ref: a0b556eb8293d3157b6206a8dfd9d845952a0f65
parent: 1c5c9b248a2080152ccf7f2f17f830b541987257
author: Fabian Greffrath <[email protected]>
date: Fri May 19 04:29:59 EDT 2017
video: update scaled texture also when switching fullscreen This was a logical twist in the previous commit.
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -320,7 +320,7 @@
static void HandleWindowEvent(SDL_WindowEvent *event)
{
- int i, flags;
+ int i;
switch (event->event)
{
@@ -336,15 +336,7 @@
case SDL_WINDOWEVENT_RESIZED:
need_resize = true;
- // When the window is resized (we're not in fullscreen mode),
- // save the new window size.
- flags = SDL_GetWindowFlags(screen);
- if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == 0)
- {
- SDL_GetWindowSize(screen, &window_width, &window_height);
-
- last_resize_time = SDL_GetTicks();
- }
+ last_resize_time = SDL_GetTicks();
break;
// Don't render the screen when the window is minimized:
@@ -719,11 +711,19 @@
if (need_resize && SDL_GetTicks() > last_resize_time + 500)
{
- // Adjust the window by resizing again so that the window
- // is the right aspect ratio.
- AdjustWindowSize();
- SDL_SetWindowSize(screen, window_width, window_height);
+ int flags;
+ // When the window is resized (we're not in fullscreen mode),
+ // save the new window size.
+ flags = SDL_GetWindowFlags(screen);
+ if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == 0)
+ {
+ SDL_GetWindowSize(screen, &window_width, &window_height);
+ // Adjust the window by resizing again so that the window
+ // is the right aspect ratio.
+ AdjustWindowSize();
+ SDL_SetWindowSize(screen, window_width, window_height);
+ }
CreateUpscaledTexture(false);
need_resize = false;
palette_to_set = true;