ref: 92b3eeba514afec641892ecb090356027156f9ee
parent: e03c3c5cb7ede6a03b9185f8c64cf10847098a69
author: Simon Howard <[email protected]>
date: Sun Jan 22 19:17:43 EST 2006
Allow changing the names of level lump names via dehacked. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 334
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_setup.c 19 2005-07-23 19:17:11Z fraggle $
+// $Id: p_setup.c 334 2006-01-23 00:17:43Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.4 2006/01/23 00:17:43 fraggle
+// Allow changing the names of level lump names via dehacked.
+//
// Revision 1.3 2005/07/23 19:17:11 fraggle
// Use ANSI-standard limit constants. Remove LINUX define.
//
@@ -39,7 +42,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: p_setup.c 19 2005-07-23 19:17:11Z fraggle $";
+rcsid[] = "$Id: p_setup.c 334 2006-01-23 00:17:43Z fraggle $";
#include <math.h>
@@ -644,9 +647,9 @@
if ( gamemode == commercial)
{
if (map<10)
- sprintf (lumpname,"map0%i", map);
+ sprintf (lumpname, DEH_String("map0%i"), map);
else
- sprintf (lumpname,"map%i", map);
+ sprintf (lumpname, DEH_String("map%i"), map);
}
else
{