWADs have been installed.
-
- CheckUninstallStrings();
- CheckCollectorsEdition();
- CheckSteamEdition();
- CheckDOSDefaults();
-
-#else
-
- // Standard places where IWAD files are installed under Unix.
-
- AddIWADDir("/usr/share/games/doom");
- AddIWADDir("/usr/local/share/games/doom");
-
-#endif
-
- // Don't run this function again.
-
- iwad_dirs_built = true;
-}
-
-//
-// Searches WAD search paths for an WAD with a specific filename.
-//
-
-char *D_FindWADByName(char *name)
-{
- char *buf;
- int i;
- boolean exists;
-
- // Absolute path?
-
- if (M_FileExists(name))
- {
- return name;
- }
-
- BuildIWADDirList();
-
- // Search through all IWAD paths for a file with the given name.
-
- for (i=0; i<num_iwad_dirs; ++i)
- {
- // Construct a string for the full path
-
- buf = malloc(strlen(iwad_dirs[i]) + strlen(name) + 5);
- sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name);
-
- exists = M_FileExists(buf);
-
- if (exists)
- {
- return buf;
- }
-
- free(buf);
- }
-
- // File not found
-
- return NULL;
-}
-
-//
-// D_TryWADByName
-//
-// Searches for a WAD by its filename, or passes through the filename
-// if not found.
-//
-
-char *D_TryFindWADByName(char *filename)
-{
- char *result;
-
- result = D_FindWADByName(filename);
-
- if (result != NULL)
- {
- return result;
- }
- else
- {
- return filename;
- }
-}
-
-//
-// FindIWAD
-// Checks availability of IWAD files by name,
-// to determine whether registered/commercial features
-// should be executed (notably loading PWADs).
-//
-
-char *D_FindIWAD(void)
-{
- char *result;
- char *iwadfile;
- int iwadparm;
- int i;
-
- // Check for the -iwad parameter
-
- //!
- // Specify an IWAD file to use.
- //
- // @arg <file>
- //
-
- iwadparm = M_CheckParm("-iwad");
-
- if (iwadparm)
- {
- // Search through IWAD dirs for an IWAD with the given name.
-
- iwadfile = myargv[iwadparm + 1];
-
- result = D_FindWADByName(iwadfile);
-
- if (result == NULL)
- {
- I_Error("IWAD file '%s' not found!", iwadfile);
- }
-
- IdentifyIWADByName(result);
- }
- else
- {
- // Search through the list and look for an IWAD
-
- result = NULL;
-
- BuildIWADDirList();
-
- for (i=0; result == NULL && i<num_iwad_dirs; ++i)
- {
- result = SearchDirectoryForIWAD(iwad_dirs[i]);
- }
- }
-
- return result;
-}
-
-//
-// Get the IWAD name used for savegames.
-//
-
-static char *SaveGameIWADName(void)
-{
- size_t i;
-
- // Chex quest hack
-
- if (gameversion == exe_chex)
- {
- return "chex.wad";
- }
-
- // Find what subdirectory to use for savegames
- //
- // They should be stored in something like
- // ~/.chocolate-doom/savegames/doom.wad/
- //
- // The directory depends on the IWAD, so that savegames for
- // different IWADs are kept separate.
- //
- // Note that we match on gamemission rather than on IWAD name.
- // This ensures that doom1.wad and doom.wad saves are stored
- // in the same place.
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- if (gamemission == iwads[i].mission)
- {
- return iwads[i].name;
- }
- }
-
- return NULL;
-}
-//
-// SetSaveGameDir
-//
-// Chooses the directory used to store saved games.
-//
-
-void D_SetSaveGameDir(void)
-{
- char *iwad_name;
-
- if (!strcmp(configdir, ""))
- {
- // Use the current directory, just like configdir.
-
- savegamedir = strdup("");
- }
- else
- {
- // Directory for savegames
-
- iwad_name = SaveGameIWADName();
-
- if (iwad_name == NULL)
- {
- iwad_name = "unknown.wad";
- }
-
- savegamedir = Z_Malloc(strlen(configdir) + 30, PU_STATIC, 0);
- sprintf(savegamedir, "%ssavegames%c%s%c", configdir,
- DIR_SEPARATOR, iwad_name, DIR_SEPARATOR);
-
- M_MakeDirectory(savegamedir);
- }
-}
-
-// Strings for dehacked replacements of the startup banner
-//
-// These are from the original source: some of them are perhaps
-// not used in any dehacked patches
-
-static char *banners[] =
-{
- // doom1.wad
- " "
- "DOOM Shareware Startup v%i.%i"
- " ",
- // doom.wad
- " "
- "DOOM Registered Startup v%i.%i"
- " ",
- // Registered DOOM uses this
- " "
- "DOOM System Startup v%i.%i"
- " ",
- // doom.wad (Ultimate DOOM)
- " "
- "The Ultimate DOOM Startup v%i.%i"
- " ",
- // doom2.wad
- " "
- "DOOM 2: Hell on Earth v%i.%i"
- " ",
- // tnt.wad
- " "
- "DOOM 2: TNT - Evilution v%i.%i"
- " ",
- // plutonia.wad
- " "
- "DOOM 2: Plutonia Experiment v%i.%i"
- " ",
-};
-
-//
-// Get game name: if the startup banner has been replaced, use that.
-// Otherwise, use the name given
-//
-
-static char *GetGameName(char *gamename)
-{
- size_t i;
- char *deh_sub;
-
- for (i=0; i<arrlen(banners); ++i)
- {
- // Has the banner been replaced?
-
- deh_sub = DEH_String(banners[i]);
-
- if (deh_sub != banners[i])
- {
- // Has been replaced
- // We need to expand via printf to include the Doom version
- // number
- // We also need to cut off spaces to get the basic name
-
- gamename = Z_Malloc(strlen(deh_sub) + 10, PU_STATIC, 0);
- sprintf(gamename, deh_sub, DOOM_VERSION / 100, DOOM_VERSION % 100);
-
- while (gamename[0] != '\0' && isspace(gamename[0]))
- strcpy(gamename, gamename+1);
-
- while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1]))
- gamename[strlen(gamename) - 1] = '\0';
-
- return gamename;
- }
- }
-
- return gamename;
-}
-
-
-//
-// Find out what version of Doom is playing.
-//
-
-void D_IdentifyVersion(void)
-{
- // gamemission is set up by the D_FindIWAD function. But if
- // we specify '-iwad', we have to identify using
- // IdentifyIWADByName. However, if the iwad does not match
- // any known IWAD name, we may have a dilemma. Try to
- // identify by its contents.
-
- if (gamemission == none)
- {
- unsigned int i;
-
- for (i=0; i<numlumps; ++i)
- {
- if (!strncasecmp(lumpinfo[i].name, "MAP01", 8))
- {
- gamemission = doom2;
- break;
- }
- else if (!strncasecmp(lumpinfo[i].name, "E1M1", 8))
- {
- gamemission = doom;
- break;
- }
- }
-
- if (gamemission == none)
- {
- // Still no idea. I don't think this is going to work.
-
- I_Error("Unknown or invalid IWAD file.");
- }
- }
-
- // Make sure gamemode is set up correctly
-
- if (gamemission == doom)
- {
- // Doom 1. But which version?
-
- if (W_CheckNumForName("E4M1") > 0)
- {
- // Ultimate Doom
-
- gamemode = retail;
- }
- else if (W_CheckNumForName("E3M1") > 0)
- {
- gamemode = registered;
- }
- else
- {
- gamemode = shareware;
- }
- }
- else
- {
- // Doom 2 of some kind.
-
- gamemode = commercial;
- }
-}
-
-// Set the gamedescription string
-
-void D_SetGameDescription(void)
-{
- gamedescription = "Unknown";
-
- if (gamemission == doom)
- {
- // Doom 1. But which version?
-
- if (gamemode == retail)
- {
- // Ultimate Doom
-
- gamedescription = GetGameName("The Ultimate DOOM");
- }
- else if (gamemode == registered)
- {
- gamedescription = GetGameName("DOOM Registered");
- }
- else if (gamemode == shareware)
- {
- gamedescription = GetGameName("DOOM Shareware");
- }
- }
- else
- {
- // Doom 2 of some kind. But which mission?
-
- if (gamemission == doom2)
- gamedescription = GetGameName("DOOM 2: Hell on Earth");
- else if (gamemission == pack_plut)
- gamedescription = GetGameName("DOOM 2: Plutonia Experiment");
- else if (gamemission == pack_tnt)
- gamedescription = GetGameName("DOOM 2: TNT - Evilution");
- }
-}
-
-// Clever hack: Setup can invoke Doom to determine which IWADs are installed.
-// Doom searches install paths and exits with the return code being a
-// bitmask of the installed IWAD files.
-
-void D_FindInstalledIWADs(void)
-{
- unsigned int i;
- int result;
-
- BuildIWADDirList();
-
- result = 0;
-
- for (i=0; i<arrlen(iwads); ++i)
- {
- if (D_FindWADByName(iwads[i].name) != NULL)
- {
- result |= 1 << i;
- }
- }
-
- exit(result);
-}
-
--- a/src/doom/d_iwad.h
+++ /dev/null
@@ -1,39 +1,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 2006 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Find IWAD and initialise according to IWAD type.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_IWAD__
-#define __D_IWAD__
-
-char *D_FindWADByName(char *filename);
-char *D_TryFindWADByName(char *filename);
-char *D_FindIWAD(void);
-void D_SetSaveGameDir(void);
-void D_IdentifyVersion(void);
-void D_SetGameDescription(void);
-void D_FindInstalledIWADs(void);
-
-#endif
-
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -586,9 +586,235 @@
D_AdvanceDemo ();
}
+static iwad_t iwads[] =
+{
+ {"doom2.wad", doom2},
+ {"plutonia.wad", pack_plut},
+ {"tnt.wad", pack_tnt},
+ {"doom.wad", doom},
+ {"doom1.wad", doom},
+ {"chex.wad", doom},
+ {NULL, none},
+};
+
+// Strings for dehacked replacements of the startup banner
+//
+// These are from the original source: some of them are perhaps
+// not used in any dehacked patches
+static char *banners[] =
+{
+ // doom1.wad
+ " "
+ "DOOM Shareware Startup v%i.%i"
+ " ",
+ // doom.wad
+ " "
+ "DOOM Registered Startup v%i.%i"
+ " ",
+ // Registered DOOM uses this
+ " "
+ "DOOM System Startup v%i.%i"
+ " ",
+ // doom.wad (Ultimate DOOM)
+ " "
+ "The Ultimate DOOM Startup v%i.%i"
+ " ",
+ // doom2.wad
+ " "
+ "DOOM 2: Hell on Earth v%i.%i"
+ " ",
+ // tnt.wad
+ " "
+ "DOOM 2: TNT - Evilution v%i.%i"
+ " ",
+ // plutonia.wad
+ " "
+ "DOOM 2: Plutonia Experiment v%i.%i"
+ " ",
+};
+//
+// Get game name: if the startup banner has been replaced, use that.
+// Otherwise, use the name given
+//
+static char *GetGameName(char *gamename)
+{
+ size_t i;
+ char *deh_sub;
+
+ for (i=0; i<arrlen(banners); ++i)
+ {
+ // Has the banner been replaced?
+
+ deh_sub = DEH_String(banners[i]);
+
+ if (deh_sub != banners[i])
+ {
+ // Has been replaced
+ // We need to expand via printf to include the Doom version
+ // number
+ // We also need to cut off spaces to get the basic name
+
+ gamename = Z_Malloc(strlen(deh_sub) + 10, PU_STATIC, 0);
+ sprintf(gamename, deh_sub, DOOM_VERSION / 100, DOOM_VERSION % 100);
+
+ while (gamename[0] != '\0' && isspace(gamename[0]))
+ strcpy(gamename, gamename+1);
+
+ while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1]))
+ gamename[strlen(gamename) - 1] = '\0';
+
+ return gamename;
+ }
+ }
+
+ return gamename;
+}
+
+//
+// Find out what version of Doom is playing.
+//
+
+void D_IdentifyVersion(void)
+{
+ // gamemission is set up by the D_FindIWAD function. But if
+ // we specify '-iwad', we have to identify using
+ // IdentifyIWADByName. However, if the iwad does not match
+ // any known IWAD name, we may have a dilemma. Try to
+ // identify by its contents.
+
+ if (gamemission == none)
+ {
+ unsigned int i;
+
+ for (i=0; i<numlumps; ++i)
+ {
+ if (!strncasecmp(lumpinfo[i].name, "MAP01", 8))
+ {
+ gamemission = doom2;
+ break;
+ }
+ else if (!strncasecmp(lumpinfo[i].name, "E1M1", 8))
+ {
+ gamemission = doom;
+ break;
+ }
+ }
+
+ if (gamemission == none)
+ {
+ // Still no idea. I don't think this is going to work.
+
+ I_Error("Unknown or invalid IWAD file.");
+ }
+ }
+
+ // Make sure gamemode is set up correctly
+
+ if (gamemission == doom)
+ {
+ // Doom 1. But which version?
+
+ if (W_CheckNumForName("E4M1") > 0)
+ {
+ // Ultimate Doom
+
+ gamemode = retail;
+ }
+ else if (W_CheckNumForName("E3M1") > 0)
+ {
+ gamemode = registered;
+ }
+ else
+ {
+ gamemode = shareware;
+ }
+ }
+ else
+ {
+ // Doom 2 of some kind.
+
+ gamemode = commercial;
+ }
+}
+
+// Set the gamedescription string
+
+void D_SetGameDescription(void)
+{
+ gamedescription = "Unknown";
+
+ if (gamemission == doom)
+ {
+ // Doom 1. But which version?
+
+ if (gamemode == retail)
+ {
+ // Ultimate Doom
+
+ gamedescription = GetGameName("The Ultimate DOOM");
+ }
+ else if (gamemode == registered)
+ {
+ gamedescription = GetGameName("DOOM Registered");
+ }
+ else if (gamemode == shareware)
+ {
+ gamedescription = GetGameName("DOOM Shareware");
+ }
+ }
+ else
+ {
+ // Doom 2 of some kind. But which mission?
+
+ if (gamemission == doom2)
+ gamedescription = GetGameName("DOOM 2: Hell on Earth");
+ else if (gamemission == pack_plut)
+ gamedescription = GetGameName("DOOM 2: Plutonia Experiment");
+ else if (gamemission == pack_tnt)
+ gamedescription = GetGameName("DOOM 2: TNT - Evilution");
+ }
+}
+
+static void SetSaveGameDir(char *iwad_filename)
+{
+ char *sep;
+ char *basefile;
+
+ // Extract the base filename
+
+ sep = strrchr(iwad_filename, DIR_SEPARATOR);
+
+ if (sep == NULL)
+ {
+ basefile = iwad_filename;
+ }
+ else
+ {
+ basefile = sep + 1;
+ }
+
+ // eg. ~/.chocolate-doom/savegames/doom2.wad/
+
+ savegamedir = malloc(strlen(configdir) + strlen(basefile) + 10);
+ sprintf(savegamedir, "%ssavegames%c%s%c",
+ configdir, DIR_SEPARATOR, basefile, DIR_SEPARATOR);
+}
+
+// Check if the IWAD file is the Chex Quest IWAD.
+// Returns true if this is chex.wad.
+
+static boolean CheckChex(char *iwadname)
+{
+ char *chex_iwadname = "chex.wad";
+
+ return (strlen(iwadname) > strlen(chex_iwadname)
+ && !strcasecmp(iwadname + strlen(iwadname) - strlen(chex_iwadname),
+ chex_iwadname));
+}
+
// print title for every printed line
char title[128];
@@ -711,9 +937,11 @@
{
// Determine automatically
- if (gameversion == exe_chex)
+ if (CheckChex(iwadfile))
{
- // Already determined
+ // chex.exe - identified by iwad filename
+
+ gameversion = exe_chex;
}
else if (gamemode == shareware || gamemode == registered)
{
@@ -833,7 +1061,7 @@
if (M_CheckParm("-findiwads") > 0)
{
- D_FindInstalledIWADs();
+ D_FindInstalledIWADs(iwads);
}
// print banner
@@ -890,7 +1118,7 @@
DEH_Init();
#endif
- iwadfile = D_FindIWAD();
+ iwadfile = D_FindIWAD(iwads, &gamemission);
// None found?
@@ -1259,7 +1487,7 @@
InitGameVersion();
LoadChexDeh();
D_SetGameDescription();
- D_SetSaveGameDir();
+ SetSaveGameDir(iwadfile);
// Check for -file in shareware
if (modifiedgame)
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -29,6 +29,7 @@
#include "config.h"
#include "ct_chat.h"
#include "doomdef.h"
+#include "d_iwad.h"
#include "i_system.h"
#include "i_video.h"
#include "m_argv.h"
@@ -434,8 +435,6 @@
===============
*/
-#define MAXWADFILES 20
-
// MAPDIR should be defined as the directory that holds development maps
// for the -wart # # command
@@ -443,15 +442,16 @@
#define SHAREWAREWADNAME "heretic1.wad"
-char *wadfiles[MAXWADFILES] = {
- "heretic.wad",
+static iwad_t iwads[] = {
+ { "heretic.wad", heretic },
+ { "heretic1.wad", heretic },
+ { NULL, none },
};
+char *iwadfile;
+
char *basedefault = "heretic.cfg";
-char exrnwads[80];
-char exrnwads2[80];
-
void wadprintf(void)
{
if (debugmode)
@@ -468,41 +468,15 @@
#endif
}
-void D_AddFile(char *file)
+boolean D_AddFile(char *file)
{
- int numwadfiles;
- char *new;
-// char text[256];
+ wad_file_t *handle;
- for (numwadfiles = 0; wadfiles[numwadfiles]; numwadfiles++);
- new = malloc(strlen(file) + 1);
- strcpy(new, file);
- if (strlen(exrnwads) + strlen(file) < 78)
- {
- if (strlen(exrnwads))
- {
- strcat(exrnwads, ", ");
- }
- else
- {
- strcpy(exrnwads, "External Wadfiles: ");
- }
- strcat(exrnwads, file);
- }
- else if (strlen(exrnwads2) + strlen(file) < 79)
- {
- if (strlen(exrnwads2))
- {
- strcat(exrnwads2, ", ");
- }
- else
- {
- strcpy(exrnwads2, " ");
- strcat(exrnwads, ",");
- }
- strcat(exrnwads2, file);
- }
- wadfiles[numwadfiles] = new;
+ printf(" adding %s\n", file);
+
+ handle = W_AddFile(file);
+
+ return handle != NULL;
}
//==========================================================
@@ -789,13 +763,8 @@
void D_DoomMain(void)
{
- int i;
int p;
- int e;
- int m;
char file[256];
- FILE *fp;
- boolean devMap;
I_PrintBanner(PACKAGE_STRING);
@@ -813,17 +782,6 @@
startmap = 1;
autostart = false;
- // wadfiles[0] is a char * to the main wad
- fp = fopen(wadfiles[0], "rb");
- if (fp)
- {
- fclose(fp);
- }
- else
- { // Change to look for shareware wad
- wadfiles[0] = SHAREWAREWADNAME;
- }
-
// Check for -CDROM
cdrom = false;
#ifdef __WATCOMC__
@@ -834,48 +792,6 @@
}
#endif
- // -FILE [filename] [filename] ...
- // Add files to the wad list.
- p = M_CheckParm("-file");
- if (p)
- { // the parms after p are wadfile/lump names, until end of parms
- // or another - preceded parm
- while (++p != myargc && myargv[p][0] != '-')
- {
- D_AddFile(myargv[p]);
- }
- }
-
- // -DEVMAP <episode> <map>
- // Adds a map wad from the development directory to the wad list,
- // and sets the start episode and the start map.
- devMap = false;
- p = M_CheckParm("-devmap");
- if (p && p < myargc - 2)
- {
- e = myargv[p + 1][0];
- m = myargv[p + 2][0];
- sprintf(file, MAPDIR "E%cM%c.wad", e, m);
- D_AddFile(file);
- printf("DEVMAP: Episode %c, Map %c.\n", e, m);
- startepisode = e - '0';
- startmap = m - '0';
- autostart = true;
- devMap = true;
- }
-
- p = M_CheckParm("-playdemo");
- if (!p)
- {
- p = M_CheckParm("-timedemo");
- }
- if (p && p < myargc - 1)
- {
- sprintf(file, "%s.lmp", myargv[p + 1]);
- D_AddFile(file);
- printf("Playing demo %s.lmp.\n", myargv[p + 1]);
- }
-
//
// get skill / episode / map from parms
//
@@ -928,11 +844,40 @@
printf("W_Init: Init WADfiles.\n");
- for (i=0; wadfiles[i] != NULL; ++i)
+ iwadfile = D_FindIWAD(iwads, &gamemission);
+
+ if (iwadfile == NULL)
{
- W_AddFile(wadfiles[i]);
+ I_Error("Game mode indeterminate. No IWAD was found. Try specifying\n"
+ "one with the '-iwad' command line parameter.");
}
+ D_AddFile(iwadfile);
+
+ // -FILE [filename] [filename] ...
+ // Add files to the wad list.
+ p = M_CheckParm("-file");
+ if (p)
+ { // the parms after p are wadfile/lump names, until end of parms
+ // or another - preceded parm
+ while (++p != myargc && myargv[p][0] != '-')
+ {
+ D_AddFile(myargv[p]);
+ }
+ }
+
+ p = M_CheckParm("-playdemo");
+ if (!p)
+ {
+ p = M_CheckParm("-timedemo");
+ }
+ if (p && p < myargc - 1)
+ {
+ sprintf(file, "%s.lmp", myargv[p + 1]);
+ D_AddFile(file);
+ printf("Playing demo %s.lmp.\n", myargv[p + 1]);
+ }
+
if (W_CheckNumForName("E2M1") == -1)
{
gamemode = shareware;
@@ -1064,7 +1009,7 @@
}
// Check valid episode and map
- if ((autostart || netgame) && (devMap == false))
+ if (autostart || netgame)
{
if (M_ValidEpisodeMap(startepisode, startmap) == false)
{