ref: e7b1f3015bdae2519a5f040b52a37feaa9502e3e
parent: f6deaba729b678fa92d3edddf1b1b1ea944f78fc
author: Jonathan Dowland <[email protected]>
date: Thu Jun 25 14:58:57 EDT 2015
rework AllocateSound to return allocated_sound_t Necessary so I can use AllocateSound as part of a new routine that will clone an existing allocated_sound_t.
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -196,7 +196,7 @@
// Allocate a block for a new sound effect.
-static Mix_Chunk *AllocateSound(sfxinfo_t *sfxinfo, size_t len)
+static allocated_sound_t *AllocateSound(sfxinfo_t *sfxinfo, size_t len)
{
allocated_sound_t *snd;
@@ -237,7 +237,7 @@
AllocatedSoundLink(snd);
- return &snd->chunk;
+ return snd;
}
// Lock a sound, to indicate that it may not be freed.
@@ -353,6 +353,7 @@
// uint32_t alen;
int retn;
int16_t *expanded;
+ allocated_sound_t *snd;
Mix_Chunk *chunk;
src_data.input_frames = length;
@@ -384,13 +385,14 @@
// alen = src_data.output_frames_gen * 4;
- chunk = AllocateSound(sfxinfo, src_data.output_frames_gen * 4);
+ snd = AllocateSound(sfxinfo, src_data.output_frames_gen * 4);
- if (chunk == NULL)
+ if (snd == NULL)
{
return false;
}
+ chunk = &snd->chunk;
expanded = (int16_t *) chunk->abuf;
// Convert the result back into 16-bit integers.
@@ -543,6 +545,7 @@
int length)
{
SDL_AudioCVT convertor;
+ allocated_sound_t *snd;
Mix_Chunk *chunk;
uint32_t expanded_length;
@@ -556,12 +559,14 @@
// Allocate a chunk in which to expand the sound
- chunk = AllocateSound(sfxinfo, expanded_length);
+ snd = AllocateSound(sfxinfo, expanded_length);
- if (chunk == NULL)
+ if (snd == NULL)
{
return false;
}
+
+ chunk = &snd->chunk;
// If we can, use the standard / optimized SDL conversion routines.