ref: 547732d759e9a1f555dc9163c246f1903b58af0d
parent: 5260668388110f1de7c36c41eacc0fb99d477e58
author: Tanguy Fautre <[email protected]>
date: Fri Feb 21 19:18:20 EST 2020
Fixed a couple of warnings and made a couple of draw methods easier to understand.
--- a/Engine/src/draw.c
+++ b/Engine/src/draw.c
@@ -399,40 +399,32 @@
}
//FCS This is used to fill the inside of a wall (so it draws VERTICAL column, always).
-void vlineasm4(int32_t columnIndex, intptr_t framebuffer)
+void vlineasm4(int32_t columnIndex, uint8_t* framebuffer)
{
-
if (!RENDER_DRAW_WALL_INSIDE)
- return ;
+ return;
- {
- int i;
- uint32_t temp;
-
- uintptr_t index = (framebuffer + ylookup[columnIndex]);
- uint8_t *dest= (uint8_t *)(-ylookup[columnIndex]);
-// uint8_t *dest= (uint8_t *)framebuffer;
-// uint32_t index = 0;
-// uint32_t length = ylookup[columnIndex];
+ int i;
+ uint32_t temp;
+ uint32_t index = 0;
+ uint32_t length = ylookup[columnIndex];
- do {
- for (i = 0; i < 4; i++)
- {
-
- temp = ((uint32_t)vplce[i]) >> mach3_al;
- temp = (((uint8_t *)(bufplce[i]))[temp]);
+ do {
+ for (i = 0; i < 4; i++)
+ {
+ temp = ((uint32_t)vplce[i]) >> mach3_al;
+ temp = (((uint8_t*)(bufplce[i]))[temp]);
#if RENDER_LIMIT_PIXELS
- if (pixelsAllowed-- > 0)
+ if (pixelsAllowed-- > 0)
#endif
- dest[index+i] = palookupoffse [i] [temp];
-
- vplce[i] += vince[i];
- }
- dest += bytesperline;
- } while (((uint32_t)dest - bytesperline) < ((uint32_t)dest));
- }
-}
+ framebuffer[index + i] = palookupoffse[i][temp];
+
+ vplce[i] += vince[i];
+ }
+ index += bytesperline;
+ } while (index < length);
+}
void setupmvlineasm(int32_t i1)
@@ -439,16 +431,18 @@
{
//Only keep 5 first bits
machmv = (i1&0x1f);
-}
+}
-
-void mvlineasm4(int32_t column, intptr_t framebufferOffset)
+void mvlineasm4(int32_t columnIndex, uint8_t* framebuffer)
{
int i;
uint32_t temp;
- uintptr_t index = (framebufferOffset + ylookup[column]);
- uint8_t *dest = (uint8_t *)(-ylookup[column]);
+ //uintptr_t index = (framebufferOffset + ylookup[column]);
+ //uint8_t *dest = (uint8_t *)(-ylookup[columnIndex]);
+ uint32_t index = 0;
+ uint32_t length = ylookup[columnIndex];
+
do {
#if RENDER_LIMIT_PIXELS
@@ -466,42 +460,15 @@
#if RENDER_LIMIT_PIXELS
if (pixelsAllowed-- > 0)
#endif
- dest[index+i] = palookupoffse[i][temp];
+ framebuffer[index+i] = palookupoffse[i][temp];
}
vplce[i] += vince[i];
}
- dest += bytesperline;
+ index += bytesperline;
- } while (((uint32_t)dest - bytesperline) < ((uint32_t)dest));
+ } while (index < length);
}
/* END --------------- WALLS RENDERING METHOD (USED TO BE HIGHLY OPTIMIZED ASSEMBLY) ----------------------------*/
-
-
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-
/* --------------- SPRITE RENDERING METHOD (USED TO BE HIGHLY OPTIMIZED ASSEMBLY) ----------------------------*/
--- a/Engine/src/draw.h
+++ b/Engine/src/draw.h
@@ -45,9 +45,9 @@
void tvlineasm2(uint32_t,uint32_t,uintptr_t,uintptr_t,uint32_t,uintptr_t);
int32_t mvlineasm1(int32_t,uint8_t*,int32_t,int32_t,uint8_t* texture,uint8_t* dest);
void setupvlineasm(int32_t);
-void vlineasm4(int32_t,intptr_t);
+void vlineasm4(int32_t,uint8_t*);
void setupmvlineasm(int32_t);
-void mvlineasm4(int32_t,intptr_t);
+void mvlineasm4(int32_t,uint8_t*);
void setupspritevline(int32_t,int32_t,int32_t,int32_t,int32_t,int32_t);
void spritevline(int32_t,uint32_t,int32_t,uint32_t,uint8_t*,uint8_t*);
void msetupspritevline(int32_t,int32_t,int32_t,int32_t,int32_t,int32_t);
--- a/README.md
+++ b/README.md
@@ -38,7 +38,7 @@
**Windows (Visual Studio 2019 x64 solution)** [![Windows CI Status](https://github.com/GPSnoopy/BelgianChocolateDuke3D/workflows/Windows%20CI/badge.svg)](https://github.com/GPSnoopy/BelgianChocolateDuke3D/actions?query=workflow%3A%22Windows+CI%22)
```
> vcpkg_windows.bat
-> build_windows.bat
+> build_windows_x64.bat
```
**Linux (GCC Makefile)** [![Linux CI Status](https://github.com/GPSnoopy/BelgianChocolateDuke3D/workflows/Linux%20CI/badge.svg)](https://github.com/GPSnoopy/BelgianChocolateDuke3D/actions?query=workflow%3A%22Linux+CI%22)
--- a/build_windows.bat
+++ /dev/null
@@ -1,2 +1,0 @@
-build_windows_x86.bat || goto :error
-build_windows_x64.bat || goto :error
\ No newline at end of file