ref: 5a9312c9cc836fb66343d38dbfa84b3b22368399
parent: fd4f5af74e586992c0dde8d20741d373dae743f0
author: Jacob Moody <[email protected]>
date: Mon Feb 6 23:07:59 EST 2023
hack around crash and forever stall because our sound is broken
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -7491,8 +7491,10 @@
if(!KB_KeyWaiting() && nomorelogohack == 0)
{
getpackets();
-
- playanm("logo.anm",5);
+
+#ifndef __plan9__ /* FIXME */
+ playanm("logo.anm",5);
+#endif
palto(0,0,0,63,false);
KB_FlushKeyboardQueue();
}
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -1001,8 +1001,10 @@
struct player_struct *p = &ps[0];
short i;
+#ifndef __plan9__ /* FIXME */
if(globalskillsound >= 0)
while(Sound[globalskillsound].lock>=200);
+#endif
globalskillsound = -1;
waitforeverybody();