ref: c59c78f9a84567ddb77f4f89dd359c96ba4d29f3
parent: 0c2b0232b6f56221a07dee088b40d191facc4f0a
author: Simon Howard <[email protected]>
date: Tue Feb 26 17:13:35 EST 2008
Update NEWS. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1094
--- a/NEWS
+++ b/NEWS
@@ -10,10 +10,27 @@
Chocolate Doom package (thanks Jon Dowland).
* INSTALL file with installation instructions for installing Chocolate
Doom on Unix systems.
+ * Support for high quality resampling of sound effects using
+ libsamplerate (thanks David Flater).
+ * A low pass filter is applied when doing sound resampling in an
+ attempt to filter out high frequency noise from the resampling
+ process.
+ * R_Main progress box is not displayed if stdout is a file (produces
+ cleaner output).
+ * Client/server version checking can be disabled to allow different
+ versions of Chocolate Doom to play together, or Chocolate Doom
+ clients to play with Strawberry Doom clients.
+ * Unix manpages are now generated for the Chocolate Doom
+ configuration files.
Compatibility:
* Use the same spechits compatibility value as PrBoom+, for consistency
(thanks Lemonzest).
+ * The intercepts overrun code has been refactored to work on big
+ endian machines.
+ * The default startup delay has been set to one second, to allow
+ time for the screen to settle before starting the game (some
+ monitors have a delay before they come back on after changing modes).
Bugs fixed:
* Desync with STRAIN demos and dehacked Misc values not being set
@@ -27,6 +44,11 @@
* mus2mid.c should use MEM_SEEK_SET, not SEEK_SET (thanks Russell)
* Fast/Respawn options were not being exchanged when starting netgames
(thanks GhostlyDeath).
+ * Letterbox mode is more accurately described as "pillarboxed" or
+ "windowboxed" where appropriate (thanks MikeRS)
+ * Process affinity mask is set to 1 on Windows, to work around a
+ bug in SDL_mixer that can cause crashes on multi-core machines
+ (thanks entryway).
1.0.0 (2007-12-10):