shithub: duke3d

Download patch

ref: 5779ad7a5dd18be86b6e02df3eae51942c95cef4
parent: f19a3b937cf86daed8a2a67b63b9914cf3b497db
author: Jacob Moody <[email protected]>
date: Sun Feb 5 20:29:46 EST 2023

more port work

--- a/Game/src/global.h
+++ b/Game/src/global.h
@@ -44,6 +44,10 @@
 #endif
 #endif
 
+#ifdef __plan9__
+#define BYTE_ORDER LITTLE_ENDIAN
+#endif
+
 #ifndef BYTE_ORDER
 #error Please define your platform.
 #endif
--- a/Game/src/joystick.h
+++ b/Game/src/joystick.h
@@ -16,4 +16,4 @@
 };
 
 #endif
-#endif /* __joystick_h */
\ No newline at end of file
+#endif /* __joystick_h */
--- /dev/null
+++ b/Game/src/kbd.h
@@ -1,0 +1,224 @@
+//-------------------------------------------------------------------------
+/*
+Copyright (C) 1996, 2003 - 3D Realms Entertainment
+
+This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
+
+Duke Nukem 3D is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+aint32_t with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+Original Source: 1996 - Todd Replogle
+Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
+*/
+//-------------------------------------------------------------------------
+
+#ifndef _keyboard_public
+#define _keyboard_public
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+=============================================================================
+
+                                    DEFINES
+
+=============================================================================
+*/
+
+typedef uint8_t kb_scancode;
+
+#define  sc_None         0
+#define  sc_Bad          0xff
+#define  sc_Comma        0x33
+#define  sc_Period       0x34
+#define  sc_Return       0x1c
+#define  sc_Enter        sc_Return
+#define  sc_Escape       0x01
+#define  sc_Space        0x39
+#define  sc_BackSpace    0x0e
+#define  sc_Tab          0x0f
+#define  sc_LeftAlt      0x38
+#define  sc_LeftControl  0x1d
+#define  sc_CapsLock     0x3a
+#define  sc_LeftShift    0x2a
+#define  sc_RightShift   0x36
+#define  sc_F1           0x3b
+#define  sc_F2           0x3c
+#define  sc_F3           0x3d
+#define  sc_F4           0x3e
+#define  sc_F5           0x3f
+#define  sc_F6           0x40
+#define  sc_F7           0x41
+#define  sc_F8           0x42
+#define  sc_F9           0x43
+#define  sc_F10          0x44
+#define  sc_F11          0x57
+#define  sc_F12          0x58
+#define  sc_Kpad_Star    0x37
+#define  sc_Pause        0x59
+#define  sc_ScrollLock   0x46
+#define  sc_NumLock      0x45
+#define  sc_Slash        0x35
+#define  sc_SemiColon    0x27
+#define  sc_Quote        0x28
+#define  sc_Tilde        0x29
+#define  sc_BackSlash    0x2b
+
+#define  sc_OpenBracket  0x1a
+#define  sc_CloseBracket 0x1b
+
+#define  sc_1            0x02
+#define  sc_2            0x03
+#define  sc_3            0x04
+#define  sc_4            0x05
+#define  sc_5            0x06
+#define  sc_6            0x07
+#define  sc_7            0x08
+#define  sc_8            0x09
+#define  sc_9            0x0a
+#define  sc_0            0x0b
+#define  sc_Minus        0x0c
+#define  sc_Equals       0x0d
+#define  sc_Plus         0x0d
+
+#define  sc_kpad_1       0x4f
+#define  sc_kpad_2       0x50
+#define  sc_kpad_3       0x51
+#define  sc_kpad_4       0x4b
+#define  sc_kpad_5       0x4c
+#define  sc_kpad_6       0x4d
+#define  sc_kpad_7       0x47
+#define  sc_kpad_8       0x48
+#define  sc_kpad_9       0x49
+#define  sc_kpad_0       0x52
+#define  sc_kpad_Minus   0x4a
+#define  sc_kpad_Plus    0x4e
+#define  sc_kpad_Period  0x53
+
+#define  sc_A            0x1e
+#define  sc_B            0x30
+#define  sc_C            0x2e
+#define  sc_D            0x20
+#define  sc_E            0x12
+#define  sc_F            0x21
+#define  sc_G            0x22
+#define  sc_H            0x23
+#define  sc_I            0x17
+#define  sc_J            0x24
+#define  sc_K            0x25
+#define  sc_L            0x26
+#define  sc_M            0x32
+#define  sc_N            0x31
+#define  sc_O            0x18
+#define  sc_P            0x19
+#define  sc_Q            0x10
+#define  sc_R            0x13
+#define  sc_S            0x1f
+#define  sc_T            0x14
+#define  sc_U            0x16
+#define  sc_V            0x2f
+#define  sc_W            0x11
+#define  sc_X            0x2d
+#define  sc_Y            0x15
+#define  sc_Z            0x2c
+
+// Extended scan codes
+
+#define  sc_UpArrow      0x5a
+#define  sc_DownArrow    0x6a
+#define  sc_LeftArrow    0x6b
+#define  sc_RightArrow   0x6c
+#define  sc_Insert       0x5e
+#define  sc_Delete       0x5f
+#define  sc_Home         0x61
+#define  sc_End          0x62
+#define  sc_PgUp         0x63
+#define  sc_PgDn         0x64
+#define  sc_RightAlt     0x65
+#define  sc_RightControl 0x66
+#define  sc_kpad_Slash   0x67
+#define  sc_kpad_Enter   0x68
+#define  sc_PrintScreen  0x69
+#define  sc_LastScanCode 0x6e
+
+// Ascii scan codes
+
+#define  asc_Enter       13
+#define  asc_Escape      27
+#define  asc_BackSpace   8
+#define  asc_Tab         9
+#define  asc_Space       32
+
+#define MAXKEYBOARDSCAN  128
+
+
+/*
+=============================================================================
+
+                               GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+extern uint8_t  KB_KeyDown[ MAXKEYBOARDSCAN ];   // Keyboard state array
+extern kb_scancode KB_LastScan;
+
+
+/*
+=============================================================================
+
+                                    MACROS
+
+=============================================================================
+*/
+
+#define KB_GetLastScanCode()    ( KB_LastScan )
+
+#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
+
+#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
+
+#define KB_KeyPressed( scan )  ( KB_KeyDown[ ( scan ) ] != 0 )
+
+#define KB_ClearKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = false; }
+
+#define KB_SetKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = true; }
+/*
+=============================================================================
+
+                              FUNCTION PROTOTYPES
+
+=============================================================================
+*/
+
+void KB_KeyEvent( int scancode, int keypressed );  // Interprets scancodes
+int KB_KeyWaiting( void );         // Checks if a character is waiting in the keyboard queue
+uint8_t     KB_Getch( void );              // Gets the next keypress
+void    KB_Addch( uint8_t  ch );           // Adds key to end of queue
+void    KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
+void    KB_ClearKeysDown( void );      // Clears all keys down flags.
+char  *  KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
+kb_scancode KB_StringToScanCode( char  * string );  // convert a string into a scancode
+void    KB_TurnKeypadOn( void );       // turn the keypad on
+void    KB_TurnKeypadOff( void );      // turn the keypad off
+int KB_KeypadActive( void );       // check whether keypad is active
+void    KB_Startup( void );
+void    KB_Shutdown( void );
+
+#ifdef __cplusplus
+};
+#endif
+#endif
--- a/Game/src/keyboard.c
+++ b/Game/src/keyboard.c
@@ -30,7 +30,7 @@
 #include "duke3d.h"
 #include "control.h"
 #include "display.h"
-#include "keyboard.h"
+#include "kbd.h"
 
 /*
 =============================================================================
--- a/Game/src/keyboard.h
+++ /dev/null
@@ -1,224 +1,0 @@
-//-------------------------------------------------------------------------
-/*
-Copyright (C) 1996, 2003 - 3D Realms Entertainment
-
-This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
-
-Duke Nukem 3D is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-aint32_t with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-Original Source: 1996 - Todd Replogle
-Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
-*/
-//-------------------------------------------------------------------------
-
-#ifndef _keyboard_public
-#define _keyboard_public
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-=============================================================================
-
-                                    DEFINES
-
-=============================================================================
-*/
-
-typedef uint8_t kb_scancode;
-
-#define  sc_None         0
-#define  sc_Bad          0xff
-#define  sc_Comma        0x33
-#define  sc_Period       0x34
-#define  sc_Return       0x1c
-#define  sc_Enter        sc_Return
-#define  sc_Escape       0x01
-#define  sc_Space        0x39
-#define  sc_BackSpace    0x0e
-#define  sc_Tab          0x0f
-#define  sc_LeftAlt      0x38
-#define  sc_LeftControl  0x1d
-#define  sc_CapsLock     0x3a
-#define  sc_LeftShift    0x2a
-#define  sc_RightShift   0x36
-#define  sc_F1           0x3b
-#define  sc_F2           0x3c
-#define  sc_F3           0x3d
-#define  sc_F4           0x3e
-#define  sc_F5           0x3f
-#define  sc_F6           0x40
-#define  sc_F7           0x41
-#define  sc_F8           0x42
-#define  sc_F9           0x43
-#define  sc_F10          0x44
-#define  sc_F11          0x57
-#define  sc_F12          0x58
-#define  sc_Kpad_Star    0x37
-#define  sc_Pause        0x59
-#define  sc_ScrollLock   0x46
-#define  sc_NumLock      0x45
-#define  sc_Slash        0x35
-#define  sc_SemiColon    0x27
-#define  sc_Quote        0x28
-#define  sc_Tilde        0x29
-#define  sc_BackSlash    0x2b
-
-#define  sc_OpenBracket  0x1a
-#define  sc_CloseBracket 0x1b
-
-#define  sc_1            0x02
-#define  sc_2            0x03
-#define  sc_3            0x04
-#define  sc_4            0x05
-#define  sc_5            0x06
-#define  sc_6            0x07
-#define  sc_7            0x08
-#define  sc_8            0x09
-#define  sc_9            0x0a
-#define  sc_0            0x0b
-#define  sc_Minus        0x0c
-#define  sc_Equals       0x0d
-#define  sc_Plus         0x0d
-
-#define  sc_kpad_1       0x4f
-#define  sc_kpad_2       0x50
-#define  sc_kpad_3       0x51
-#define  sc_kpad_4       0x4b
-#define  sc_kpad_5       0x4c
-#define  sc_kpad_6       0x4d
-#define  sc_kpad_7       0x47
-#define  sc_kpad_8       0x48
-#define  sc_kpad_9       0x49
-#define  sc_kpad_0       0x52
-#define  sc_kpad_Minus   0x4a
-#define  sc_kpad_Plus    0x4e
-#define  sc_kpad_Period  0x53
-
-#define  sc_A            0x1e
-#define  sc_B            0x30
-#define  sc_C            0x2e
-#define  sc_D            0x20
-#define  sc_E            0x12
-#define  sc_F            0x21
-#define  sc_G            0x22
-#define  sc_H            0x23
-#define  sc_I            0x17
-#define  sc_J            0x24
-#define  sc_K            0x25
-#define  sc_L            0x26
-#define  sc_M            0x32
-#define  sc_N            0x31
-#define  sc_O            0x18
-#define  sc_P            0x19
-#define  sc_Q            0x10
-#define  sc_R            0x13
-#define  sc_S            0x1f
-#define  sc_T            0x14
-#define  sc_U            0x16
-#define  sc_V            0x2f
-#define  sc_W            0x11
-#define  sc_X            0x2d
-#define  sc_Y            0x15
-#define  sc_Z            0x2c
-
-// Extended scan codes
-
-#define  sc_UpArrow      0x5a
-#define  sc_DownArrow    0x6a
-#define  sc_LeftArrow    0x6b
-#define  sc_RightArrow   0x6c
-#define  sc_Insert       0x5e
-#define  sc_Delete       0x5f
-#define  sc_Home         0x61
-#define  sc_End          0x62
-#define  sc_PgUp         0x63
-#define  sc_PgDn         0x64
-#define  sc_RightAlt     0x65
-#define  sc_RightControl 0x66
-#define  sc_kpad_Slash   0x67
-#define  sc_kpad_Enter   0x68
-#define  sc_PrintScreen  0x69
-#define  sc_LastScanCode 0x6e
-
-// Ascii scan codes
-
-#define  asc_Enter       13
-#define  asc_Escape      27
-#define  asc_BackSpace   8
-#define  asc_Tab         9
-#define  asc_Space       32
-
-#define MAXKEYBOARDSCAN  128
-
-
-/*
-=============================================================================
-
-                               GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-extern uint8_t  KB_KeyDown[ MAXKEYBOARDSCAN ];   // Keyboard state array
-extern kb_scancode KB_LastScan;
-
-
-/*
-=============================================================================
-
-                                    MACROS
-
-=============================================================================
-*/
-
-#define KB_GetLastScanCode()    ( KB_LastScan )
-
-#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
-
-#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
-
-#define KB_KeyPressed( scan )  ( KB_KeyDown[ ( scan ) ] != 0 )
-
-#define KB_ClearKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = false; }
-
-#define KB_SetKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = true; }
-/*
-=============================================================================
-
-                              FUNCTION PROTOTYPES
-
-=============================================================================
-*/
-
-void KB_KeyEvent( int scancode, int keypressed );  // Interprets scancodes
-int KB_KeyWaiting( void );         // Checks if a character is waiting in the keyboard queue
-uint8_t     KB_Getch( void );              // Gets the next keypress
-void    KB_Addch( uint8_t  ch );           // Adds key to end of queue
-void    KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
-void    KB_ClearKeysDown( void );      // Clears all keys down flags.
-char  *  KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
-kb_scancode KB_StringToScanCode( char  * string );  // convert a string into a scancode
-void    KB_TurnKeypadOn( void );       // turn the keypad on
-void    KB_TurnKeypadOff( void );      // turn the keypad off
-int KB_KeypadActive( void );       // check whether keypad is active
-void    KB_Startup( void );
-void    KB_Shutdown( void );
-
-#ifdef __cplusplus
-};
-#endif
-#endif
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -166,7 +166,7 @@
 {
     int fp;
 
-    fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP);
+    fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY);
 
     write(fp,(uint8_t  *)daptr,dasiz);
 
--- /dev/null
+++ b/Game/src/mkfile
@@ -1,0 +1,51 @@
+</$objtype/mkfile
+
+CFLAGS=-Fpw -I/sys/include/npe -I/sys/include/npe/SDL2 -I ../../Engine/src -D__plan9__ -D__${objtype}__
+TARG=games/duke3d
+
+OFILES=\
+	actors.$O \
+	animlib.$O \
+	config.$O \
+	control.$O \
+	game.$O \
+	gamedef.$O \
+	global.$O \
+	keyboard.$O \
+	menues.$O \
+	player.$O \
+	premap.$O \
+	rts.$O \
+	scriplib.$O \
+	sector.$O \
+	sounds.$O \
+	
+HFILES=\
+	_rts.h \
+	animlib.h \
+	config.h \
+	control.h \
+	develop.h \
+	duke3d.h \
+	dukeunix.h \
+	dukewin.h \
+	file_lib.h \
+	funct.h \
+	function.h \
+	game.h \
+	gamedefs.h \
+	global.h \
+	joystick.h \
+	kbd.h \
+	mouse.h \
+	names.h \
+	premap.h \
+	rts.h \
+	scriplib.h \
+	sounddebugdefs.h \
+	soundefs.h \
+	sounds.h \
+	types.h \
+	util_lib.h \
+
+</sys/src/cmd/mkone
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -34,7 +34,7 @@
 #include "filesystem.h"
 #include "file_lib.h"
 #include "game.h"
-#include "keyboard.h"
+#include "kbd.h"
 #include "names.h"
 #include "sounds.h"
 
--- a/Game/src/sector.c
+++ b/Game/src/sector.c
@@ -29,7 +29,7 @@
 #include "audiolib/music.h"
 #include "fixedPoint_math.h"
 #include "engine.h"
-#include "keyboard.h"
+#include "kbd.h"
 #include "sounds.h"
 #include "soundefs.h"