ref: 5ee535f702ac96c09e427497caa3ccace329d89d
dir: /Game/src/config.c/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #if PLATFORM_DOS #include <conio.h> #include <dos.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include "duke3d.h" #include "scriplib.h" #include "build.h" // we load this in to get default button and key assignments // as well as setting up function mappings #include "_functio.h" // // Sound variables // int32 FXDevice; int32 MusicDevice; int32 FXVolume; int32 MusicVolume; int32 SoundToggle; int32 MusicToggle; int32 VoiceToggle; int32 AmbienceToggle; int32 OpponentSoundToggle; // xduke to toggle opponent's sounds on/off in DM (duke 1.3d scheme) fx_blaster_config BlasterConfig; int32 NumVoices; int32 NumChannels; int32 NumBits; int32 MixRate; int32 MidiPort; int32 ReverseStereo; int32 ControllerType; int32 MouseAiming = 0; int32 BFullScreen = 0; // // Screen variables // int32 ScreenMode=2; int32 ScreenWidth = 640; int32 ScreenHeight = 480; // // Mouse variables // int32 mouseSensitivity_X; int32 mouseSensitivity_Y; static char setupfilename[512];//={SETUPFILENAME}; static int32 scripthandle; static int32 setupread=0; /* =================== = = CONFIG_GetSetupFilename = =================== */ #define MAXSETUPFILES 20 void CONFIG_GetSetupFilename( void ) { int32 i; setupfilename[0] = '\0'; // Are we trying to load a mod? if(getGameDir()[0] != '\0'){ FILE *fp = NULL; //Yes sprintf(setupfilename, "%s\\%s", getGameDir(), SETUPFILENAME); // let's make sure it's actually there fp = fopen(setupfilename, "r"); if(fp) fclose(fp); else{ // It doesn't exist, so revert to the main one. printf("Config file: %s does not exist, using main config.\n", setupfilename); sprintf(setupfilename, "%s", SETUPFILENAME); } }else{ //No strcpy (setupfilename, SETUPFILENAME); } printf("Using Setup file: '%s'\n",setupfilename); i=clock()+(3*CLOCKS_PER_SEC/4); while (clock()<i){ ; } } /* =================== = = CONFIG_FunctionNameToNum = =================== */ int32 CONFIG_FunctionNameToNum( char * func ) { int32 i; for (i=0;i<NUMGAMEFUNCTIONS;i++) { if (!stricmp(func,gamefunctions[i])) { return i; } } return -1; } /* =================== = = CONFIG_FunctionNumToName = =================== */ char * CONFIG_FunctionNumToName( int32 func ) { if (-1 < func && func < NUMGAMEFUNCTIONS) { return gamefunctions[func]; } else { return NULL; } } /* =================== = = CONFIG_AnalogNameToNum = =================== */ int32 CONFIG_AnalogNameToNum( char * func ) { if (!stricmp(func,"analog_turning")) { return analog_turning; } if (!stricmp(func,"analog_strafing")) { return analog_strafing; } if (!stricmp(func,"analog_moving")) { return analog_moving; } if (!stricmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaults( void ) { // sound SoundToggle = 1; MusicToggle = 1; VoiceToggle = 1; AmbienceToggle = 1; OpponentSoundToggle = 1; FXVolume = 220; MusicVolume = 200; FXDevice = SoundScape; MusicDevice = -1; ReverseStereo = 0; // mouse mouseSensitivity_X = 16; mouseSensitivity_Y = mouseSensitivity_X; // game ps[0].aim_mode = 0; ud.screen_size = 8; ud.extended_screen_size = 0; ud.screen_tilting = 1; ud.brightness = 16; ud.auto_run = 1; ud.showweapons = 0; ud.tickrate = 0; ud.scrollmode = 0; ud.shadows = 1; ud.detail = 1; ud.lockout = 0; ud.pwlockout[0] = '\0'; ud.crosshair = 1; ud.m_marker = 1; // for multiplayer ud.m_ffire = 1; ud.showcinematics = 1; ud.weaponautoswitch = 0; ud.hideweapon = 0; ud.auto_aim = 2; // full by default ud.gitdat_mdk = 0; ud.playing_demo_rev = 0; // com strcpy(ud.rtsname,"DUKE.RTS"); strcpy(ud.ridecule[0],"An inspiration for birth control."); strcpy(ud.ridecule[1],"You're gonna die for that!"); strcpy(ud.ridecule[2],"It hurts to be you."); strcpy(ud.ridecule[3],"Lucky Son of a Bitch."); strcpy(ud.ridecule[4],"Hmmm....Payback time."); strcpy(ud.ridecule[5],"You bottom dwelling scum sucker."); strcpy(ud.ridecule[6],"Damn, you're ugly."); strcpy(ud.ridecule[7],"Ha ha ha...Wasted!"); strcpy(ud.ridecule[8],"You suck!"); strcpy(ud.ridecule[9],"AARRRGHHHHH!!!"); // Controller ControllerType = controltype_keyboardandmouse; } /* =================== = = CONFIG_ReadKeys = =================== */ void CONFIG_ReadKeys( void ) { int32 i; int32 numkeyentries; int32 function; char keyname1[80]; char keyname2[80]; kb_scancode key1,key2; // set default keys in case duke3d.cfg was not found // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one // if not found and use default keys. for(i=0; i<NUMKEYENTRIES; i++){ function = CONFIG_FunctionNameToNum(keydefaults[i].entryKey); key1 = (byte) KB_StringToScanCode( keydefaults[i].keyname1 ); key2 = (byte) KB_StringToScanCode( keydefaults[i].keyname2 ); CONTROL_MapKey( function, key1, key2 ); } numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" ); for (i=0;i<numkeyentries;i++) // i = number in which the functions appear in duke3d.cfg { function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i )); if (function != -1) // ensure it is in the list gamefunctions[function] { memset(keyname1,0,sizeof(keyname1)); memset(keyname2,0,sizeof(keyname2)); SCRIPT_GetDoubleString ( scripthandle, "KeyDefinitions", SCRIPT_Entry( scripthandle,"KeyDefinitions", i ), keyname1, keyname2 ); key1 = 0; key2 = 0; if (keyname1[0]) { key1 = (byte) KB_StringToScanCode( keyname1 ); } if (keyname2[0]) { key2 = (byte) KB_StringToScanCode( keyname2 ); } CONTROL_MapKey( function, key1, key2 ); } } } /* =================== = = CONFIG_SetupMouse = =================== */ void CONFIG_SetupMouse( int32 scripthandle ) { int32 i; char str[80]; char temp[80]; int32 function, scale; for (i=0;i<MAXMOUSEBUTTONS;i++) { sprintf(str,"MouseButton%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); CONTROL_MapButton( function, i, false ); sprintf(str,"MouseButtonClicked%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); CONTROL_MapButton( function, i, true ); } // map over the axes for (i=0;i<MAXMOUSEAXES;i++) { sprintf(str,"MouseAnalogAxes%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_AnalogNameToNum(temp); if (function != -1) { //TODO Fix the Analog mouse axis issue. Just make a new function for registering them. //CONTROL_MapAnalogAxis(i,function); } sprintf(str,"MouseDigitalAxes%d_0",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); CONTROL_MapDigitalAxis( i, function, 0 ); sprintf(str,"MouseDigitalAxes%d_1",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); CONTROL_MapDigitalAxis( i, function, 1 ); sprintf(str,"MouseAnalogScale%d",i); SCRIPT_GetNumber(scripthandle, "Controls", str,&scale); //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them. //CONTROL_SetAnalogAxisScale( i, scale ); } SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",&mouseSensitivity_X); if(mouseSensitivity_X>63 || mouseSensitivity_X < 0) mouseSensitivity_X = 15; // FIX_00014: Added Y cursor setup for mouse sensitivity in the menus // Copy Sensitivity_X into Sensitivity_Y in case it is not set. mouseSensitivity_Y = mouseSensitivity_X; SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",&mouseSensitivity_Y); if(mouseSensitivity_Y>63 || mouseSensitivity_Y < 0) mouseSensitivity_Y = 15; } /* =================== = = CONFIG_SetupGamePad = =================== */ void CONFIG_SetupGamePad( int32 scripthandle ) { int32 i; char str[80]; char temp[80]; int32 function; for (i=0;i<MAXJOYBUTTONS;i++) { sprintf(str,"JoystickButton%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapButton( function, i, false ); sprintf(str,"JoystickButtonClicked%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapButton( function, i, true ); } // map over the axes for (i=0;i<MAXGAMEPADAXES;i++) { sprintf(str,"GamePadDigitalAxes%d_0",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapDigitalAxis( i, function, 0 ); sprintf(str,"GamePadDigitalAxes%d_1",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapDigitalAxis( i, function, 1 ); } SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); CONTROL_JoystickPort = function; } /* =================== = = CONFIG_SetupJoystick = =================== */ void CONFIG_SetupJoystick( int32 scripthandle ) { int32 i, j; char str[80]; char temp[80]; int32 function, deadzone; float scale; for (i=0;i<MAXJOYBUTTONS;i++) { sprintf(str,"JoystickButton%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapJoyButton( function, i, false ); sprintf(str,"JoystickButtonClicked%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapJoyButton( function, i, true ); } // map over the axes for (i=0;i<MAXJOYAXES;i++) { sprintf(str,"JoystickAnalogAxes%d",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_AnalogNameToNum(temp); //if (function != -1) //{ CONTROL_MapAnalogAxis(i,function); //} sprintf(str,"JoystickDigitalAxes%d_0",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapDigitalAxis( i, function, 0 ); sprintf(str,"JoystickDigitalAxes%d_1",i); memset(temp,0,sizeof(temp)); SCRIPT_GetString(scripthandle, "Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) CONTROL_MapDigitalAxis( i, function, 1 ); sprintf(str,"JoystickAnalogScale%d",i); SCRIPT_GetFloat(scripthandle, "Controls", str,&scale); CONTROL_SetAnalogAxisScale( i, scale ); deadzone = 0; sprintf(str,"JoystickAnalogDeadzone%d",i); SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone); CONTROL_SetAnalogAxisDeadzone( i, deadzone); } // map over the "top hats" for (i=0; i < MAXJOYHATS; i++) { for(j=0; j < 8; j++) // 8? because hats can have 8 different values { sprintf(str,"JoystickHat%d_%d",i, j); memset(temp,0,sizeof(temp)); SCRIPT_GetString( scripthandle,"Controls", str,temp); function = CONFIG_FunctionNameToNum(temp); if (function != -1) { CONTROL_MapJoyHat( function, i, j); } } } // read in JoystickPort SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); CONTROL_JoystickPort = function; // read in rudder state SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled); } void readsavenames(void) { int32_t dummy; short i; uint8_t fn[] = "game_.sav"; FILE *fil; char fullpathsavefilename[16]; for (i=0;i<10;i++) { fn[4] = i+'0'; // Are we loading a TC? if(getGameDir()[0] != '\0') { // Yes sprintf(fullpathsavefilename, "%s\\%s", getGameDir(), fn); } else { // No sprintf(fullpathsavefilename, "%s", fn); } if ((fil = fopen(fullpathsavefilename,"rb")) == NULL ) continue; dfread(&dummy,4,1,fil); // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only) if( dummy != BYTEVERSION && dummy != BYTEVERSION_27 && dummy != BYTEVERSION_28 && dummy != BYTEVERSION_116 && dummy != BYTEVERSION_117) continue; // FIX_00092: corrupted saved files making the following saved files invisible (Bryzian) dfread(&dummy,4,1,fil); dfread(&ud.savegame[i][0],19,1,fil); fclose(fil); } } /* =================== = = CONFIG_ReadSetup = =================== */ //int32 dukever13; void CONFIG_ReadSetup( void ) { int32 dummy; char commmacro[] = COMMMACRO; FILE* setup_file_hdl; printf("CONFIG_ReadSetup...\n"); if (!SafeFileExists(setupfilename)) { // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one // if not found and use default keys. printf("%s does not exist. Don't forget to set it up!\n" ,setupfilename); setup_file_hdl = fopen (setupfilename, "w"); // create it... if(setup_file_hdl) fclose(setup_file_hdl); } CONFIG_SetDefaults(); scripthandle = SCRIPT_Load( setupfilename ); for(dummy = 0;dummy < 10;dummy++) { commmacro[13] = dummy+'0'; SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); } SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]); dummy = CheckParm("NAME"); if( dummy ) strcpy(myname,_argv[dummy+1]); dummy = CheckParm("MAP"); boardfilename[0] = 0; if( dummy ) { if (!VOLUMEONE) { strcpy(boardfilename,_argv[dummy+1]); if( strchr(boardfilename,'.') == 0) strcat(boardfilename,".map"); printf("Using level: '%s'.\n",boardfilename); } else { Error(EXIT_SUCCESS, "The -map option does not work with the Shareware version of duke3d.grp\n" "Change your duke3d.grp file to the 1.3d version or 1.5 Atomic version\n"); } } SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows); SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight); // SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ExtScreenSize",&ud.extended_screen_size); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ShowFPS",&ud.tickrate); ud.tickrate &= 1; SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions); ud.executions++; SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run); SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair); SCRIPT_GetNumber( scripthandle, "Misc", "ShowCinematics",&ud.showcinematics); SCRIPT_GetNumber( scripthandle, "Misc", "WeaponAutoSwitch",&ud.weaponautoswitch); SCRIPT_GetNumber( scripthandle, "Misc", "HideWeapon",&ud.hideweapon); SCRIPT_GetNumber( scripthandle, "Misc", "ShowWeapon",&ud.showweapons); SCRIPT_GetNumber( scripthandle, "Misc", "AutoAim",&ud.auto_aim); if(ud.auto_aim!=1 && ud.auto_aim != 2) ud.auto_aim = 2; // avoid people missing with the cfg to go in a deadlock SCRIPT_GetNumber( scripthandle, "Misc", "GitDatMdk",&ud.gitdat_mdk); if(ud.mywchoice[0] == 0 && ud.mywchoice[1] == 0) { ud.mywchoice[0] = 3; ud.mywchoice[1] = 4; ud.mywchoice[2] = 5; ud.mywchoice[3] = 7; ud.mywchoice[4] = 8; ud.mywchoice[5] = 6; ud.mywchoice[6] = 0; ud.mywchoice[7] = 2; ud.mywchoice[8] = 9; ud.mywchoice[9] = 1; for(dummy=0;dummy<10;dummy++) { sprintf(buf,"WeaponChoice%d",dummy); SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.mywchoice[dummy]); } } SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice); #if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape". if (FXDevice != NumSoundCards) FXDevice = SoundScape; #endif SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice); //#if !PLATFORM_DOS // reimplementation of ASS expects a "SoundScape". // if (MusicDevice != NumSoundCards) // MusicDevice = SoundScape; //#endif // FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x( // (ScreenMode has no meaning anymore) SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume); SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",&OpponentSoundToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices); NumVoices = 32; SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels); NumChannels = 2; SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits); NumBits = 16; SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); MixRate = 44100; SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort); SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy); BlasterConfig.Address = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy); BlasterConfig.Type = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy); BlasterConfig.Interrupt = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy); BlasterConfig.Dma8 = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy); BlasterConfig.Dma16 = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy); BlasterConfig.Emu = dummy; SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo); SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType); SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming); SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); CONTROL_ClearAssignments(); CONFIG_ReadKeys(); switch (ControllerType) { case controltype_keyboardandmouse: { CONFIG_SetupMouse(scripthandle); } break; case controltype_keyboardandjoystick: case controltype_keyboardandflightstick: case controltype_keyboardandthrustmaster: { CONTROL_JoystickEnabled = 1; CONFIG_SetupJoystick(scripthandle); } break; case controltype_keyboardandgamepad: { CONFIG_SetupGamePad(scripthandle); } break; case controltype_joystickandmouse: { CONTROL_JoystickEnabled = 1; CONFIG_SetupJoystick(scripthandle); CONFIG_SetupMouse(scripthandle); } break; default: { CONFIG_SetupMouse(scripthandle); } } setupread = 1; } /* =================== = = CONFIG_WriteSetup = =================== */ void CONFIG_WriteSetup( void ) { int32 dummy, i; char commmacro[] = COMMMACRO; if (!setupread) return; printf("CONFIG_WriteSetup...\n"); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false); SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ShowFPS",ud.tickrate&1,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",xdim,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ydim,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Fullscreen",BFullScreen,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice",FXDevice,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice",MusicDevice,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",OpponentSoundToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ExtScreenSize",ud.extended_screen_size,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowCinematics",ud.showcinematics,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "HideWeapon",ud.hideweapon,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowWeapon",ud.showweapons,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "WeaponAutoSwitch",ud.weaponautoswitch,false,false); if( nHostForceDisableAutoaim == 0) // do not save Host request to have AutoAim Off. SCRIPT_PutNumber( scripthandle, "Misc", "AutoAim",ud.auto_aim,false,false); SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false); SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false); SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false); SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(int32_t) myaimmode,false,false); // FIX_00016: Build in Keyboard/mouse setup. Mouse now faster. for(i=0; i<MAXMOUSEBUTTONS; i++) { sprintf((char *)tempbuf, "MouseButton%d", i); SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, (MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):""); } for (i=0;i<MAXMOUSEAXES*2;i++) { sprintf((char *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1); SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, (MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):""); } for(i=0; i<NUMGAMEFUNCTIONS; i++) // write keys { SCRIPT_PutDoubleString( scripthandle, "KeyDefinitions", gamefunctions[i], KB_ScanCodeToString( KeyMapping[i].key1 )?KB_ScanCodeToString( KeyMapping[i].key1 ):"", KB_ScanCodeToString( KeyMapping[i].key2 )?KB_ScanCodeToString( KeyMapping[i].key2 ):""); } for(dummy=0;dummy<10;dummy++) { sprintf(buf,"WeaponChoice%d",dummy); SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false); } dummy = CONTROL_GetMouseSensitivity_X(); SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",dummy,false,false); dummy = CONTROL_GetMouseSensitivity_Y(); SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",dummy,false,false); SCRIPT_PutNumber( scripthandle, "Controls","ControllerType",ControllerType,false,false); SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",myname); SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",ud.rtsname); for(dummy = 0;dummy < 10;dummy++) { commmacro[13] = dummy+'0'; SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); } SCRIPT_Save (scripthandle, setupfilename); SCRIPT_Free (scripthandle); }