ref: c82c457a5ec867072c2d538d6c8a4940994bf23e
parent: 19559480914814184b469d65425ccdf56b8079b5
author: Simon Howard <[email protected]>
date: Thu Jul 9 21:44:56 EDT 2015
setup: Clean up the keyboard controls window. We can now use the new textscreen functions to drastically simplify the code for this window.
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -146,8 +146,9 @@
// Add a label and keyboard input to the specified table.
-static void AddKeyControl(txt_table_t *table, char *name, int *var)
+static void AddKeyControl(TXT_UNCAST_ARG(table), char *name, int *var)
{
+ TXT_CAST_ARG(txt_table_t, table);
txt_key_input_t *key_input;
TXT_AddWidget(table, TXT_NewLabel(name));
@@ -157,20 +158,26 @@
TXT_SignalConnect(key_input, "set", KeySetCallback, var);
}
-static void AddSectionLabel(txt_table_t *table, char *title, boolean add_space)
+static void AddSectionLabel(TXT_UNCAST_ARG(table), char *title,
+ boolean add_space)
{
+ TXT_CAST_ARG(txt_table_t, table);
char buf[64];
if (add_space)
{
- TXT_AddWidgets(table, TXT_NewStrut(0, 1), TXT_NewStrut(0, 1),
- NULL);
+ TXT_AddWidgets(table,
+ TXT_NewStrut(0, 1),
+ TXT_TABLE_EOL,
+ NULL);
}
M_snprintf(buf, sizeof(buf), " - %s - ", title);
- TXT_AddWidgets(table, TXT_NewLabel(buf), TXT_NewStrut(0, 0),
- NULL);
+ TXT_AddWidgets(table,
+ TXT_NewLabel(buf),
+ TXT_TABLE_EOL,
+ NULL);
}
static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
@@ -244,7 +251,8 @@
AddKeyControl(table, "Chaos Device", &key_arti_teleport);
AddKeyControl(table, "Banishment Device", &key_arti_teleportother);
AddKeyControl(table, "Porkalator", &key_arti_egg);
- AddKeyControl(table, "Icon of the Defender", &key_arti_invulnerability);
+ AddKeyControl(table, "Icon of the Defender",
+ &key_arti_invulnerability);
}
}
else
@@ -262,8 +270,8 @@
AddKeyControl(table, "Weapon 6", &key_weapon6);
AddKeyControl(table, "Weapon 7", &key_weapon7);
AddKeyControl(table, "Weapon 8", &key_weapon8);
- AddKeyControl(table, "Previous weapon", &key_prevweapon);
- AddKeyControl(table, "Next weapon", &key_nextweapon);
+ AddKeyControl(table, "Previous weapon", &key_prevweapon);
+ AddKeyControl(table, "Next weapon", &key_nextweapon);
}
static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
@@ -353,9 +361,6 @@
void ConfigKeyboard(void)
{
txt_window_t *window;
- txt_table_t *movement_table;
- txt_table_t *action_table;
- txt_table_t *dialogs_table;
txt_checkbox_t *run_control;
always_run = joybspeed >= 20;
@@ -364,54 +369,57 @@
TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);
- TXT_AddWidgets(window,
- TXT_NewSeparator("Movement"),
- movement_table = TXT_NewTable(4),
+ // The window is on a 5-column grid layout that looks like:
+ // Label | Control | | Label | Control
+ // There is a small gap between the two conceptual "columns" of
+ // controls, just for spacing.
+ TXT_SetTableColumns(window, 5);
+ TXT_SetColumnWidths(window, 15, 8, 2, 15, 8);
- TXT_NewSeparator("Action"),
- action_table = TXT_NewTable(4),
- dialogs_table = TXT_NewTable(2),
+ TXT_AddWidget(window, TXT_NewSeparator("Movement"));
+ AddKeyControl(window, "Move Forward", &key_up);
+ TXT_AddWidget(window, TXT_TABLE_EMPTY);
+ AddKeyControl(window, "Strafe Left", &key_strafeleft);
- TXT_NewSeparator("Misc."),
- run_control = TXT_NewCheckBox("Always run", &always_run),
- TXT_NewInvertedCheckBox("Use native keyboard mapping",
- &vanilla_keyboard_mapping),
- NULL);
+ AddKeyControl(window, "Move Backward", &key_down);
+ TXT_AddWidget(window, TXT_TABLE_EMPTY);
+ AddKeyControl(window, "Strafe Right", &key_straferight);
- TXT_SetColumnWidths(movement_table, 15, 8, 15, 8);
+ AddKeyControl(window, "Turn Left", &key_left);
+ TXT_AddWidget(window, TXT_TABLE_EMPTY);
+ AddKeyControl(window, "Speed On", &key_speed);
- TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
+ AddKeyControl(window, "Turn Right", &key_right);
+ TXT_AddWidget(window, TXT_TABLE_EMPTY);
+ AddKeyControl(window, "Strafe On", &key_strafe);
- AddKeyControl(movement_table, "Move Forward", &key_up);
- AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
- AddKeyControl(movement_table, "Move Backward", &key_down);
- AddKeyControl(movement_table, " Strafe Right", &key_straferight);
- AddKeyControl(movement_table, "Turn Left", &key_left);
- AddKeyControl(movement_table, " Speed On", &key_speed);
- AddKeyControl(movement_table, "Turn Right", &key_right);
- AddKeyControl(movement_table, " Strafe On", &key_strafe);
-
if (gamemission == hexen || gamemission == strife)
{
- AddKeyControl(movement_table, "Jump", &key_jump);
+ AddKeyControl(window, "Jump", &key_jump);
}
- TXT_SetColumnWidths(action_table, 15, 8, 15, 8);
+ TXT_AddWidget(window, TXT_NewSeparator("Action"));
+ AddKeyControl(window, "Fire/Attack", &key_fire);
+ TXT_AddWidget(window, TXT_TABLE_EMPTY);
+ AddKeyControl(window, "Use", &key_use);
- AddKeyControl(action_table, "Fire/Attack", &key_fire);
- AddKeyControl(action_table, " Use", &key_use);
-
- // Other key bindings are stored in separate sub-dialogs:
-
- TXT_SetColumnWidths(dialogs_table, 24, 24);
-
- TXT_AddWidgets(dialogs_table,
+ TXT_AddWidgets(window,
TXT_NewButton2("More controls...", ConfigExtraKeys, NULL),
+ TXT_TABLE_OVERFLOW_RIGHT,
+ TXT_TABLE_EMPTY,
TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
+ TXT_TABLE_OVERFLOW_RIGHT,
+
+ TXT_NewSeparator("Misc."),
+ run_control = TXT_NewCheckBox("Always run", &always_run),
+ TXT_TABLE_EOL,
+ TXT_NewInvertedCheckBox("Use native keyboard mapping",
+ &vanilla_keyboard_mapping),
+ TXT_TABLE_EOL,
NULL);
+ TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
-
}
void BindKeyboardVariables(void)