shithub: choc

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ref: c2c54b9b246de518d49be15f1c0de6261e50823b
parent: 41eebca5614912abe656e443668b11214c6d51c1
author: Nuke.YKT <[email protected]>
date: Sun Jul 26 16:29:43 EDT 2015

doom:Chex's map name handling fix

Chex Quest exe for E1M6-E4M9 maps shows E1M5 map name.

--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -48,7 +48,7 @@
 #define HU_TITLE2	(mapnames_commercial[gamemap-1])
 #define HU_TITLEP	(mapnames_commercial[gamemap-1 + 32])
 #define HU_TITLET	(mapnames_commercial[gamemap-1 + 64])
-#define HU_TITLE_CHEX   (mapnames[gamemap - 1])
+#define HU_TITLE_CHEX   (mapnames_chex[(gameepisode-1)*9+gamemap-1])
 #define HU_TITLEHEIGHT	1
 #define HU_TITLEX	0
 #define HU_TITLEY	(167 - SHORT(hu_font[0]->height))
@@ -163,6 +163,60 @@
     "NEWLEVEL"
 };
 
+char*   mapnames_chex[] =   // Chex Quest names.
+{
+
+    HUSTR_E1M1,
+    HUSTR_E1M2,
+    HUSTR_E1M3,
+    HUSTR_E1M4,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+    HUSTR_E1M5,
+
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL",
+    "NEWLEVEL"
+};
+
 // List of names for levels in commercial IWADs
 // (doom2.wad, plutonia.wad, tnt.wad).  These are stored in a
 // single large array; WADs like pl2.wad have a MAP33, and rely on
@@ -351,10 +405,7 @@
          break;
     }
 
-    // Chex.exe always uses the episode 1 level title
-    // eg. E2M1 gives the title for E1M1
-
-    if (gameversion == exe_chex)
+    if (logical_gamemission == doom && gameversion == exe_chex)
     {
         s = HU_TITLE_CHEX;
     }