ref: d1b6350ec5f26cb3c53e37805e9865b26a716171
parent: b19ba33766b80c7b216692f03839fcc23ef36ac0
parent: f388d888518486676931e0fc3bd915fbb8b338e3
author: Simon Howard <[email protected]>
date: Sat May 10 20:24:01 EDT 2014
Merge pull request #403 from alexey-lysiuk/hexen_demo1_desync hexen: Fix desync of demo1 on some platforms/compilers
--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -295,10 +295,15 @@
for (i = (P_Random() & 3) + 1; i; i--)
{
- mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 14),
- actor->y + ((P_Random() - P_Random()) << 14),
- actor->z + (P_Random() << 14),
- MT_LEAF1 + (P_Random() & 1));
+ // Official release of Hexen's source code relies on unspecified behavior
+ // the in order of function's argument evaluation,
+ // see ISO-IEC 9899-1999, [6.5.2.2.10]
+ mobjtype_t type = MT_LEAF1 + (P_Random() & 1);
+ fixed_t z = actor->z + (P_Random() << 14);
+ fixed_t y = actor->y + ((P_Random() - P_Random()) << 14);
+ fixed_t x = actor->x + ((P_Random() - P_Random()) << 14);
+
+ mo = P_SpawnMobj(x, y, z, type);
if (mo)
{
P_ThrustMobj(mo, actor->angle, (P_Random() << 9) + 3 * FRACUNIT);