shithub: duke3d

Download patch

ref: 2ded3bfe643defc850c7ff01e4e5dd083af685da
parent: dd8db653e08cc3029a84dbfd36b2c927a8d3e8fc
author: J.M.B.C <[email protected]>
date: Sun Jan 31 10:51:19 EST 2016

Update README.md to a more real state

I think looks nicer, and ordered, with more info links and authoring recognition :)

[Review of the Duke 3D source code](http://fabiensanglard.net/duke3d/) has some valuable information as to legal:

[...]
Unfortunately both part of the game were not open sourced simultaneously:
* The Engine module source code was released by Ken Silverman on June 20, 2000 .
* The Game module source code was released by 3D Realms on April 1, 2003.
As a result the full source code was available 7 years after the game was released.
[...]

the review perhaps owns more recognition as to explain what it does provide.

Editing open to corrections and additions. :)

--------------------------------------------------------
I got said the project compiles for ARM.

--- a/README.md
+++ b/README.md
@@ -13,33 +13,29 @@
 Requirements
 ============
 
-[SDL](http://libsdl.org) and SDL_mixer to compile and run the code.
+[SDL](http://libsdl.org) and [SDL_mixer](http://www.libsdl.org/projects/SDL_mixer) to compile and run the code.
 
-An original copy of Duke Nukem 3D (specifically the DUKE3D.GRP file from the original CD).
+An original copy of [Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/) (specifically the DUKE3D.GRP file from the original CD in binary working directory (and with rw permissions?)).
 
-
 Build
 =====
 
-Linux: Use 'make' (.grp in binary working directory and with rw permissions)
-Windows: Use Visual Studio 2005 or Visual Studio 2012  
-OS X: Use Xcode 4.0  
+Linux: Use [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation)
+Windows: Use Visual Studio 2005 or Visual Studio 2012 or [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation)
+OS X: Use Xcode 4.0
 
 
 Contributors
 ============
 
-**Project Initiator:** Fabien Sanglard 
-**Linux Tweaks:** Juan Manuel Borges Caño 
+**Project Initiator:** (Fabien Sanglard)[https://github.com/fabiensanglard]
+**Linux Integration:** (Juan Manuel Borges Caño)[https://github.com/juanmabc]
+**Autoconf/Automake Build System:** [darealshinji](https://github.com/darealshinji)
 
+
 More Information
 ================
 
-[Linux Integration](http://juanmabcblog.blogspot.com/2013/07/chocolate-duke3d.html)
 [Review of the Duke 3D source code](http://fabiensanglard.net/duke3d/)
-
-chocolate-duke3d (Chocolate Duke Nukem 3D) Linux integration licensed GPLv3 by Juan Manuel Borges Caño
-* blog < http://juanmabcblog.blogspot.com >
-* mail < mailto:[email protected] >
-
-Copyright (C) 2013 - 2014 Juan Manuel Borges Caño :-) Thanks through email (suggested subject chocolate-duke3d) or/and Payments through blog with BitCoin, Flattr, Western Union and PayPal Welcome :-)
+[Simple DirectMedia Layer](https://wiki.libsdl.org/FrontPage), [SDL_Mixer](http://www.libsdl.org/projects/SDL_mixer/)
+[Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/)