shithub: choc

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ref: 8f7d3a414205a1b9b609b00cb786b4d7d3cac14a
parent: 03359e37ac942bc5d4d0f0f5fb650e15ddeb3bb0
author: Simon Howard <[email protected]>
date: Sat Mar 11 16:28:21 EST 2006

Fix bug with corruption of long player names. Remove tab characters.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 416

--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_gui.c 335 2006-01-23 00:37:14Z fraggle $
+// $Id: net_gui.c 416 2006-03-11 21:28:21Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -144,11 +144,13 @@
 
         if (i < net_clients_in_game)
         {
-            snprintf(buf, 15, "%s", net_player_names[i]);
+            snprintf(buf, 25, "%s", net_player_names[i]);
+            buf[25] = '\0';
             TXT_GotoXY(WINDOW_X + 5, WINDOW_Y + 4 + i);
             TXT_Puts(buf);
 
             snprintf(buf, 16, "%s", net_player_addresses[i]);
+            buf[16] = '\0';
             TXT_GotoXY(WINDOW_X + 33, WINDOW_Y + 4 + i);
             TXT_Puts(buf);
         }
@@ -181,12 +183,12 @@
 
     while (net_waiting_for_start)
     {
-	if (I_GetTimeMS() > last_draw_time + 50)
-	{
-	    ProcessEvents();
+        if (I_GetTimeMS() > last_draw_time + 50)
+        {
+            ProcessEvents();
             DrawScreen();
-	    last_draw_time = I_GetTimeMS();
-	}
+            last_draw_time = I_GetTimeMS();
+        }
 
         NET_CL_Run();
         NET_SV_Run();