ref: 5779ad7a5dd18be86b6e02df3eae51942c95cef4
parent: f19a3b937cf86daed8a2a67b63b9914cf3b497db
author: Jacob Moody <[email protected]>
date: Sun Feb 5 20:29:46 EST 2023
more port work
--- a/Game/src/global.h
+++ b/Game/src/global.h
@@ -44,6 +44,10 @@
#endif
#endif
+#ifdef __plan9__
+#define BYTE_ORDER LITTLE_ENDIAN
+#endif
+
#ifndef BYTE_ORDER
#error Please define your platform.
#endif
--- a/Game/src/joystick.h
+++ b/Game/src/joystick.h
@@ -16,4 +16,4 @@
};
#endif
-#endif /* __joystick_h */
\ No newline at end of file
+#endif /* __joystick_h */
--- /dev/null
+++ b/Game/src/kbd.h
@@ -1,0 +1,224 @@
+//-------------------------------------------------------------------------
+/*
+Copyright (C) 1996, 2003 - 3D Realms Entertainment
+
+This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
+
+Duke Nukem 3D is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+aint32_t with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+Original Source: 1996 - Todd Replogle
+Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
+*/
+//-------------------------------------------------------------------------
+
+#ifndef _keyboard_public
+#define _keyboard_public
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+=============================================================================
+
+ DEFINES
+
+=============================================================================
+*/
+
+typedef uint8_t kb_scancode;
+
+#define sc_None 0
+#define sc_Bad 0xff
+#define sc_Comma 0x33
+#define sc_Period 0x34
+#define sc_Return 0x1c
+#define sc_Enter sc_Return
+#define sc_Escape 0x01
+#define sc_Space 0x39
+#define sc_BackSpace 0x0e
+#define sc_Tab 0x0f
+#define sc_LeftAlt 0x38
+#define sc_LeftControl 0x1d
+#define sc_CapsLock 0x3a
+#define sc_LeftShift 0x2a
+#define sc_RightShift 0x36
+#define sc_F1 0x3b
+#define sc_F2 0x3c
+#define sc_F3 0x3d
+#define sc_F4 0x3e
+#define sc_F5 0x3f
+#define sc_F6 0x40
+#define sc_F7 0x41
+#define sc_F8 0x42
+#define sc_F9 0x43
+#define sc_F10 0x44
+#define sc_F11 0x57
+#define sc_F12 0x58
+#define sc_Kpad_Star 0x37
+#define sc_Pause 0x59
+#define sc_ScrollLock 0x46
+#define sc_NumLock 0x45
+#define sc_Slash 0x35
+#define sc_SemiColon 0x27
+#define sc_Quote 0x28
+#define sc_Tilde 0x29
+#define sc_BackSlash 0x2b
+
+#define sc_OpenBracket 0x1a
+#define sc_CloseBracket 0x1b
+
+#define sc_1 0x02
+#define sc_2 0x03
+#define sc_3 0x04
+#define sc_4 0x05
+#define sc_5 0x06
+#define sc_6 0x07
+#define sc_7 0x08
+#define sc_8 0x09
+#define sc_9 0x0a
+#define sc_0 0x0b
+#define sc_Minus 0x0c
+#define sc_Equals 0x0d
+#define sc_Plus 0x0d
+
+#define sc_kpad_1 0x4f
+#define sc_kpad_2 0x50
+#define sc_kpad_3 0x51
+#define sc_kpad_4 0x4b
+#define sc_kpad_5 0x4c
+#define sc_kpad_6 0x4d
+#define sc_kpad_7 0x47
+#define sc_kpad_8 0x48
+#define sc_kpad_9 0x49
+#define sc_kpad_0 0x52
+#define sc_kpad_Minus 0x4a
+#define sc_kpad_Plus 0x4e
+#define sc_kpad_Period 0x53
+
+#define sc_A 0x1e
+#define sc_B 0x30
+#define sc_C 0x2e
+#define sc_D 0x20
+#define sc_E 0x12
+#define sc_F 0x21
+#define sc_G 0x22
+#define sc_H 0x23
+#define sc_I 0x17
+#define sc_J 0x24
+#define sc_K 0x25
+#define sc_L 0x26
+#define sc_M 0x32
+#define sc_N 0x31
+#define sc_O 0x18
+#define sc_P 0x19
+#define sc_Q 0x10
+#define sc_R 0x13
+#define sc_S 0x1f
+#define sc_T 0x14
+#define sc_U 0x16
+#define sc_V 0x2f
+#define sc_W 0x11
+#define sc_X 0x2d
+#define sc_Y 0x15
+#define sc_Z 0x2c
+
+// Extended scan codes
+
+#define sc_UpArrow 0x5a
+#define sc_DownArrow 0x6a
+#define sc_LeftArrow 0x6b
+#define sc_RightArrow 0x6c
+#define sc_Insert 0x5e
+#define sc_Delete 0x5f
+#define sc_Home 0x61
+#define sc_End 0x62
+#define sc_PgUp 0x63
+#define sc_PgDn 0x64
+#define sc_RightAlt 0x65
+#define sc_RightControl 0x66
+#define sc_kpad_Slash 0x67
+#define sc_kpad_Enter 0x68
+#define sc_PrintScreen 0x69
+#define sc_LastScanCode 0x6e
+
+// Ascii scan codes
+
+#define asc_Enter 13
+#define asc_Escape 27
+#define asc_BackSpace 8
+#define asc_Tab 9
+#define asc_Space 32
+
+#define MAXKEYBOARDSCAN 128
+
+
+/*
+=============================================================================
+
+ GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+extern uint8_t KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
+extern kb_scancode KB_LastScan;
+
+
+/*
+=============================================================================
+
+ MACROS
+
+=============================================================================
+*/
+
+#define KB_GetLastScanCode() ( KB_LastScan )
+
+#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
+
+#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
+
+#define KB_KeyPressed( scan ) ( KB_KeyDown[ ( scan ) ] != 0 )
+
+#define KB_ClearKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = false; }
+
+#define KB_SetKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = true; }
+/*
+=============================================================================
+
+ FUNCTION PROTOTYPES
+
+=============================================================================
+*/
+
+void KB_KeyEvent( int scancode, int keypressed ); // Interprets scancodes
+int KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue
+uint8_t KB_Getch( void ); // Gets the next keypress
+void KB_Addch( uint8_t ch ); // Adds key to end of queue
+void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
+void KB_ClearKeysDown( void ); // Clears all keys down flags.
+char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
+kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
+void KB_TurnKeypadOn( void ); // turn the keypad on
+void KB_TurnKeypadOff( void ); // turn the keypad off
+int KB_KeypadActive( void ); // check whether keypad is active
+void KB_Startup( void );
+void KB_Shutdown( void );
+
+#ifdef __cplusplus
+};
+#endif
+#endif
--- a/Game/src/keyboard.c
+++ b/Game/src/keyboard.c
@@ -30,7 +30,7 @@
#include "duke3d.h"
#include "control.h"
#include "display.h"
-#include "keyboard.h"
+#include "kbd.h"
/*
=============================================================================
--- a/Game/src/keyboard.h
+++ /dev/null
@@ -1,224 +1,0 @@
-//-------------------------------------------------------------------------
-/*
-Copyright (C) 1996, 2003 - 3D Realms Entertainment
-
-This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
-
-Duke Nukem 3D is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-aint32_t with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-Original Source: 1996 - Todd Replogle
-Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
-*/
-//-------------------------------------------------------------------------
-
-#ifndef _keyboard_public
-#define _keyboard_public
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-=============================================================================
-
- DEFINES
-
-=============================================================================
-*/
-
-typedef uint8_t kb_scancode;
-
-#define sc_None 0
-#define sc_Bad 0xff
-#define sc_Comma 0x33
-#define sc_Period 0x34
-#define sc_Return 0x1c
-#define sc_Enter sc_Return
-#define sc_Escape 0x01
-#define sc_Space 0x39
-#define sc_BackSpace 0x0e
-#define sc_Tab 0x0f
-#define sc_LeftAlt 0x38
-#define sc_LeftControl 0x1d
-#define sc_CapsLock 0x3a
-#define sc_LeftShift 0x2a
-#define sc_RightShift 0x36
-#define sc_F1 0x3b
-#define sc_F2 0x3c
-#define sc_F3 0x3d
-#define sc_F4 0x3e
-#define sc_F5 0x3f
-#define sc_F6 0x40
-#define sc_F7 0x41
-#define sc_F8 0x42
-#define sc_F9 0x43
-#define sc_F10 0x44
-#define sc_F11 0x57
-#define sc_F12 0x58
-#define sc_Kpad_Star 0x37
-#define sc_Pause 0x59
-#define sc_ScrollLock 0x46
-#define sc_NumLock 0x45
-#define sc_Slash 0x35
-#define sc_SemiColon 0x27
-#define sc_Quote 0x28
-#define sc_Tilde 0x29
-#define sc_BackSlash 0x2b
-
-#define sc_OpenBracket 0x1a
-#define sc_CloseBracket 0x1b
-
-#define sc_1 0x02
-#define sc_2 0x03
-#define sc_3 0x04
-#define sc_4 0x05
-#define sc_5 0x06
-#define sc_6 0x07
-#define sc_7 0x08
-#define sc_8 0x09
-#define sc_9 0x0a
-#define sc_0 0x0b
-#define sc_Minus 0x0c
-#define sc_Equals 0x0d
-#define sc_Plus 0x0d
-
-#define sc_kpad_1 0x4f
-#define sc_kpad_2 0x50
-#define sc_kpad_3 0x51
-#define sc_kpad_4 0x4b
-#define sc_kpad_5 0x4c
-#define sc_kpad_6 0x4d
-#define sc_kpad_7 0x47
-#define sc_kpad_8 0x48
-#define sc_kpad_9 0x49
-#define sc_kpad_0 0x52
-#define sc_kpad_Minus 0x4a
-#define sc_kpad_Plus 0x4e
-#define sc_kpad_Period 0x53
-
-#define sc_A 0x1e
-#define sc_B 0x30
-#define sc_C 0x2e
-#define sc_D 0x20
-#define sc_E 0x12
-#define sc_F 0x21
-#define sc_G 0x22
-#define sc_H 0x23
-#define sc_I 0x17
-#define sc_J 0x24
-#define sc_K 0x25
-#define sc_L 0x26
-#define sc_M 0x32
-#define sc_N 0x31
-#define sc_O 0x18
-#define sc_P 0x19
-#define sc_Q 0x10
-#define sc_R 0x13
-#define sc_S 0x1f
-#define sc_T 0x14
-#define sc_U 0x16
-#define sc_V 0x2f
-#define sc_W 0x11
-#define sc_X 0x2d
-#define sc_Y 0x15
-#define sc_Z 0x2c
-
-// Extended scan codes
-
-#define sc_UpArrow 0x5a
-#define sc_DownArrow 0x6a
-#define sc_LeftArrow 0x6b
-#define sc_RightArrow 0x6c
-#define sc_Insert 0x5e
-#define sc_Delete 0x5f
-#define sc_Home 0x61
-#define sc_End 0x62
-#define sc_PgUp 0x63
-#define sc_PgDn 0x64
-#define sc_RightAlt 0x65
-#define sc_RightControl 0x66
-#define sc_kpad_Slash 0x67
-#define sc_kpad_Enter 0x68
-#define sc_PrintScreen 0x69
-#define sc_LastScanCode 0x6e
-
-// Ascii scan codes
-
-#define asc_Enter 13
-#define asc_Escape 27
-#define asc_BackSpace 8
-#define asc_Tab 9
-#define asc_Space 32
-
-#define MAXKEYBOARDSCAN 128
-
-
-/*
-=============================================================================
-
- GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-extern uint8_t KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
-extern kb_scancode KB_LastScan;
-
-
-/*
-=============================================================================
-
- MACROS
-
-=============================================================================
-*/
-
-#define KB_GetLastScanCode() ( KB_LastScan )
-
-#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
-
-#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
-
-#define KB_KeyPressed( scan ) ( KB_KeyDown[ ( scan ) ] != 0 )
-
-#define KB_ClearKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = false; }
-
-#define KB_SetKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = true; }
-/*
-=============================================================================
-
- FUNCTION PROTOTYPES
-
-=============================================================================
-*/
-
-void KB_KeyEvent( int scancode, int keypressed ); // Interprets scancodes
-int KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue
-uint8_t KB_Getch( void ); // Gets the next keypress
-void KB_Addch( uint8_t ch ); // Adds key to end of queue
-void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
-void KB_ClearKeysDown( void ); // Clears all keys down flags.
-char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
-kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
-void KB_TurnKeypadOn( void ); // turn the keypad on
-void KB_TurnKeypadOff( void ); // turn the keypad off
-int KB_KeypadActive( void ); // check whether keypad is active
-void KB_Startup( void );
-void KB_Shutdown( void );
-
-#ifdef __cplusplus
-};
-#endif
-#endif
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -166,7 +166,7 @@
{
int fp;
- fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP);
+ fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY);
write(fp,(uint8_t *)daptr,dasiz);
--- /dev/null
+++ b/Game/src/mkfile
@@ -1,0 +1,51 @@
+</$objtype/mkfile
+
+CFLAGS=-Fpw -I/sys/include/npe -I/sys/include/npe/SDL2 -I ../../Engine/src -D__plan9__ -D__${objtype}__
+TARG=games/duke3d
+
+OFILES=\
+ actors.$O \
+ animlib.$O \
+ config.$O \
+ control.$O \
+ game.$O \
+ gamedef.$O \
+ global.$O \
+ keyboard.$O \
+ menues.$O \
+ player.$O \
+ premap.$O \
+ rts.$O \
+ scriplib.$O \
+ sector.$O \
+ sounds.$O \
+
+HFILES=\
+ _rts.h \
+ animlib.h \
+ config.h \
+ control.h \
+ develop.h \
+ duke3d.h \
+ dukeunix.h \
+ dukewin.h \
+ file_lib.h \
+ funct.h \
+ function.h \
+ game.h \
+ gamedefs.h \
+ global.h \
+ joystick.h \
+ kbd.h \
+ mouse.h \
+ names.h \
+ premap.h \
+ rts.h \
+ scriplib.h \
+ sounddebugdefs.h \
+ soundefs.h \
+ sounds.h \
+ types.h \
+ util_lib.h \
+
+</sys/src/cmd/mkone
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -34,7 +34,7 @@
#include "filesystem.h"
#include "file_lib.h"
#include "game.h"
-#include "keyboard.h"
+#include "kbd.h"
#include "names.h"
#include "sounds.h"
--- a/Game/src/sector.c
+++ b/Game/src/sector.c
@@ -29,7 +29,7 @@
#include "audiolib/music.h"
#include "fixedPoint_math.h"
#include "engine.h"
-#include "keyboard.h"
+#include "kbd.h"
#include "sounds.h"
#include "soundefs.h"