ref: 15af229ba22a403f2c1c4253b9c770bb8cb9dbf4
parent: 3542f5b20dd7342b642f8434ec3c5799df21e8bb
author: Tanguy Fautre <[email protected]>
date: Tue Feb 18 15:19:57 EST 2020
64-bit: Fix player_struct not being the same size in 32 and 64-bit.
--- a/Engine/src/filesystem.c
+++ b/Engine/src/filesystem.c
@@ -603,6 +603,9 @@
k += dasizeof;
ptr += dasizeof;
}
+
+ assert(k == kgoal);
+
lzwbuflock[0] = lzwbuflock[1] = lzwbuflock[2] = lzwbuflock[3] = lzwbuflock[4] = 1;
}
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -360,6 +360,7 @@
extern short cyclers[MAXCYCLERS][6],numcyclers;
extern char myname[2048];
+#pragma pack(push, 4)
struct user_defs
{
uint8_t god,warp_on,cashman,eog,showallmap;
@@ -378,19 +379,19 @@
int32_t camera_time,folfvel,folavel,folx,foly,fola;
int32_t reccnt;
- int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
- int32 coords,tickrate,m_coop,coop,screen_size,extended_screen_size,lockout,crosshair,showweapons;
- int32 mywchoice[MAX_WEAPONS],wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
+ int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
+ int32_t coords,tickrate,m_coop,coop,screen_size,extended_screen_size,lockout,crosshair,showweapons;
+ int32_t mywchoice[MAX_WEAPONS],wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
- int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
- int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
+ int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
+ int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
// FIX_00082: /q option taken off when playing a demo (multimode_bot)
- int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode,multimode_bot;
- int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip;
+ int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode,multimode_bot;
+ int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
- int32 showcinematics, hideweapon;
- int32 auto_aim, gitdat_mdk; //AutoAim toggle variable.
- int32 weaponautoswitch;
+ int32_t showcinematics, hideweapon;
+ int32_t auto_aim, gitdat_mdk; //AutoAim toggle variable.
+ int32_t weaponautoswitch;
// FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only)
uint8_t playing_demo_rev;
@@ -405,6 +406,7 @@
uint32_t exeCRC[MAXPLAYERS];
uint32_t conCRC[MAXPLAYERS];
};
+#pragma pack(pop)
struct player_orig
{
@@ -430,6 +432,7 @@
extern int32_t fricxv,fricyv;
+#pragma pack(push, 4)
struct player_struct
{
int32_t zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
@@ -440,7 +443,7 @@
int32_t bobcounter,weapon_sway;
int32_t pals_time,randomflamex,crack_time;
- int32 aim_mode;
+ int32_t aim_mode;
short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon;
short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself;
@@ -474,8 +477,15 @@
uint8_t scuba_on,footprintpal,heat_on;
uint8_t holster_weapon,falling_counter;
- uint8_t gotweapon[MAX_WEAPONS],refresh_inventory,*palette;
+ uint8_t gotweapon[MAX_WEAPONS],refresh_inventory;
+ // tanguyf: fix the palette pointer size being 32/64-bit dependent. For some reason this is serialised into savegames.
+ union
+ {
+ uint8_t* palette;
+ uint64_t _palette_padding;
+ };
+
uint8_t toggle_key_flag,knuckle_incs; // ,select_dir;
uint8_t walking_snd_toggle, palookup, hard_landing;
uint8_t max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3];
@@ -484,15 +494,16 @@
// local but synch variables (ud is local but not synch):
// FIX_00023: Moved Addfaz's autoaim handler to synch variables (to avoid out of synch)
- int32 auto_aim; //AutoAim toggle variable.
+ int32_t auto_aim; //AutoAim toggle variable.
// FIX_00012: added "weapon autoswitch" toggle allowing to turn the autoswitch off
// when picking up new weapons. The weapon sound on pickup will remain on, to not
// affect the opponent's gameplay (so he can still hear you picking up new weapons)
- int32 weaponautoswitch;
+ int32_t weaponautoswitch;
- uint8_t fakeplayer;
+ uint8_t fakeplayer;
};
+#pragma pack(pop)
extern uint8_t tempbuf[2048];
extern uint8_t packbuf[576];
@@ -542,6 +553,7 @@
extern uint8_t inspace(short sectnum);
+#pragma pack(push, 4)
struct weaponhit
{
uint8_t cgg;
@@ -551,6 +563,7 @@
int32_t floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
int32_t temp_data[6];
};
+#pragma pack(pop)
extern struct weaponhit hittype[MAXSPRITES];
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -229,6 +229,8 @@
assert(MAXTILES > MAXANIMATES);
+ int off = offsetof(struct player_struct, fakeplayer);
+
if (spot < 0)
{
multiflag = 1;