shithub: choc

Download patch

ref: a4ca7824d148d3dea70d222711cc05977a6ccd2b
parent: 344823214b77a076351e1101a89e8c2a407dca48
author: Simon Howard <[email protected]>
date: Fri May 19 16:01:59 EDT 2006

Add a config file setting to allow a delay to be specified on startup.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 484

--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 475 2006-05-05 19:49:34Z fraggle $
+// $Id: d_main.c 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -184,7 +184,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 475 2006-05-05 19:49:34Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 484 2006-05-19 20:01:59Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -570,6 +570,8 @@
     TryRunTics();
 
     I_InitGraphics ();
+
+    D_StartGameLoop();
 
     while (1)
     {
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.c 475 2006-05-05 19:49:34Z fraggle $
+// $Id: d_net.c 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -117,7 +117,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_net.c 475 2006-05-05 19:49:34Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 484 2006-05-19 20:01:59Z fraggle $";
 
 #include "doomfeatures.h"
 
@@ -221,6 +221,7 @@
     // check time
     nowtime = GetAdjustedTime() / ticdup;
     newtics = nowtime - lasttime;
+
     lasttime = nowtime;
 
     if (skiptics <= newtics)
@@ -286,8 +287,18 @@
     }
 }
 
+//
+// Start game loop
+//
+// Called after the screen is set but before the game starts running.
+//  
 
+void D_StartGameLoop(void)
+{
+    lasttime = GetAdjustedTime() / ticdup;
+}
 
+
 //
 // D_CheckNetGame
 // Works out player numbers among the net participants
@@ -574,6 +585,7 @@
 		I_Error ("gametic>lowtic");
 	    if (advancedemo)
 		D_DoAdvanceDemo ();
+
 	    G_Ticker ();
 	    gametic++;
 	    
--- a/src/d_net.h
+++ b/src/d_net.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.h 388 2006-02-24 19:14:22Z fraggle $
+// $Id: d_net.h 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -49,6 +49,8 @@
 //? how many ticks to run?
 void TryRunTics (void);
 
+// Called at start of game loop to initialise timers
+void D_StartGameLoop(void);
 
 #endif
 
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_video.c 478 2006-05-08 21:54:32Z fraggle $
+// $Id: i_video.c 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -175,7 +175,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: i_video.c 478 2006-05-08 21:54:32Z fraggle $";
+rcsid[] = "$Id: i_video.c 484 2006-05-19 20:01:59Z fraggle $";
 
 #include <SDL.h>
 #include <ctype.h>
@@ -234,6 +234,10 @@
 // Run in full screen mode?  (int type for config code)
 int fullscreen = FULLSCREEN_ON;
 
+// Time to wait for the screen to settle on startup before starting the
+// game (ms)
+int startup_delay = 0;
+
 // Grab the mouse? (int type for config code)
 int grabmouse = true;
 
@@ -868,7 +872,7 @@
     // If we have a palette to set, the act of setting the palette
     // updates the screen
 
-    if (palette_to_set)
+    if (palette_to_set ||true)
     {
         SDL_SetColors(screen, palette, 0, 256);
         palette_to_set = 0;
@@ -1138,6 +1142,16 @@
 
     UpdateFocus();
     UpdateGrab();
+
+    // On some systems, it takes a second or so for the screen to settle
+    // after changing modes.  We include the option to add a delay when
+    // setting the screen mode, so that the game doesn't start immediately
+    // with the player unable to see anything.
+
+    if (fullscreen || true)
+    {
+        SDL_Delay(startup_delay);
+    }
 
     // Check if we have a native surface we can use
     // If we have to lock the screen, draw to a buffer and copy
--- a/src/i_video.h
+++ b/src/i_video.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_video.h 147 2005-10-02 03:16:29Z fraggle $
+// $Id: i_video.h 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -65,6 +65,7 @@
 extern boolean fullscreen;
 extern boolean grabmouse;
 extern float mouse_acceleration;
+extern int startup_delay;
 
 #endif
 //-----------------------------------------------------------------------------
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: m_misc.c 444 2006-03-25 21:50:32Z fraggle $
+// $Id: m_misc.c 484 2006-05-19 20:01:59Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -106,7 +106,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: m_misc.c 444 2006-03-25 21:50:32Z fraggle $";
+rcsid[] = "$Id: m_misc.c 484 2006-05-19 20:01:59Z fraggle $";
 
 #include <stdio.h>
 #include <stdlib.h>
@@ -402,6 +402,7 @@
     {"mouse_acceleration",     &mouse_acceleration,   DEFAULT_FLOAT},
     {"show_endoom",            &show_endoom},
     {"vanilla_savegame_limit", &vanilla_savegame_limit},
+    {"startup_delay",          &startup_delay},
 #ifdef FEATURE_MULTIPLAYER
     {"player_name",            &net_player_name,      DEFAULT_STRING},
 #endif