shithub: choc

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ref: d1b6350ec5f26cb3c53e37805e9865b26a716171
parent: b19ba33766b80c7b216692f03839fcc23ef36ac0
parent: f388d888518486676931e0fc3bd915fbb8b338e3
author: Simon Howard <[email protected]>
date: Sat May 10 20:24:01 EDT 2014

Merge pull request #403 from alexey-lysiuk/hexen_demo1_desync

hexen: Fix desync of demo1 on some platforms/compilers

--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -295,10 +295,15 @@
 
     for (i = (P_Random() & 3) + 1; i; i--)
     {
-        mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 14),
-                         actor->y + ((P_Random() - P_Random()) << 14),
-                         actor->z + (P_Random() << 14),
-                         MT_LEAF1 + (P_Random() & 1));
+        // Official release of Hexen's source code relies on unspecified behavior
+        // the in order of function's argument evaluation,
+        // see ISO-IEC 9899-1999, [6.5.2.2.10]
+        mobjtype_t type = MT_LEAF1 + (P_Random() & 1);
+        fixed_t z = actor->z + (P_Random() << 14);
+        fixed_t y = actor->y + ((P_Random() - P_Random()) << 14);
+        fixed_t x = actor->x + ((P_Random() - P_Random()) << 14);
+
+        mo = P_SpawnMobj(x, y, z, type);
         if (mo)
         {
             P_ThrustMobj(mo, actor->angle, (P_Random() << 9) + 3 * FRACUNIT);