ref: e2e163c6e3fc1db2df6da1d4ed831fe6629e180b
parent: bacd7fff1a0cddfa17218df410e9bfb7596e94a4
author: Simon Howard <[email protected]>
date: Sat Sep 20 16:32:24 EDT 2008
Remove screen parameter from V_DrawPatch functions; update code to use V_UseBuffer where necessary. Subversion-branch: /branches/raven-branch Subversion-revision: 1248
--- a/src/doom/am_map.c
+++ b/src/doom/am_map.c
@@ -89,7 +89,6 @@
#define XHAIRCOLORS GRAYS
// drawing stuff
-#define FB 0
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANUPKEY KEY_UPARROW
@@ -1342,7 +1341,7 @@
fx = CXMTOF(markpoints[i].x);
fy = CYMTOF(markpoints[i].y);
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
- V_DrawPatch(fx, fy, FB, marknums[i]);
+ V_DrawPatch(fx, fy, marknums[i]);
}
}
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -296,8 +296,8 @@
y = 4;
else
y = viewwindowy+4;
- V_DrawPatchDirect(viewwindowx+(scaledviewwidth-68)/2,
- y,0,W_CacheLumpName (DEH_String("M_PAUSE"), PU_CACHE));
+ V_DrawPatchDirect(viewwindowx + (scaledviewwidth - 68) / 2, y,
+ W_CacheLumpName (DEH_String("M_PAUSE"), PU_CACHE));
}
@@ -484,7 +484,7 @@
//
void D_PageDrawer (void)
{
- V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
+ V_DrawPatch (0, 0, W_CacheLumpName(pagename, PU_CACHE));
}
--- a/src/doom/f_finale.c
+++ b/src/doom/f_finale.c
@@ -294,7 +294,7 @@
w = SHORT (hu_font[c]->width);
if (cx+w > SCREENWIDTH)
break;
- V_DrawPatch(cx, cy, 0, hu_font[c]);
+ V_DrawPatch(cx, cy, hu_font[c]);
cx+=w;
}
@@ -538,7 +538,7 @@
}
w = SHORT (hu_font[c]->width);
- V_DrawPatch(cx, 180, 0, hu_font[c]);
+ V_DrawPatch(cx, 180, hu_font[c]);
cx+=w;
}
@@ -548,7 +548,6 @@
//
// F_CastDrawer
//
-void V_DrawPatchFlipped (int x, int y, int scrn, patch_t *patch);
void F_CastDrawer (void)
{
@@ -559,7 +558,7 @@
patch_t* patch;
// erase the entire screen to a background
- V_DrawPatch (0,0,0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE));
+ V_DrawPatch (0, 0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE));
F_CastPrint (DEH_String(castorder[castnum].name));
@@ -571,9 +570,9 @@
patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE);
if (flip)
- V_DrawPatchFlipped (160,170,0,patch);
+ V_DrawPatchFlipped(160, 170, patch);
else
- V_DrawPatch (160,170,0,patch);
+ V_DrawPatch(160, 170, patch);
}
@@ -648,9 +647,9 @@
return;
if (finalecount < 1180)
{
- V_DrawPatch ((SCREENWIDTH-13*8)/2,
- (SCREENHEIGHT-8*8)/2,0,
- W_CacheLumpName (DEH_String("END0"),PU_CACHE));
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
+ (SCREENHEIGHT - 8 * 8) / 2,
+ W_CacheLumpName(DEH_String("END0"), PU_CACHE));
laststage = 0;
return;
}
@@ -665,8 +664,9 @@
}
sprintf (name, DEH_String("END%i"), stage);
- V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2,0,
- W_CacheLumpName (name,PU_CACHE));
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
+ (SCREENHEIGHT - 8 * 8) / 2,
+ W_CacheLumpName (name,PU_CACHE));
}
static void F_ArtScreenDrawer(void)
@@ -703,7 +703,7 @@
lumpname = DEH_String(lumpname);
- V_DrawPatch (0, 0, 0, W_CacheLumpName(lumpname, PU_CACHE));
+ V_DrawPatch (0, 0, W_CacheLumpName(lumpname, PU_CACHE));
}
}
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -258,8 +258,8 @@
lumpname = "M_LSCNTR";
}
- V_DrawPatchDirect(x, box_y, 0, W_CacheLumpName(DEH_String(lumpname),
- PU_CACHE));
+ V_DrawPatchDirect(x, box_y,
+ W_CacheLumpName(DEH_String(lumpname), PU_CACHE));
x += 8;
}
--- a/src/doom/hu_lib.c
+++ b/src/doom/hu_lib.c
@@ -121,7 +121,7 @@
w = SHORT(l->f[c - l->sc]->width);
if (x+w > SCREENWIDTH)
break;
- V_DrawPatchDirect(x, l->y, FG, l->f[c - l->sc]);
+ V_DrawPatchDirect(x, l->y, l->f[c - l->sc]);
x += w;
}
else
@@ -136,7 +136,7 @@
if (drawcursor
&& x + SHORT(l->f['_' - l->sc]->width) <= SCREENWIDTH)
{
- V_DrawPatchDirect(x, l->y, FG, l->f['_' - l->sc]);
+ V_DrawPatchDirect(x, l->y, l->f['_' - l->sc]);
}
}
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -540,7 +540,9 @@
{
int i;
- V_DrawPatchDirect (72,28,0,W_CacheLumpName(DEH_String("M_LOADG"),PU_CACHE));
+ V_DrawPatchDirect(72, 28,
+ W_CacheLumpName(DEH_String("M_LOADG"), PU_CACHE));
+
for (i = 0;i < load_end; i++)
{
M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
@@ -557,15 +559,18 @@
{
int i;
- V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName(DEH_String("M_LSLEFT"),PU_CACHE));
+ V_DrawPatchDirect(x - 8, y + 7,
+ W_CacheLumpName(DEH_String("M_LSLEFT"), PU_CACHE));
for (i = 0;i < 24;i++)
{
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName(DEH_String("M_LSCNTR"),PU_CACHE));
+ V_DrawPatchDirect(x, y + 7,
+ W_CacheLumpName(DEH_String("M_LSCNTR"), PU_CACHE));
x += 8;
}
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName(DEH_String("M_LSRGHT"),PU_CACHE));
+ V_DrawPatchDirect(x, y + 7,
+ W_CacheLumpName(DEH_String("M_LSRGHT"), PU_CACHE));
}
@@ -606,7 +611,7 @@
{
int i;
- V_DrawPatchDirect (72,28,0,W_CacheLumpName(DEH_String("M_SAVEG"),PU_CACHE));
+ V_DrawPatchDirect(72, 28, W_CacheLumpName(DEH_String("M_SAVEG"), PU_CACHE));
for (i = 0;i < load_end; i++)
{
M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
@@ -804,7 +809,7 @@
lumpname = DEH_String(lumpname);
- V_DrawPatchDirect (0, 0, 0, W_CacheLumpName(lumpname, PU_CACHE));
+ V_DrawPatchDirect (0, 0, W_CacheLumpName(lumpname, PU_CACHE));
ReadDef1.x = skullx;
ReadDef1.y = skully;
@@ -822,7 +827,7 @@
// We only ever draw the second page if this is
// gameversion == exe_doom_1_9 and gamemode == registered
- V_DrawPatchDirect(0, 0, 0, W_CacheLumpName(DEH_String("HELP1"), PU_CACHE));
+ V_DrawPatchDirect(0, 0, W_CacheLumpName(DEH_String("HELP1"), PU_CACHE));
}
@@ -831,7 +836,7 @@
//
void M_DrawSound(void)
{
- V_DrawPatchDirect (60,38,0,W_CacheLumpName(DEH_String("M_SVOL"),PU_CACHE));
+ V_DrawPatchDirect (60, 38, W_CacheLumpName(DEH_String("M_SVOL"), PU_CACHE));
M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),
16,sfxVolume);
@@ -887,7 +892,8 @@
//
void M_DrawMainMenu(void)
{
- V_DrawPatchDirect (94,2,0,W_CacheLumpName(DEH_String("M_DOOM"),PU_CACHE));
+ V_DrawPatchDirect(94, 2,
+ W_CacheLumpName(DEH_String("M_DOOM"), PU_CACHE));
}
@@ -898,8 +904,8 @@
//
void M_DrawNewGame(void)
{
- V_DrawPatchDirect (96,14,0,W_CacheLumpName(DEH_String("M_NEWG"),PU_CACHE));
- V_DrawPatchDirect (54,38,0,W_CacheLumpName(DEH_String("M_SKILL"),PU_CACHE));
+ V_DrawPatchDirect(96, 14, W_CacheLumpName(DEH_String("M_NEWG"), PU_CACHE));
+ V_DrawPatchDirect(54, 38, W_CacheLumpName(DEH_String("M_SKILL"), PU_CACHE));
}
void M_NewGame(int choice)
@@ -926,7 +932,7 @@
void M_DrawEpisode(void)
{
- V_DrawPatchDirect (54,38,0,W_CacheLumpName(DEH_String("M_EPISOD"),PU_CACHE));
+ V_DrawPatchDirect(54, 38, W_CacheLumpName(DEH_String("M_EPISOD"), PU_CACHE));
}
void M_VerifyNightmare(int ch)
@@ -984,19 +990,20 @@
void M_DrawOptions(void)
{
- V_DrawPatchDirect (108,15,0,W_CacheLumpName(DEH_String("M_OPTTTL"),PU_CACHE));
+ V_DrawPatchDirect(108, 15, W_CacheLumpName(DEH_String("M_OPTTTL"),
+ PU_CACHE));
- V_DrawPatchDirect (OptionsDef.x + 175,OptionsDef.y+LINEHEIGHT*detail,0,
- W_CacheLumpName(DEH_String(detailNames[detailLevel]),
- PU_CACHE));
+ V_DrawPatchDirect(OptionsDef.x + 175, OptionsDef.y + LINEHEIGHT * detail,
+ W_CacheLumpName(DEH_String(detailNames[detailLevel]),
+ PU_CACHE));
- V_DrawPatchDirect (OptionsDef.x + 120,OptionsDef.y+LINEHEIGHT*messages,0,
- W_CacheLumpName(DEH_String(msgNames[showMessages]),
- PU_CACHE));
+ V_DrawPatchDirect(OptionsDef.x + 120, OptionsDef.y + LINEHEIGHT * messages,
+ W_CacheLumpName(DEH_String(msgNames[showMessages]),
+ PU_CACHE));
- M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1),
- 10,mouseSensitivity);
-
+ M_DrawThermo(OptionsDef.x, OptionsDef.y + LINEHEIGHT * (mousesens + 1),
+ 10, mouseSensitivity);
+
M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
9,screenSize);
}
@@ -1249,17 +1256,17 @@
int i;
xx = x;
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERML"),PU_CACHE));
+ V_DrawPatchDirect(xx, y, W_CacheLumpName(DEH_String("M_THERML"), PU_CACHE));
xx += 8;
for (i=0;i<thermWidth;i++)
{
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERMM"),PU_CACHE));
+ V_DrawPatchDirect(xx, y, W_CacheLumpName(DEH_String("M_THERMM"), PU_CACHE));
xx += 8;
}
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERMR"),PU_CACHE));
+ V_DrawPatchDirect(xx, y, W_CacheLumpName(DEH_String("M_THERMR"), PU_CACHE));
- V_DrawPatchDirect ((x+8) + thermDot*8,y,
- 0,W_CacheLumpName(DEH_String("M_THERMO"),PU_CACHE));
+ V_DrawPatchDirect((x + 8) + thermDot * 8, y,
+ W_CacheLumpName(DEH_String("M_THERMO"), PU_CACHE));
}
@@ -1269,8 +1276,8 @@
( menu_t* menu,
int item )
{
- V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName(DEH_String("M_CELL1"),PU_CACHE));
+ V_DrawPatchDirect(menu->x - 10, menu->y + item * LINEHEIGHT - 1,
+ W_CacheLumpName(DEH_String("M_CELL1"), PU_CACHE));
}
void
@@ -1278,8 +1285,8 @@
( menu_t* menu,
int item )
{
- V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName(DEH_String("M_CELL2"),PU_CACHE));
+ V_DrawPatchDirect(menu->x - 10, menu->y + item * LINEHEIGHT - 1,
+ W_CacheLumpName(DEH_String("M_CELL2"), PU_CACHE));
}
@@ -1391,7 +1398,7 @@
w = SHORT (hu_font[c]->width);
if (cx+w > SCREENWIDTH)
break;
- V_DrawPatchDirect(cx, cy, 0, hu_font[c]);
+ V_DrawPatchDirect(cx, cy, hu_font[c]);
cx+=w;
}
}
@@ -1884,7 +1891,7 @@
if (name[0])
{
- V_DrawPatchDirect (x,y,0, W_CacheLumpName(name, PU_CACHE));
+ V_DrawPatchDirect (x, y, W_CacheLumpName(name, PU_CACHE));
}
y += LINEHEIGHT;
}
@@ -1891,7 +1898,7 @@
// DRAW SKULL
- V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0,
+ V_DrawPatchDirect(x + SKULLXOFF, currentMenu->y - 5 + itemOn*LINEHEIGHT,
W_CacheLumpName(DEH_String(skullName[whichSkull]),
PU_CACHE));
--- a/src/doom/r_draw.c
+++ b/src/doom/r_draw.c
@@ -827,7 +827,7 @@
else
name = name1;
- src = W_CacheLumpName (name, PU_CACHE);
+ src = W_CacheLumpName(name, PU_CACHE);
dest = screens[1];
for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++)
@@ -844,45 +844,46 @@
dest += (SCREENWIDTH&63);
}
}
-
- patch = W_CacheLumpName (DEH_String("brdr_t"),PU_CACHE);
+
+ // Draw screen and bezel; this is done to a separate screen buffer.
+ V_UseBuffer(screens[1]);
+
+ patch = W_CacheLumpName(DEH_String("brdr_t"),PU_CACHE);
+
for (x=0 ; x<scaledviewwidth ; x+=8)
- V_DrawPatch (viewwindowx+x,viewwindowy-8,1,patch);
- patch = W_CacheLumpName (DEH_String("brdr_b"),PU_CACHE);
+ V_DrawPatch(viewwindowx+x, viewwindowy-8, patch);
+ patch = W_CacheLumpName(DEH_String("brdr_b"),PU_CACHE);
for (x=0 ; x<scaledviewwidth ; x+=8)
- V_DrawPatch (viewwindowx+x,viewwindowy+viewheight,1,patch);
- patch = W_CacheLumpName (DEH_String("brdr_l"),PU_CACHE);
+ V_DrawPatch(viewwindowx+x, viewwindowy+viewheight, patch);
+ patch = W_CacheLumpName(DEH_String("brdr_l"),PU_CACHE);
for (y=0 ; y<viewheight ; y+=8)
- V_DrawPatch (viewwindowx-8,viewwindowy+y,1,patch);
- patch = W_CacheLumpName (DEH_String("brdr_r"),PU_CACHE);
+ V_DrawPatch(viewwindowx-8, viewwindowy+y, patch);
+ patch = W_CacheLumpName(DEH_String("brdr_r"),PU_CACHE);
for (y=0 ; y<viewheight ; y+=8)
- V_DrawPatch (viewwindowx+scaledviewwidth,viewwindowy+y,1,patch);
+ V_DrawPatch(viewwindowx+scaledviewwidth, viewwindowy+y, patch);
-
// Draw beveled edge.
- V_DrawPatch (viewwindowx-8,
- viewwindowy-8,
- 1,
- W_CacheLumpName (DEH_String("brdr_tl"),PU_CACHE));
+ V_DrawPatch(viewwindowx-8,
+ viewwindowy-8,
+ W_CacheLumpName(DEH_String("brdr_tl"),PU_CACHE));
- V_DrawPatch (viewwindowx+scaledviewwidth,
- viewwindowy-8,
- 1,
- W_CacheLumpName (DEH_String("brdr_tr"),PU_CACHE));
+ V_DrawPatch(viewwindowx+scaledviewwidth,
+ viewwindowy-8,
+ W_CacheLumpName(DEH_String("brdr_tr"),PU_CACHE));
- V_DrawPatch (viewwindowx-8,
- viewwindowy+viewheight,
- 1,
- W_CacheLumpName (DEH_String("brdr_bl"),PU_CACHE));
+ V_DrawPatch(viewwindowx-8,
+ viewwindowy+viewheight,
+ W_CacheLumpName(DEH_String("brdr_bl"),PU_CACHE));
- V_DrawPatch (viewwindowx+scaledviewwidth,
- viewwindowy+viewheight,
- 1,
- W_CacheLumpName (DEH_String("brdr_br"),PU_CACHE));
+ V_DrawPatch(viewwindowx+scaledviewwidth,
+ viewwindowy+viewheight,
+ W_CacheLumpName(DEH_String("brdr_br"),PU_CACHE));
+
+ V_RestoreBuffer();
}
--- a/src/doom/st_lib.c
+++ b/src/doom/st_lib.c
@@ -133,19 +133,19 @@
// in the special case of 0, you draw 0
if (!num)
- V_DrawPatch(x - w, n->y, FG, n->p[ 0 ]);
+ V_DrawPatch(x - w, n->y, n->p[ 0 ]);
// draw the new number
while (num && numdigits--)
{
x -= w;
- V_DrawPatch(x, n->y, FG, n->p[ num % 10 ]);
+ V_DrawPatch(x, n->y, n->p[ num % 10 ]);
num /= 10;
}
// draw a minus sign if necessary
if (neg)
- V_DrawPatch(x - 8, n->y, FG, sttminus);
+ V_DrawPatch(x - 8, n->y, sttminus);
}
@@ -183,7 +183,7 @@
int refresh )
{
if (refresh && *per->n.on)
- V_DrawPatch(per->n.x, per->n.y, FG, per->p);
+ V_DrawPatch(per->n.x, per->n.y, per->p);
STlib_updateNum(&per->n, refresh);
}
@@ -235,7 +235,7 @@
V_CopyRect(x, y-ST_Y, screens[BG], w, h, x, y);
}
- V_DrawPatch(mi->x, mi->y, FG, mi->p[*mi->inum]);
+ V_DrawPatch(mi->x, mi->y, mi->p[*mi->inum]);
mi->oldinum = *mi->inum;
}
}
@@ -283,7 +283,7 @@
I_Error("updateBinIcon: y - ST_Y < 0");
if (*bi->val)
- V_DrawPatch(bi->x, bi->y, FG, bi->p);
+ V_DrawPatch(bi->x, bi->y, bi->p);
else
V_CopyRect(x, y-ST_Y, screens[BG], w, h, x, y);
--- a/src/doom/st_stuff.c
+++ b/src/doom/st_stuff.c
@@ -433,10 +433,14 @@
if (st_statusbaron)
{
- V_DrawPatch(ST_X, 0, BG, sbar);
+ V_UseBuffer(screens[BG]);
+ V_DrawPatch(ST_X, 0, sbar);
+
if (netgame)
- V_DrawPatch(ST_FX, 0, BG, faceback);
+ V_DrawPatch(ST_FX, 0, faceback);
+
+ V_RestoreBuffer();
V_CopyRect(ST_X, 0, screens[BG], ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
}
--- a/src/doom/wi_stuff.c
+++ b/src/doom/wi_stuff.c
@@ -429,13 +429,15 @@
// draw <LevelName>
V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2,
- y, FB, lnames[wbs->last]);
+ y,
+ lnames[wbs->last]);
// draw "Finished!"
y += (5*SHORT(lnames[wbs->last]->height))/4;
V_DrawPatch((SCREENWIDTH - SHORT(finished->width))/2,
- y, FB, finished);
+ y,
+ finished);
}
@@ -447,13 +449,15 @@
// draw "Entering"
V_DrawPatch((SCREENWIDTH - SHORT(entering->width))/2,
- y, FB, entering);
+ y,
+ entering);
// draw level
y += (5*SHORT(lnames[wbs->next]->height))/4;
V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->next]->width))/2,
- y, FB, lnames[wbs->next]);
+ y,
+ lnames[wbs->next]);
}
@@ -493,8 +497,9 @@
if (fits && i<2)
{
- V_DrawPatch(lnodes[wbs->epsd][n].x, lnodes[wbs->epsd][n].y,
- FB, c[i]);
+ V_DrawPatch(lnodes[wbs->epsd][n].x,
+ lnodes[wbs->epsd][n].y,
+ c[i]);
}
else
{
@@ -601,7 +606,7 @@
a = &anims[wbs->epsd][i];
if (a->ctr >= 0)
- V_DrawPatch(a->loc.x, a->loc.y, FB, a->p[a->ctr]);
+ V_DrawPatch(a->loc.x, a->loc.y, a->p[a->ctr]);
}
}
@@ -658,13 +663,13 @@
while (digits--)
{
x -= fontwidth;
- V_DrawPatch(x, y, FB, num[ n % 10 ]);
+ V_DrawPatch(x, y, num[ n % 10 ]);
n /= 10;
}
// draw a minus sign if necessary
if (neg)
- V_DrawPatch(x-=8, y, FB, wiminus);
+ V_DrawPatch(x-=8, y, wiminus);
return x;
@@ -679,7 +684,7 @@
if (p < 0)
return;
- V_DrawPatch(x, y, FB, percent);
+ V_DrawPatch(x, y, percent);
WI_drawNum(x, y, p, -1);
}
@@ -714,7 +719,7 @@
// draw
if (div==60 || t / div)
- V_DrawPatch(x, y, FB, colon);
+ V_DrawPatch(x, y, colon);
} while (t / div);
}
@@ -721,7 +726,7 @@
else
{
// "sucks"
- V_DrawPatch(x - SHORT(sucks->width), y, FB, sucks);
+ V_DrawPatch(x - SHORT(sucks->width), y, sucks);
}
}
@@ -1009,11 +1014,10 @@
// draw stat titles (top line)
V_DrawPatch(DM_TOTALSX-SHORT(total->width)/2,
DM_MATRIXY-WI_SPACINGY+10,
- FB,
total);
- V_DrawPatch(DM_KILLERSX, DM_KILLERSY, FB, killers);
- V_DrawPatch(DM_VICTIMSX, DM_VICTIMSY, FB, victims);
+ V_DrawPatch(DM_KILLERSX, DM_KILLERSY, killers);
+ V_DrawPatch(DM_VICTIMSX, DM_VICTIMSY, victims);
// draw P?
x = DM_MATRIXX + DM_SPACINGX;
@@ -1025,12 +1029,10 @@
{
V_DrawPatch(x-SHORT(p[i]->width)/2,
DM_MATRIXY - WI_SPACINGY,
- FB,
p[i]);
V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2,
y,
- FB,
p[i]);
if (i == me)
@@ -1037,12 +1039,10 @@
{
V_DrawPatch(x-SHORT(p[i]->width)/2,
DM_MATRIXY - WI_SPACINGY,
- FB,
bstar);
V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2,
y,
- FB,
star);
}
}
@@ -1049,9 +1049,9 @@
else
{
// V_DrawPatch(x-SHORT(bp[i]->width)/2,
- // DM_MATRIXY - WI_SPACINGY, FB, bp[i]);
+ // DM_MATRIXY - WI_SPACINGY, bp[i]);
// V_DrawPatch(DM_MATRIXX-SHORT(bp[i]->width)/2,
- // y, FB, bp[i]);
+ // y, bp[i]);
}
x += DM_SPACINGX;
y += WI_SPACINGY;
@@ -1283,17 +1283,17 @@
// draw stat titles (top line)
V_DrawPatch(NG_STATSX+NG_SPACINGX-SHORT(kills->width),
- NG_STATSY, FB, kills);
+ NG_STATSY, kills);
V_DrawPatch(NG_STATSX+2*NG_SPACINGX-SHORT(items->width),
- NG_STATSY, FB, items);
+ NG_STATSY, items);
V_DrawPatch(NG_STATSX+3*NG_SPACINGX-SHORT(secret->width),
- NG_STATSY, FB, secret);
+ NG_STATSY, secret);
if (dofrags)
V_DrawPatch(NG_STATSX+4*NG_SPACINGX-SHORT(frags->width),
- NG_STATSY, FB, frags);
+ NG_STATSY, frags);
// draw stats
y = NG_STATSY + SHORT(kills->height);
@@ -1304,10 +1304,10 @@
continue;
x = NG_STATSX;
- V_DrawPatch(x-SHORT(p[i]->width), y, FB, p[i]);
+ V_DrawPatch(x-SHORT(p[i]->width), y, p[i]);
if (i == me)
- V_DrawPatch(x-SHORT(p[i]->width), y, FB, star);
+ V_DrawPatch(x-SHORT(p[i]->width), y, star);
x += NG_SPACINGX;
WI_drawPercent(x-pwidth, y+10, cnt_kills[i]); x += NG_SPACINGX;
@@ -1456,21 +1456,21 @@
WI_drawLF();
- V_DrawPatch(SP_STATSX, SP_STATSY, FB, kills);
+ V_DrawPatch(SP_STATSX, SP_STATSY, kills);
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY, cnt_kills[0]);
- V_DrawPatch(SP_STATSX, SP_STATSY+lh, FB, items);
+ V_DrawPatch(SP_STATSX, SP_STATSY+lh, items);
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+lh, cnt_items[0]);
- V_DrawPatch(SP_STATSX, SP_STATSY+2*lh, FB, sp_secret);
+ V_DrawPatch(SP_STATSX, SP_STATSY+2*lh, sp_secret);
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0]);
- V_DrawPatch(SP_TIMEX, SP_TIMEY, FB, timepatch);
+ V_DrawPatch(SP_TIMEX, SP_TIMEY, timepatch);
WI_drawTime(SCREENWIDTH/2 - SP_TIMEX, SP_TIMEY, cnt_time);
if (wbs->epsd < 3)
{
- V_DrawPatch(SCREENWIDTH/2 + SP_TIMEX, SP_TIMEY, FB, par);
+ V_DrawPatch(SCREENWIDTH/2 + SP_TIMEX, SP_TIMEY, par);
WI_drawTime(SCREENWIDTH - SP_TIMEX, SP_TIMEY, cnt_par);
}
@@ -1742,8 +1742,12 @@
sprintf(bg_lumpname, DEH_String("WIMAP%d"), wbs->epsd);
}
+ // Draw backdrop and save to a temporary buffer
+
+ V_UseBuffer(screens[1]);
bg = W_CacheLumpName(bg_lumpname, PU_CACHE);
- V_DrawPatch(0, 0, 1, bg);
+ V_DrawPatch(0, 0, bg);
+ V_RestoreBuffer();
}
static void WI_unloadCallback(char *name, patch_t **variable)
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -298,7 +298,7 @@
disk = W_CacheLumpName(disk_name, PU_STATIC);
- V_DrawPatch(0, 0, 0, disk);
+ V_DrawPatch(0, 0, disk);
disk_image_w = SHORT(disk->width);
disk_image_h = SHORT(disk->height);
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -142,15 +142,16 @@
//
// V_MarkRect
//
-void
-V_MarkRect
-( int x,
- int y,
- int width,
- int height )
+void V_MarkRect(int x, int y, int width, int height)
{
- M_AddToBox (dirtybox, x, y);
- M_AddToBox (dirtybox, x + width-1, y + height-1);
+ // If we are temporarily using an alternate screen, do not
+ // affect the update box.
+
+ if (dest_screen == I_VideoBuffer)
+ {
+ M_AddToBox (dirtybox, x, y);
+ M_AddToBox (dirtybox, x + width-1, y + height-1);
+ }
}
@@ -181,7 +182,7 @@
V_MarkRect(destx, desty, width, height);
src = source + SCREENWIDTH * srcy + srcx;
- dest = I_VideoBuffer + SCREENWIDTH * desty + destx;
+ dest = dest_screen + SCREENWIDTH * desty + destx;
for ( ; height>0 ; height--)
{
@@ -196,139 +197,125 @@
// V_DrawPatch
// Masks a column based masked pic to the screen.
//
-void
-V_DrawPatch
-( int x,
- int y,
- int scrn,
- patch_t* patch )
+
+void V_DrawPatch(int x, int y, patch_t *patch)
{
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
- int count;
- int col;
- column_t* column;
- byte* desttop;
- byte* dest;
- byte* source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
-#ifdef RANGECHECK
- if (x<0
- ||x+SHORT(patch->width) >SCREENWIDTH
- || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT
- || (unsigned)scrn>4)
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+#ifdef RANGECHECK
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
{
I_Error("Bad V_DrawPatch");
}
-#endif
-
- if (!scrn)
- V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
+#endif
- col = 0;
- desttop = screens[scrn]+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
+ V_MarkRect(x, y, SHORT(patch->width), SHORT(patch->height));
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+
for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
- // step through the posts in a column
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length
- + 4 );
- }
- }
-}
-
+ {
+ column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
+
+ // step through the posts in a column
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *)column + 3;
+ dest = desttop + column->topdelta*SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *)((byte *)column + column->length + 4);
+ }
+ }
+}
+
//
-// V_DrawPatchFlipped
+// V_DrawPatchFlipped
// Masks a column based masked pic to the screen.
// Flips horizontally, e.g. to mirror face.
//
-void
-V_DrawPatchFlipped
-( int x,
- int y,
- int scrn,
- patch_t* patch )
-{
- int count;
- int col;
- column_t* column;
- byte* desttop;
- byte* dest;
- byte* source;
- int w;
-
+void V_DrawPatchFlipped(int x, int y, patch_t *patch)
+{
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
+
y -= SHORT(patch->topoffset);
x -= SHORT(patch->leftoffset);
+
#ifdef RANGECHECK
- if (x<0
- ||x+SHORT(patch->width) >SCREENWIDTH
- || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT
- || (unsigned)scrn>4)
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
{
I_Error("Bad V_DrawPatchFlipped");
}
-#endif
-
- if (!scrn)
- V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
+#endif
- col = 0;
- desttop = screens[scrn]+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
+ V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
- for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[w-1-col]));
-
- // step through the posts in a column
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length
- + 4 );
- }
- }
-}
-
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+ w = SHORT(patch->width);
+ for ( ; col<w ; x++, col++, desttop++)
+ {
+ column = (column_t *)((byte *)patch + LONG(patch->columnofs[w-1-col]));
+
+ // step through the posts in a column
+ while (column->topdelta != 0xff )
+ {
+ source = (byte *)column + 3;
+ dest = desttop + column->topdelta*SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *)((byte *)column + column->length + 4);
+ }
+ }
+}
+
+
+
//
// V_DrawPatchDirect
// Draws directly to the screen on the pc.
//
-void V_DrawPatchDirect(int x, int y, int scrn, patch_t *patch)
+void V_DrawPatchDirect(int x, int y, patch_t *patch)
{
- V_DrawPatch (x,y,scrn, patch);
+ V_DrawPatch(x, y, patch);
}
--- a/src/v_video.h
+++ b/src/v_video.h
@@ -60,20 +60,10 @@
int width, int height,
int destx, int desty);
-void
-V_DrawPatch
-( int x,
- int y,
- int scrn,
- patch_t* patch);
+void V_DrawPatch(int x, int y, patch_t *patch);
+void V_DrawPatchFlipped(int x, int y, patch_t *patch);
-void
-V_DrawPatchDirect
-( int x,
- int y,
- int scrn,
- patch_t* patch );
-
+void V_DrawPatchDirect(int x, int y, patch_t *patch);
// Draw a linear block of pixels into the view buffer.