shithub: choc

Download patch

ref: 92bf6bef31891587d411dbec34452abd084dead9
parent: 587a0f7758ecee136824dbb8f7337d7b75392a08
author: Simon Howard <[email protected]>
date: Tue Jan 5 17:05:31 EST 2016

strife: Convert chat/menu to use new input interface.

These match the changes to the Doom code.

--- a/src/strife/hu_stuff.c
+++ b/src/strife/hu_stuff.c
@@ -24,6 +24,7 @@
 #include "z_zone.h"
 
 #include "deh_main.h"
+#include "i_input.h"
 #include "i_swap.h"
 #include "i_video.h"
 
@@ -514,6 +515,19 @@
     return c;
 }
 
+// fraggle 01/05/15: New functions to support the Chocolate input interface.
+static void StartChatInput(void)
+{
+    chat_on = true;
+    I_StartTextInput(HU_INPUTX, HU_INPUTY, SCREENWIDTH, HU_INPUTY + 8);
+}
+
+static void StopChatInput(void)
+{
+    chat_on = false;
+    I_StopTextInput();
+}
+
 //
 // HU_Responder
 //
@@ -563,7 +577,8 @@
         }
         else if (netgame && ev->data2 == key_multi_msg)
         {
-            eatkey = chat_on = true;
+            StartChatInput();
+            eatkey = true;
             HUlib_resetIText(&w_chat);
             HU_queueChatChar(HU_BROADCAST);
         }
@@ -572,7 +587,7 @@
     }
     else
     {
-        c = ev->data2;
+        c = ev->data3;
         // send a macro
         if (altdown)
         {
@@ -591,7 +606,7 @@
             HU_queueChatChar(KEY_ENTER);
 
             // leave chat mode and notify that it was sent
-            chat_on = false;
+            StopChatInput();
             M_StringCopy(lastmessage, chat_macros[c], sizeof(lastmessage));
             plr->message = lastmessage;
             eatkey = true;
@@ -610,7 +625,7 @@
                 // slightly different than vanilla, to allow keys to be customized
                 for(i = 0; i < MAXPLAYERS; i++)
                 {
-                    if(c == key_multi_msgplayer[i])
+                    if (ev->data1 == key_multi_msgplayer[i])
                         break;
                 }
                 if(i < MAXPLAYERS)
@@ -658,7 +673,7 @@
 
             if (c == KEY_ENTER)
             {
-                chat_on = false;
+                StopChatInput();
                 if (w_chat.l.len)
                 {
                     // [STRIFE]: name setting
@@ -682,7 +697,9 @@
                 }
             }
             else if (c == KEY_ESCAPE)
-                chat_on = false;
+            {
+                StopChatInput();
+            }
         }
     }
 
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -29,6 +29,7 @@
 #include "d_main.h"
 #include "deh_main.h"
 
+#include "i_input.h"
 #include "i_swap.h"
 #include "i_system.h"
 #include "i_timer.h"
@@ -752,9 +753,16 @@
 //
 void M_SaveSelect(int choice)
 {
+    int x, y;
+
     // we are going to be intercepting all chars
     saveStringEnter = 1;
 
+    // We need to turn on text input:
+    x = LoadDef.x - 11;
+    y = LoadDef.y + choice * LINEHEIGHT - 4;
+    I_StartTextInput(x, y, x + 8 + 24 * 8 + 8, y + LINEHEIGHT - 2);
+
     // [STRIFE]
     quickSaveSlot = choice;
     //saveSlot = choice;
@@ -1849,6 +1857,7 @@
 
         case KEY_ESCAPE:
             saveStringEnter = 0;
+            I_StopTextInput();
             M_StringCopy(savegamestrings[quickSaveSlot], saveOldString,
                          sizeof(savegamestrings[quickSaveSlot]));
             break;
@@ -1856,6 +1865,7 @@
         case KEY_ENTER:
             // [STRIFE]
             saveStringEnter = 0;
+            I_StopTextInput();
             if(gameversion == exe_strife_1_31 && !namingCharacter)
             {
                // In 1.31, we can be here as a result of normal saving again,
@@ -1869,16 +1879,26 @@
             break;
 
         default:
-            // This is complicated.
+            // Savegame name entry. This is complicated.
             // Vanilla has a bug where the shift key is ignored when entering
             // a savegame name. If vanilla_keyboard_mapping is on, we want
-            // to emulate this bug by using 'data1'. But if it's turned off,
-            // it implies the user doesn't care about Vanilla emulation: just
-            // use the correct 'data2'.
+            // to emulate this bug by using ev->data1. But if it's turned off,
+            // it implies the user doesn't care about Vanilla emulation:
+            // instead, use ev->data3 which gives the fully-translated and
+            // modified key input.
 
+            if (ev->type != ev_keydown)
+            {
+                break;
+            }
+
             if (vanilla_keyboard_mapping)
             {
-                ch = key;
+                ch = ev->data1;
+            }
+            else
+            {
+                ch = ev->data3;
             }
 
             ch = toupper(ch);