shithub: choc

Download patch

ref: a0104247691296ef80807f7e55183a751fa69db8
parent: f55a88fec2949c834aa6c4434f22fcaf717ee11d
author: James Haley <[email protected]>
date: Sun Oct 26 16:27:47 EDT 2014

Rogue fixed DOOM bug regarding switch sound origins

Re-examination of assembly reveals use of &line->frontsector->soundorg
instead of buttonlist->soundorg.

--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -287,7 +287,8 @@
             if(sl->sound)
                 sound = sl->sound;
 
-            S_StartSound(buttonlist->soundorg, sound);
+            // haleyjd 20141026: [STRIFE]: Rogue fixed wrong sound origin
+            S_StartSound(&line->frontsector->soundorg, sound);
             sides[line->sidenum[0]].toptexture = switchlist[i^1];
 
             if(useAgain)
@@ -306,7 +307,8 @@
                 if(sl->sound)
                     sound = sl->sound;
 
-                S_StartSound(buttonlist->soundorg,sound);
+                // haleyjd 20141026: [STRIFE]: Rogue fixed wrong sound origin
+                S_StartSound(&line->frontsector->soundorg, sound);
                 sides[line->sidenum[0]].midtexture = switchlist[i^1];
 
                 // villsa [STRIFE] affect second side of line
@@ -348,7 +350,8 @@
                     if(sl->sound)
                         sound = sl->sound;
 
-                    S_StartSound(buttonlist->soundorg,sound);
+                    // haleyjd 20141026: [STRIFE]: Rogue fixed wrong sound origin
+                    S_StartSound(&line->frontsector->soundorg, sound);
                     sides[line->sidenum[0]].bottomtexture = switchlist[i^1];
 
                     if(useAgain)