ref: f4303dd6686f249e67002bfb561a3145b827e39c
parent: 307a78f61e4ba9d94e20b441f92cf30f21e70392
author: Simon Howard <[email protected]>
date: Wed May 27 19:19:08 EDT 2015
NEWS: Add draft notes for 2.2.0 release.
--- a/NEWS
+++ b/NEWS
@@ -1,4 +1,111 @@
+2.2.0 (2015-05-??):
+
+ * The Hexen four level demo IWAD is now supported. Thanks to
+ Fabian Greffrath for his careful investigation and emulation of
+ the demo game's behavior in developing this.
+ * OPL music playback has been changed to match the behavior of
+ Vanilla Doom's DMX library much more closely (thanks khokh2001).
+ * New gamepad configurations:
+ - PS4 DualShock 4 (thanks Matt '3nT' Davis).
+ - Xbox One controller on Linux (thanks chungy).
+ - "Super Joy Box 7" USB/PC gameport adapter.
+ * The Doom reload hack has been added back. See the wiki for more
+ context on this: http://doomwiki.org/wiki/Reload_hack
+ * The IWAD file from Strife: Veteran Edition is now detected
+ automatically (thanks chungy).
+ * It's now possible to build outside of the source directory
+ (thanks Dave Murphy).
+ * MSVC project files were brought up to date (thanks dbrackett16).
+ * M_StringDuplicate() has been added as a safer replacement for
+ strdup() (thanks Quasar). M_StringCopy() now handles short
+ buffers more gracefully.
+ * The netgame discrepancy window is now dismissed by pressing
+ enter to proceed, not escape (thanks Alexandre-Xavier).
+ * A couple of source files that were in the previous release and
+ were GPL3 have been replaced by GPL2 equivalents. Previous
+ releases that included these files should be retroactively
+ considered GPL3.
+
+ Bug fixes:
+ * Lots of endianness fixes were integrated that were found by
+ Ronald Lasmanowicz during development of his Wii port of
+ Chocolate Doom, including a fix for a bug that could cause
+ monsters to become partially invisible.
+ * DeHackEd files without a newline character at the EOF are now
+ correctly parsed (thanks Fabian).
+ * An infinite loop that could occur in the weapon cycling code
+ was fixed (thanks raithe, Fabian).
+ * Mouse input triggered by cursor warp was fixed (thanks Super6-4).
+ * Loop tags in substitute music files are ignored if both of the
+ loop tags are equal to zero. This makes us consistent with
+ other source ports that support the tags.
+ * It's now possible to more conveniently play back demo .lmp
+ files with names that end in the all-caps '.LMP' (thanks Ioan
+ Chera).
+ * Some code that accessed memory after freeing it was fixed. Two
+ new parameters, -zonezero and -zonescan, were added to try to
+ help detect these cases.
+ * Mistaken assumptions about representations of booleans that
+ affected some ARM systems were fixed (thanks floppes).
+ * memcpy() uses on overlapping memory were changed to use
+ memmove(), fixing abort traps on OpenBSD (thanks ryan-sg).
+ * Hyphens in manpages were fixed (thanks chungy, Fabian).
+ * Lots of compiler build warnings were fixed (thanks Fabian).
+
+ Setup tool:
+ * The setup tool now has help buttons for its various different
+ screens, which link to articles on the wiki that give more
+ information (thanks to chungy for helping to put the wiki pages
+ together).
+ * A fix was applied for a buffer overrun that could occur if the
+ user had lots of IWAD files installed (thanks Fabian).
+ * A crash related to username lookup was fixed.
+ * It's now possible to connect via the setup tool to multiplayer
+ servers that are not listening on the default port (thanks
+ Alexandre-Xavier).
+
+ Doom:
+ * Sky transitions when emulating the id anthology version of the
+ Final Doom executable were fixed (thanks Fabian, chungy).
+ * Structure fields in the stair-building functions were fixed to
+ be deterministic, fixing a desync in mm09-512.lmp (thanks
+ Fabian).
+
+ Hexen:
+ * A bug with texture names that had long names was fixed (thanks
+ ETTiNGRiNDER).
+ * Minotaur spawn time is now stored in little endian format,
+ fixing a bug that affected compatibility with Vanilla savegames
+ on big endian systems.
+ * Code that starts ACS scripts is no longer compiler-dependent.
+
+ Strife (all these are thanks to Quasar):
+ * Sound priority was changed to match Vanilla, fixing a bug
+ that caused the Stalker enemies to make a constant ticking
+ sound (thanks GeoffLedak).
+ * Minor fixes to game behavior to match Vanilla, discovered
+ during development of Strife: Veteran edition.
+ * Inventory items beyond the 8-bit range are now allowed in
+ netgames.
+ * Automap behavior better matches Vanilla now.
+ * Multiplayer name changes were fixed.
+ * Sound origin behavior for switches was fixed.
+ * Teleport beacon behavior was fixed.
+ * Default Strife skill level and screen size were changed to
+ match Vanilla.
+ * Bug was fixed where Rowan would not always take Beldin's ring.
+ * Totally-invisible objects are now displayed correctly, and a
+ Vanilla glitch with Shadow Acolytes is correctly emulated.
+ * The level name for MAP29 (Entity's Lair) was fixed (thanks
+ chungy).
+
+ libtextscreen:
+ * The main loop now exits immediately once all windows are closed
+ (thanks Alexander-Xavier).
+ * The large font is no longer selected based entirely on screen
+ size.
+
2.1.0 (2014-10-22):
Chocolate Doom now supports high-quality substitute music packs