shithub: duke3d

Download patch

ref: 0f9d7a11b32491689fc08c7507ece1d4a68af903
parent: 94a77ee166df501a80ee355118407a20016b8e93
author: Jacob Moody <[email protected]>
date: Sun Feb 12 01:32:47 EST 2023

sound fixes for npe sdl_mixer refactor

--- a/Game/src/audiolib/_multivc.h
+++ b/Game/src/audiolib/_multivc.h
@@ -90,7 +90,9 @@
    KeepPlaying
    } playbackstatus;
 
+#pragma pack on
 
+
 typedef struct VoiceNode
    {
    struct VoiceNode *next;
@@ -201,6 +203,8 @@
 
 typedef MONO8  VOLUME8[ 256 ];
 typedef MONO16 VOLUME16[ 256 ];
+
+#pragma pack off
 
 // typedef uint8_t HARSH_CLIP_TABLE_8[ MV_NumVoices * 256 ];
 
--- a/Game/src/audiolib/dsl.c
+++ b/Game/src/audiolib/dsl.c
@@ -168,7 +168,7 @@
 
 	if (chunksize % blah) chunksize += blah - (chunksize % blah);
 
-	if (Mix_OpenAudio(SampleRate, format, channels, chunksize) < 0) {
+	if (Mix_OpenAudio(SampleRate, format, channels, _BufferSize) < 0) {
         printf("Mix_OpenAudio: failed to open audio: %s\n", Mix_GetError());
 		DSL_SetErrorCode(DSL_MixerInitFailure);
 		
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -8085,6 +8085,8 @@
 	uint8_t  kbdKey;
 	uint8_t  *exe;
 
+	Mix_Init(1);
+
 
 	//printf(	"This is a debug version 19.7.1 only Based on 19.7\n"
 	//		"Fully compliant with v19.7. Added the following:\n\n"