shithub: choc

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ref: d053170646190f31263ae1ed75ad8cbf95409e91
parent: 88dd6235bcf78c545796795ac6a1f0732e4fab9e
author: Simon Howard <[email protected]>
date: Thu Oct 9 15:40:04 EDT 2008

Fix crashes when loading the same level twice.

Subversion-branch: /branches/raven-branch
Subversion-revision: 1348

--- a/src/hexen/p_acs.c
+++ b/src/hexen/p_acs.c
@@ -342,11 +342,13 @@
         }
     }
     ACStringCount = *buffer++;
-    ACStrings = (char **) buffer;
-    for (i = 0; i < ACStringCount; i++)
+    ACStrings = Z_Malloc(ACStringCount * sizeof(char *), PU_LEVEL, NULL);
+
+    for (i=0; i<ACStringCount; ++i)
     {
-        ACStrings[i] += (int) ActionCodeBase;
+        ACStrings[i] = (char *) ActionCodeBase + buffer[i];
     }
+
     memset(MapVars, 0, sizeof(MapVars));
 }
 
--- a/src/hexen/p_mobj.c
+++ b/src/hexen/p_mobj.c
@@ -1446,11 +1446,18 @@
     // Check for player starts 5 to 8
     if (mthing->type >= 9100 && mthing->type <= 9103)
     {
-        mthing->type = 5 + mthing->type - 9100; // Translate to 5 - 8
-        playerstarts[mthing->arg1][mthing->type - 1] = *mthing;
-        if (!deathmatch && !mthing->arg1)
+        mapthing_t *player_start;
+        int player;
+
+        player = 4 + mthing->type - 9100;
+
+        player_start = &playerstarts[mthing->arg1][player];
+        memcpy(player_start, mthing, sizeof(mapthing_t));
+        player_start->type = player + 1;
+
+        if (!deathmatch && !player_start->arg1)
         {
-            P_SpawnPlayer(mthing);
+            P_SpawnPlayer(player_start);
         }
         return;
     }