ref: d36dafa3fc3457333f1c49ce133c1e2587e778d4
parent: d8cfdba5bffc84b917f11db9564319693f29a629
parent: 7607140288b936d29f86b67eec1cbfa3eb60f5ca
author: Simon Howard <[email protected]>
date: Sat Jun 4 15:36:32 EDT 2016
Merge remote-tracking branch 'origin/master' into sdl2-branch
--- a/.github/CONTRIBUTING.md
+++ b/.github/CONTRIBUTING.md
@@ -1,6 +1,11 @@
Thanks for contributing to Chocolate Doom! Whatever your contribution,
whether it's code or just a bug report, it's greatly appreciated.
+The project is governed by the
+[Contributor Covenant](http://contributor-covenant.org/version/1/4/)
+version 1.4. By contributing to the project you agree to abide by its
+terms. To report violations, please send an email to [email protected].
+
### Reporting bugs
Before reporting a bug, it's worth checking if this really is a bug.
--- a/AUTHORS
+++ b/AUTHORS
@@ -2,4 +2,5 @@
James Haley <[email protected]>
Samuel Villarreal <[email protected]>
Fabian Greffrath <[email protected]>
-Jonathan Dowland <[email protected]>
+Jonathan Dowland <[email protected]>
+Alexey Khokholov <[email protected]>
--- /dev/null
+++ b/CODE_OF_CONDUCT.md
@@ -1,0 +1,74 @@
+# Contributor Covenant Code of Conduct
+
+## Our Pledge
+
+In the interest of fostering an open and welcoming environment, we as
+contributors and maintainers pledge to making participation in our project and
+our community a harassment-free experience for everyone, regardless of age, body
+size, disability, ethnicity, gender identity and expression, level of experience,
+nationality, personal appearance, race, religion, or sexual identity and
+orientation.
+
+## Our Standards
+
+Examples of behavior that contributes to creating a positive environment
+include:
+
+* Using welcoming and inclusive language
+* Being respectful of differing viewpoints and experiences
+* Gracefully accepting constructive criticism
+* Focusing on what is best for the community
+* Showing empathy towards other community members
+
+Examples of unacceptable behavior by participants include:
+
+* The use of sexualized language or imagery and unwelcome sexual attention or
+advances
+* Trolling, insulting/derogatory comments, and personal or political attacks
+* Public or private harassment
+* Publishing others' private information, such as a physical or electronic
+ address, without explicit permission
+* Other conduct which could reasonably be considered inappropriate in a
+ professional setting
+
+## Our Responsibilities
+
+Project maintainers are responsible for clarifying the standards of acceptable
+behavior and are expected to take appropriate and fair corrective action in
+response to any instances of unacceptable behavior.
+
+Project maintainers have the right and responsibility to remove, edit, or
+reject comments, commits, code, wiki edits, issues, and other contributions
+that are not aligned to this Code of Conduct, or to ban temporarily or
+permanently any contributor for other behaviors that they deem inappropriate,
+threatening, offensive, or harmful.
+
+## Scope
+
+This Code of Conduct applies both within project spaces and in public spaces
+when an individual is representing the project or its community. Examples of
+representing a project or community include using an official project e-mail
+address, posting via an official social media account, or acting as an appointed
+representative at an online or offline event. Representation of a project may be
+further defined and clarified by project maintainers.
+
+## Enforcement
+
+Instances of abusive, harassing, or otherwise unacceptable behavior may be
+reported by contacting the project team at [email protected]. All
+complaints will be reviewed and investigated and will result in a response that
+is deemed necessary and appropriate to the circumstances. The project team is
+obligated to maintain confidentiality with regard to the reporter of an incident.
+Further details of specific enforcement policies may be posted separately.
+
+Project maintainers who do not follow or enforce the Code of Conduct in good
+faith may face temporary or permanent repercussions as determined by other
+members of the project's leadership.
+
+## Attribution
+
+This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
+available at [http://contributor-covenant.org/version/1/4][version]
+
+[homepage]: http://contributor-covenant.org
+[version]: http://contributor-covenant.org/version/1/4/
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,66 @@
+HEAD:
+
+ General:
+ * Bash completion scripts are included. (thanks Fabian)
+ * Support the *.lmp file format in the OS X launcher (thanks Jon)
+ * Added emulation for pitch-shifting as in early versions of Doom,
+ Heretic, and Hexen. (thanks Jon)
+ * Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
+ * OPL emulation is more accurate. (thanks Nuke.YKT)
+ * Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
+ * Emulation of the disk icon has returned. (thanks Fabian, Jon)
+ * Checksum calculations were fixed on big endian systems, allowing
+ multiplayer games to be played in mixed little/big-endian
+ environments. (thanks GhostlyDeath, njankowski)
+
+ Build systems:
+ * Improved compatibility with BSD Make. (thanks R.Rebello)
+ * “./configure --with-PACKAGE” checks were repaired to behave
+ logically, rather than disabling the feature. (thanks R.Rebello)
+ * Default to installing the games to ${bindir}, such as /usr/local/bin,
+ rather than /usr/local/games. (thanks chungy)
+ * Support Visual Studio 2015. (thanks Azarien)
+ * Allow SDL headers and libraries to exist in the Microsoft Visual
+ Studio project directory. (thanks Quasar)
+ * Repaired the CodeBlocks projects by removing non-existent files from
+ the project files (thanks krystalgamer)
+
+ Doom:
+ * Chex Quest's level warp cheat (LEESNYDER##) was changed to behave
+ like the original EXE. (thanks Nuke.YKT)
+ * Allow starting multiplayer Chex Quest games.
+ * Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
+ -gameversion older than ultimate. (thanks Fabian, chungy)
+ * Added safety checks against write failures when saving a game,
+ such as when the directory is read-only. Try falling back to a
+ temporary directory and reporting an error instead.
+ (thanks terrorcide)
+ * Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
+
+ Heretic:
+ * Added map names for Episode 6, fixing a crash after completing a
+ level in this episode. (thanks J.Benaim)
+
+ Hexen:
+ * The MRJONES cheat code returns an identical string as vanilla,
+ and enables fully reproducable builds. (thanks Fabian)
+ * Fixed an issue where the game crashed while killing the Wraithverge
+ in 64-bit builds. (thanks J.Benaim)
+
+ Strife:
+ * Support added for automatic loading of the IWAD from the GOG.com
+ release of Strife: Veteran Edition on Windows. (thanks chungy)
+ * Jumping can be bound to a mouse button. (thanks Gez)
+ * Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
+ * Several constants differences from vanilla were fixed. (thanks
+ Nuke.YKT, Quasar)
+ * When using -iwad, voices.wad from the IWAD's directory is prefered
+ over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
+
+ libtextscreen:
+ * Simplified the API for creating and managing tables and columns.
+ * Allow cycling through tables with tab key.
+
2.2.1 (2015-09-10):
Chocolate Doom has not seen a great deal of "stable" patch
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -18,7 +18,7 @@
(read 106, should be 109)
*** You may need to upgrade your version of Doom to v1.9. ***
- See: http://doomworld.com/files/patches.shtml
+ See: https://www.doomworld.com/classicdoom/info/patches.php
This appears to be v1.6/v1.666.
This usually indicates that your IWAD file that you are using to play
@@ -130,9 +130,9 @@
play is too complex; it was most likely designed to work with a limit
removing source port.
-More information can be found here:
+More information can be found here (archived link):
- http://rome.ro/lee_killough/editing/visplane.shtml
+ https://archive.is/s6h7V
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- a/README
+++ b/README
@@ -73,7 +73,7 @@
* More information, including information about how to play various
classic TCs, is available on the Chocolate Doom website:
- http://www.chocolate-doom.org/
+ https://www.chocolate-doom.org/
You are encouraged to sign up and contribute any useful information
you may have regarding the port!
--- a/README.Music
+++ b/README.Music
@@ -18,7 +18,7 @@
a good quality sound font is the eawpats font, which can be downloaded
from the idgames archive as sounds/eawpats.zip:
- http://www.doomworld.com/idgames/index.php?file=sounds/eawpats.zip
+ https://www.doomworld.com/idgames/sounds/eawpats
Having installed a sound font, select "Native MIDI" in the sound
configuration dialog in the setup tool, and use the "Timidity
@@ -39,7 +39,7 @@
and are automatically detected. Otherwise, they can be downloaded
from the idgames archive as music/dgguspat.zip:
- http://www.doomworld.com/idgames/index.php?file=music/dgguspat.zip
+ https://www.doomworld.com/idgames/music/dgguspat
Having downloaded the patches, select "GUS (emulated)" in the sound
configuration dialog in the setup tool, and use the "GUS patch path"
--- a/configure.ac
+++ b/configure.ac
@@ -5,7 +5,7 @@
PACKAGE_COPYRIGHT="Copyright (C) 1993-2015"
PACKAGE_LICENSE="GNU General Public License, version 2"
PACKAGE_MAINTAINER="Simon Howard"
-PACKAGE_URL="http://www.chocolate-doom.org/"
+PACKAGE_URL="https://www.chocolate-doom.org/"
PACKAGE_ISSUES="https://github.com/chocolate-doom/chocolate-doom/issues"
AC_CONFIG_AUX_DIR(autotools)
--- a/man/INSTALL.template
+++ b/man/INSTALL.template
@@ -65,6 +65,7 @@
tnt.wad (Final Doom: TNT: Evilution)
plutonia.wad (Final Doom: Plutonia Experiment)
chex.wad (Chex Quest)
+ freedm.wad (FreeDM)
#endif
#if HERETIC
heretic1.wad (Shareware Heretic)
@@ -81,7 +82,7 @@
If you don't have a copy of a commercial version, you can download
the shareware version of Doom (extract the file named doom1.wad):
- * http://www.doomworld.com/idgames/index.php?id=7053
+ * https://www.doomworld.com/idgames/idstuff/doom/win95/doom95
(idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)
#endif
@@ -195,7 +196,7 @@
* The IWAD file 'chex.wad', from the Chex Quest CD.
* The dehacked patch 'chex.deh', which can be found here:
- http://www.doomworld.com/idgames/?id=15420
+ https://www.doomworld.com/idgames/utils/exe_edit/patches/chexdeh
(utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror)
Copy these files into a directory together and use the '-iwad' command
--- a/msvc/.gitignore
+++ b/msvc/.gitignore
@@ -5,3 +5,6 @@
savegames
strfsav*
*.pcx
+SDL*
+begin_code.h
+close_code.h
\ No newline at end of file
--- a/opl/opl_sdl.c
+++ b/opl/opl_sdl.c
@@ -157,8 +157,6 @@
static void FillBuffer(int16_t *buffer, unsigned int nsamples)
{
- unsigned int i;
-
// This seems like a reasonable assumption. mix_buffer is
// 1 second long, which should always be much longer than the
// SDL mix buffer.
--- a/pkg/osx/AppController.m
+++ b/pkg/osx/AppController.m
@@ -101,6 +101,11 @@
[self->launcherManager addFileToCommandLine: fileName
forArgument: @"-merge"];
}
+ else if (![extension caseInsensitiveCompare: @"lmp"])
+ {
+ [self->launcherManager addFileToCommandLine: fileName
+ forArgument: @"-playdemo"];
+ }
else if (![extension caseInsensitiveCompare: @"deh"])
{
[self->launcherManager addFileToCommandLine: fileName
--- a/pkg/osx/Info.plist.in
+++ b/pkg/osx/Info.plist.in
@@ -53,6 +53,18 @@
</dict>
<dict>
<key>CFBundleTypeName</key>
+ <string>Doom demo recording</string>
+ <key>CFBundleTypeIconFile</key>
+ <string>wadfile.icns</string>
+ <key>CFBundleTypeRole</key>
+ <string>Viewer</string>
+ <key>CFBundleTypeExtensions</key>
+ <array>
+ <string>lmp</string>
+ </array>
+ </dict>
+ <dict>
+ <key>CFBundleTypeName</key>
<string>Doom Dehacked patch</string>
<key>CFBundleTypeIconFile</key>
<string>wadfile.icns</string>
--- a/rpm.spec.in
+++ b/rpm.spec.in
@@ -3,7 +3,7 @@
Summary: @PACKAGE_SHORTDESC@
Version: @VERSION@
Release: 1
-Source: http://www.chocolate-doom.org/downloads/@VERSION@/@PACKAGE@-@[email protected]
+Source: https://www.chocolate-doom.org/downloads/@VERSION@/@PACKAGE@-@[email protected]
URL: @PACKAGE_URL@
Group: Amusements/Games
BuildRoot: /var/tmp/@PACKAGE@-buildroot
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,7 +1,7 @@
SUBDIRS = doom heretic hexen strife setup
-execgamesdir = ${exec_prefix}/games
+execgamesdir = ${bindir}
execgames_PROGRAMS = @PROGRAM_PREFIX@doom \
@PROGRAM_PREFIX@heretic \
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -177,6 +177,14 @@
SOFTWARE_KEY "\\GOG.com\\Games\\1435848742",
"PATH",
},
+
+ // Strife: Veteran Edition
+
+ {
+ HKEY_LOCAL_MACHINE,
+ SOFTWARE_KEY "\\GOG.com\\Games\\1432899949",
+ "PATH",
+ },
};
// Subdirectories of the above install path, where IWADs are installed.
--- a/src/d_mode.h
+++ b/src/d_mode.h
@@ -74,6 +74,16 @@
exe_strife_1_31 // Strife v1.31
} GameVersion_t;
+// What IWAD variant are we using?
+
+typedef enum
+{
+ vanilla, // Vanilla Doom
+ freedoom, // FreeDoom: Phase 1 + 2
+ freedm, // FreeDM
+ bfgedition, // Doom Classic (Doom 3: BFG Edition)
+} GameVariant_t;
+
// Skill level.
typedef enum
--- a/src/doom.appdata.xml.in
+++ b/src/doom.appdata.xml.in
@@ -26,19 +26,19 @@
</description>
<screenshots>
<screenshot type="default">
- <image>http://www.chocolate-doom.org/wiki/images/9/97/GNOME_FreeDM_DEMO4.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/9/97/GNOME_FreeDM_DEMO4.png</image>
<caption>FreeDM, DM05: Metal</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/a/a6/GNOME_Doom_II_DEMO2.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/a/a6/GNOME_Doom_II_DEMO2.png</image>
<caption>Doom II, Level 5: The Waste Tunnels</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/4/41/GNOME_Doomsday_of_UAC.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/4/41/GNOME_Doomsday_of_UAC.png</image>
<caption>Doomsday of UAC (uac_dead.wad)</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/2/2a/GNOME_Freedoom_DTWID_DEMO3.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/2/2a/GNOME_Freedoom_DTWID_DEMO3.png</image>
<caption>Doom the Way id Did, on Freedoom. Level 3-2: City of Corpses</caption>
</screenshot>
</screenshots>
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -119,9 +119,6 @@
// Store demo, do not accept any inputs
boolean storedemo;
-// "BFG Edition" version of doom2.wad does not include TITLEPIC.
-boolean bfgedition;
-
// If true, the main game loop has started.
boolean main_loop_started = false;
@@ -413,7 +410,7 @@
//
void D_DoomLoop (void)
{
- if (bfgedition &&
+ if (gamevariant == bfgedition &&
(demorecording || (gameaction == ga_playdemo) || netgame))
{
printf(" WARNING: You are playing using one of the Doom Classic\n"
@@ -582,7 +579,7 @@
// The Doom 3: BFG Edition version of doom2.wad does not have a
// TITLETPIC lump. Use INTERPIC instead as a workaround.
- if (bfgedition && !strcasecmp(pagename, "TITLEPIC")
+ if (gamevariant == bfgedition && !strcasecmp(pagename, "TITLEPIC")
&& W_CheckNumForName("titlepic") < 0)
{
pagename = DEH_String("INTERPIC");
@@ -815,9 +812,6 @@
void D_SetGameDescription(void)
{
- boolean is_freedoom = W_CheckNumForName("FREEDOOM") >= 0,
- is_freedm = W_CheckNumForName("FREEDM") >= 0;
-
gamedescription = "Unknown";
if (logical_gamemission == doom)
@@ -824,7 +818,7 @@
{
// Doom 1. But which version?
- if (is_freedoom)
+ if (gamevariant == freedoom)
{
gamedescription = GetGameName("Freedoom: Phase 1");
}
@@ -847,17 +841,14 @@
{
// Doom 2 of some kind. But which mission?
- if (is_freedoom)
+ if (gamevariant == freedm)
{
- if (is_freedm)
- {
- gamedescription = GetGameName("FreeDM");
- }
- else
- {
- gamedescription = GetGameName("Freedoom: Phase 2");
- }
+ gamedescription = GetGameName("FreeDM");
}
+ else if (gamevariant == freedoom)
+ {
+ gamedescription = GetGameName("Freedoom: Phase 2");
+ }
else if (logical_gamemission == doom2)
{
gamedescription = GetGameName("DOOM 2: Hell on Earth");
@@ -1129,7 +1120,7 @@
static void LoadIwadDeh(void)
{
// The Freedoom IWADs have DEHACKED lumps that must be loaded.
- if (W_CheckNumForName("FREEDOOM") >= 0)
+ if (gamevariant == freedoom || gamevariant == freedm)
{
// Old versions of Freedoom (before 2014-09) did not have technically
// valid DEHACKED lumps, so ignore errors and just continue if this
@@ -1440,6 +1431,24 @@
LoadIwadDeh();
}
+ // Check which IWAD variant we are using.
+
+ if (W_CheckNumForName("FREEDOOM") >= 0)
+ {
+ if (W_CheckNumForName("FREEDM") >= 0)
+ {
+ gamevariant = freedm;
+ }
+ else
+ {
+ gamevariant = freedoom;
+ }
+ }
+ else if (W_CheckNumForName("DMENUPIC") >= 0)
+ {
+ gamevariant = bfgedition;
+ }
+
// Doom 3: BFG Edition includes modified versions of the classic
// IWADs which can be identified by an additional DMENUPIC lump.
// Furthermore, the M_GDHIGH lumps have been modified in a way that
@@ -1448,10 +1457,9 @@
// We specifically check for DMENUPIC here, before PWADs have been
// loaded which could probably include a lump of that name.
- if (W_CheckNumForName("dmenupic") >= 0)
+ if (gamevariant == bfgedition)
{
printf("BFG Edition: Using workarounds as needed.\n");
- bfgedition = true;
// BFG Edition changes the names of the secret levels to
// censor the Wolfenstein references. It also has an extra
@@ -1599,7 +1607,7 @@
}
// Check for -file in shareware
- if (modifiedgame)
+ if (modifiedgame && (gamevariant != freedoom))
{
// These are the lumps that will be checked in IWAD,
// if any one is not present, execution will be aborted.
@@ -1638,12 +1646,12 @@
// Freedoom's IWADs are Boom-compatible, which means they usually
// don't work in Vanilla (though FreeDM is okay). Show a warning
// message and give a link to the website.
- if (W_CheckNumForName("FREEDOOM") >= 0 && W_CheckNumForName("FREEDM") < 0)
+ if (gamevariant == freedoom)
{
printf(" WARNING: You are playing using one of the Freedoom IWAD\n"
" files, which might not work in this port. See this page\n"
" for more information on how to play using Freedoom:\n"
- " http://www.chocolate-doom.org/wiki/index.php/Freedoom\n");
+ " https://www.chocolate-doom.org/wiki/index.php/Freedoom\n");
I_PrintDivider();
}
--- a/src/doom/doomstat.c
+++ b/src/doom/doomstat.c
@@ -25,6 +25,7 @@
GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
+GameVariant_t gamevariant = vanilla;
char *gamedescription;
// Set if homebrew PWAD stuff has been added.
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -56,10 +56,8 @@
extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
+extern GameVariant_t gamevariant;
extern char *gamedescription;
-
-// If true, we're using one of the mangled BFG edition IWADs.
-extern boolean bfgedition;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -2177,7 +2177,8 @@
"\n"
"*** You may need to upgrade your version "
"of Doom to v1.9. ***\n"
- " See: http://doomworld.com/files/patches.shtml\n"
+ " See: https://www.doomworld.com/classicdoom"
+ "/info/patches.php\n"
" This appears to be %s.";
I_Error(message, demoversion, G_VanillaVersionCode(),
--- a/src/doom/m_random.c
+++ b/src/doom/m_random.c
@@ -16,11 +16,6 @@
// Random number LUT.
//
-
-#include <time.h>
-
-#include "m_random.h"
-
//
// M_Random
// Returns a 0-255 number
@@ -66,13 +61,5 @@
void M_ClearRandom (void)
{
- prndindex = 0;
-
- // Seed the M_Random counter from the system time
-
- rndindex = time(NULL) & 0xff;
+ rndindex = prndindex = 0;
}
-
-
-
-
--- a/src/doom/p_mobj.c
+++ b/src/doom/p_mobj.c
@@ -44,6 +44,12 @@
//
int test;
+// Use a heuristic approach to detect infinite state cycles: Count the number
+// of times the loop in P_SetMobjState() executes and exit with an error once
+// an arbitrary very large limit is reached.
+
+#define MOBJ_CYCLE_LIMIT 1000000
+
boolean
P_SetMobjState
( mobj_t* mobj,
@@ -50,6 +56,7 @@
statenum_t state )
{
state_t* st;
+ int cycle_counter = 0;
do
{
@@ -72,6 +79,11 @@
st->action.acp1(mobj);
state = st->nextstate;
+
+ if (cycle_counter++ > MOBJ_CYCLE_LIMIT)
+ {
+ I_Error("P_SetMobjState: Infinite state cycle detected!");
+ }
} while (!mobj->tics);
return true;
--- a/src/gusconf.c
+++ b/src/gusconf.c
@@ -35,7 +35,9 @@
typedef struct
{
char *patch_names[MAX_INSTRUMENTS];
+ int used[MAX_INSTRUMENTS];
int mapping[MAX_INSTRUMENTS];
+ unsigned int count;
} gus_config_t;
char *gus_patch_path = "";
@@ -109,6 +111,7 @@
static void ParseLine(gus_config_t *config, char *line)
{
char *fields[6];
+ unsigned int i;
unsigned int num_fields;
unsigned int instr_id, mapped_id;
@@ -120,11 +123,33 @@
}
instr_id = atoi(fields[0]);
+
+ // Skip non GM percussions.
+ if ((instr_id >= 128 && instr_id < 128 + 35) || instr_id > 128 + 81)
+ {
+ return;
+ }
+
mapped_id = atoi(fields[MappingIndex()]);
- free(config->patch_names[instr_id]);
- config->patch_names[instr_id] = M_StringDuplicate(fields[5]);
- config->mapping[instr_id] = mapped_id;
+ for (i = 0; i < config->count; i++)
+ {
+ if (config->used[i] == mapped_id)
+ {
+ break;
+ }
+ }
+
+ if (i == config->count)
+ {
+ // DMX uses wrong patch name (we should use name of 'mapped_id'
+ // instrument, but DMX uses name of 'instr_id' instead).
+ free(config->patch_names[i]);
+ config->patch_names[i] = M_StringDuplicate(fields[5]);
+ config->used[i] = mapped_id;
+ config->count++;
+ }
+ config->mapping[instr_id] = i;
}
static void ParseDMXConfig(char *dmxconf, gus_config_t *config)
@@ -137,8 +162,11 @@
for (i = 0; i < MAX_INSTRUMENTS; ++i)
{
config->mapping[i] = -1;
+ config->used[i] = -1;
}
+ config->count = 0;
+
p = dmxconf;
for (;;)
@@ -225,8 +253,8 @@
}
fprintf(fstream, "\ndrumset 0\n\n");
-
- for (i = 128 + 25; i < MAX_INSTRUMENTS; ++i)
+
+ for (i = 128 + 35; i <= 128 + 81; ++i)
{
if (config->mapping[i] >= 0 && config->mapping[i] < MAX_INSTRUMENTS
&& config->patch_names[config->mapping[i]] != NULL)
--- a/src/heretic.appdata.xml.in
+++ b/src/heretic.appdata.xml.in
@@ -25,19 +25,19 @@
</description>
<screenshots>
<screenshot type="default">
- <image>http://www.chocolate-doom.org/wiki/images/9/93/GNOME_Heretic_E5M4.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/9/93/GNOME_Heretic_E5M4.png</image>
<caption>Level E5M4: Courtyard</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/1/14/GNOME_Heretic_Shareware_DEMO3.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/1/14/GNOME_Heretic_Shareware_DEMO3.png</image>
<caption>Shareware Level E1M9: The Graveyard</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/3/34/GNOME_Heretic_E4M1.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/3/34/GNOME_Heretic_E4M1.png</image>
<caption>Level E4M1: Catafalque</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/4/42/GNOME_Heretic_Shareware_DEMO1.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/4/42/GNOME_Heretic_Shareware_DEMO1.png</image>
<caption>Shareware Level E1M3: The Gatehouse</caption>
</screenshot>
</screenshots>
--- a/src/heretic/am_map.c
+++ b/src/heretic/am_map.c
@@ -83,7 +83,11 @@
"E5M6: COLONNADE",
"E5M7: FOETID MANSE",
"E5M8: FIELD OF JUDGEMENT",
- "E5M9: SKEIN OF D'SPARIL"
+ "E5M9: SKEIN OF D'SPARIL",
+ // EPISODE 6: unnamed
+ "E6M1: ",
+ "E6M2: ",
+ "E6M3: ",
};
static int cheating = 0;
--- a/src/hexen.appdata.xml.in
+++ b/src/hexen.appdata.xml.in
@@ -25,19 +25,19 @@
</description>
<screenshots>
<screenshot type="default">
- <image>http://www.chocolate-doom.org/wiki/images/0/0f/GNOME_Hexen_Guardian_of_Fire.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/0/0f/GNOME_Hexen_Guardian_of_Fire.png</image>
<caption>Level "Guardian of Fire"</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/5/5c/GNOME_Hexen_Effluvium.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/5/5c/GNOME_Hexen_Effluvium.png</image>
<caption>Level "Effluvium"</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/c/c1/GNOME_Hexen_Dragon_Chapel.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/c/c1/GNOME_Hexen_Dragon_Chapel.png</image>
<caption>Level "Dragon Chapel"</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/a/a7/GNOME_Hexen_Darkmere.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/a/a7/GNOME_Hexen_Darkmere.png</image>
<caption>Level "Darkmere"</caption>
</screenshot>
</screenshots>
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -290,7 +290,7 @@
"You are trying to use the Hexen v1.0 IWAD. This isn't\n"
"supported by " PACKAGE_NAME ". Please upgrade to the v1.1\n"
"IWAD file. See here for more information:\n"
- " http://www.doomworld.com/classicdoom/info/patches.php");
+ " https://www.doomworld.com/classicdoom/info/patches.php");
}
}
--- a/src/mus2mid.c
+++ b/src/mus2mid.c
@@ -403,7 +403,7 @@
// First time using the channel, send an "all notes off"
// event. This fixes "The D_DDTBLU disease" described here:
- // http://www.doomworld.com/vb/source-ports/66802-the
+ // https://www.doomworld.com/vb/source-ports/66802-the
WriteChangeController_Valueless(channel_map[mus_channel], 0x7b,
midioutput);
}
--- a/src/setup/Makefile.am
+++ b/src/setup/Makefile.am
@@ -1,6 +1,4 @@
-gamesdir = $(prefix)/games
-
AM_CFLAGS = @SDL_CFLAGS@ \
@SDLMIXER_CFLAGS@ \
-I$(top_srcdir)/textscreen -I$(top_srcdir)/src
--- a/src/setup/compatibility.c
+++ b/src/setup/compatibility.c
@@ -22,7 +22,7 @@
#include "compatibility.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-compat"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-compat"
int vanilla_savegame_limit = 1;
int vanilla_demo_limit = 1;
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -28,7 +28,7 @@
#include "display.h"
#include "config.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-display"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-display"
extern void RestartTextscreen(void);
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -29,7 +29,7 @@
#include "txt_joyaxis.h"
#include "txt_joybinput.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-gamepad"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-gamepad"
typedef struct
{
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -25,7 +25,7 @@
#include "joystick.h"
#include "keyboard.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-keyboard"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-keyboard"
int vanilla_keyboard_mapping = 1;
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -38,7 +38,7 @@
#include "multiplayer.h"
#include "sound.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup"
static const int cheat_sequence[] =
{
--- a/src/setup/mouse.c
+++ b/src/setup/mouse.c
@@ -25,7 +25,7 @@
#include "mode.h"
#include "mouse.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-mouse"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-mouse"
static int usemouse = 1;
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -34,10 +34,10 @@
#include "net_io.h"
#include "net_query.h"
-#define MULTI_START_HELP_URL "http://www.chocolate-doom.org/setup-multi-start"
-#define MULTI_JOIN_HELP_URL "http://www.chocolate-doom.org/setup-multi-join"
-#define MULTI_CONFIG_HELP_URL "http://www.chocolate-doom.org/setup-multi-config"
-#define LEVEL_WARP_HELP_URL "http://www.chocolate-doom.org/setup-level-warp"
+#define MULTI_START_HELP_URL "https://www.chocolate-doom.org/setup-multi-start"
+#define MULTI_JOIN_HELP_URL "https://www.chocolate-doom.org/setup-multi-join"
+#define MULTI_CONFIG_HELP_URL "https://www.chocolate-doom.org/setup-multi-config"
+#define LEVEL_WARP_HELP_URL "https://www.chocolate-doom.org/setup-level-warp"
#define NUM_WADS 10
#define NUM_EXTRA_PARAMS 10
--- a/src/setup/sound.c
+++ b/src/setup/sound.c
@@ -25,7 +25,7 @@
#include "mode.h"
#include "sound.h"
-#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-sound"
+#define WINDOW_HELP_URL "https://www.chocolate-doom.org/setup-sound"
typedef enum
{
--- a/src/strife.appdata.xml.in
+++ b/src/strife.appdata.xml.in
@@ -26,19 +26,19 @@
</description>
<screenshots>
<screenshot type="default">
- <image>http://www.chocolate-doom.org/wiki/images/b/b2/GNOME_Strife_Rowan.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/b/b2/GNOME_Strife_Rowan.png</image>
<caption>Talking to Rowan</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/1/1f/GNOME_Strife_Town.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/1/1f/GNOME_Strife_Town.png</image>
<caption>The Town</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/8/8a/GNOME_Strife_Opening.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/8/8a/GNOME_Strife_Opening.png</image>
<caption>Opening Cinematic</caption>
</screenshot>
<screenshot>
- <image>http://www.chocolate-doom.org/wiki/images/c/c4/GNOME_Strife_Sewage.png</image>
+ <image>https://www.chocolate-doom.org/wiki/images/c/c4/GNOME_Strife_Sewage.png</image>
<caption>In the sewage</caption>
</screenshot>
</screenshots>
--- a/src/strife/am_map.c
+++ b/src/strife/am_map.c
@@ -320,11 +320,10 @@
//
void AM_addMark(void)
{
- markpoints[markpointnum].x = m_x + m_w/2;
- markpoints[markpointnum].y = m_y + m_h/2;
+ markpoints[markpointnum].x = plr->mo->x; // 20160306 [STRIFE]: use player position
+ markpoints[markpointnum].y = plr->mo->y;
//markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
++markpointnum; // haleyjd 20141101: [STRIFE] does not wrap around
-
}
//
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -832,49 +832,48 @@
// Load voices.wad
if(isregistered)
{
- char *name = D_FindWADByName("voices.wad");
+ char *name = NULL;
+ int p;
- if(!name) // not found?
+ // If -iwad was used, check and see if voices.wad exists on the same
+ // filepath.
+ if((p = M_CheckParm("-iwad")) && p < myargc - 1)
{
- int p;
+ char *iwad = myargv[p + 1];
+ size_t len = strlen(iwad) + 1;
+ char *iwadpath = Z_Malloc(len, PU_STATIC, NULL);
+ char *voiceswad;
- // haleyjd STRIFE-FIXME: Temporary?
- // If -iwad was used, check and see if voices.wad exists on the
- // same filepath.
- if((p = M_CheckParm("-iwad")) && p < myargc - 1)
- {
- char *iwad = myargv[p + 1];
- size_t len = strlen(iwad) + 1;
- char *iwadpath = Z_Malloc(len, PU_STATIC, NULL);
- char *voiceswad;
-
- // extract base path of IWAD parameter
- M_GetFilePath(iwad, iwadpath, len);
-
- // concatenate with /voices.wad
- voiceswad = M_SafeFilePath(iwadpath, "voices.wad");
- Z_Free(iwadpath);
-
- if(!M_FileExists(voiceswad))
- {
- disable_voices = 1;
- Z_Free(voiceswad);
- }
- else
- name = voiceswad; // STRIFE-FIXME: memory leak!!
- }
+ // extract base path of IWAD parameter
+ M_GetFilePath(iwad, iwadpath, len);
+
+ // concatenate with /voices.wad
+ voiceswad = M_SafeFilePath(iwadpath, "voices.wad");
+ Z_Free(iwadpath);
+
+ if(!M_FileExists(voiceswad))
+ Z_Free(voiceswad);
else
- disable_voices = 1;
+ name = voiceswad; // STRIFE-FIXME: memory leak!!
}
- if(disable_voices) // voices disabled?
+ // not found? try global search paths
+ if(!name)
+ name = D_FindWADByName("voices.wad");
+
+ // still not found? too bad.
+ if(!name)
{
+ disable_voices = 1;
+
if(devparm)
printf("Voices disabled\n");
- return;
}
-
- D_AddFile(name);
+ else
+ {
+ // add it.
+ D_AddFile(name);
+ }
}
}
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -2329,7 +2329,8 @@
"\n"
"*** You may need to upgrade your version "
"of Strife to v1.1 or later. ***\n"
- " See: http://doomworld.com/files/patches.shtml\n"
+ " See: https://www.doomworld.com/classicdoom"
+ "/info/patches.php\n"
" This appears to be %s.";
I_Error(message, demoversion, STRIFE_VERSION,
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -1240,7 +1240,7 @@
{
int t = P_Random();
angle_t shootangle = actor->angle + ((t - P_Random()) << 20);
- int damage = (P_Random() & 7) + 1;
+ int damage = 3*((P_Random() & 7) + 1);
P_LineAttack(actor, shootangle, 2048*FRACUNIT, slope, damage);
++i;
@@ -2211,7 +2211,7 @@
A_FaceTarget(actor);
if(P_CheckMeleeRange(actor))
{
- int damage = 8 * (P_Random() % 10 + 1);
+ int damage = 6 * (P_Random() % 10 + 1);
S_StartSound(actor, sfx_mtalht);
P_DamageMobj(actor->target, actor, actor, damage);
@@ -3177,7 +3177,10 @@
// beacon no longer special
actor->flags &= ~MF_SPECIAL;
- // set color and flags
+ // 20160306: set rebel threshold
+ mobj->threshold = 100;
+
+ // set rebel color and flags
mobj->flags |= ((actor->miscdata << MF_TRANSSHIFT) | MF_NODIALOG);
mobj->target = NULL;
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -488,13 +488,13 @@
break;
// missile
- case SPR_ROKT:
+ case SPR_MSSL:
if(!P_GiveAmmo(player, am_missiles, 1))
return;
break;
// box of missiles
- case SPR_MSSL:
+ case SPR_ROKT:
if(!P_GiveAmmo(player, am_missiles, 5))
return;
break;
@@ -852,9 +852,9 @@
}
}
- target->flags &= ~MF_SOLID;
+ //target->flags &= ~MF_SOLID;
target->player->playerstate = PST_DEAD;
- target->player->mo->momz = 5*FRACUNIT; // [STRIFE]: small hop!
+ target->player->mo->momz += 5*FRACUNIT; // [STRIFE]: small hop!
P_DropWeapon(target->player);
if(target->player == &players[consoleplayer]
@@ -1352,7 +1352,7 @@
if(target->player)
{
target->player->cheats |= CF_ONFIRE;
- target->player->powers[pw_communicator] = false;
+ target->player->powers[pw_invisibility] = false;
target->player->readyweapon = 0;
P_SetPsprite(target->player, ps_weapon, S_WAVE_00); // 02
P_SetPsprite(target->player, ps_flash, S_NULL);
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -854,7 +854,7 @@
mo->health = -1;
if(!linetarget)
{
- an = player->pitch >> ANGLETOFINESHIFT;
+ an = (unsigned int)player->pitch >> ANGLETOFINESHIFT;
mo->momz += FixedMul(finesine[an], mo->info->speed);
}
break;