shithub: duke3d

Download patch

ref: 61d6c987e9f4c792d403175f955a6878f772b1c8
parent: 75027eef32d44f1dca82f61aae4e981b59735340
author: unknown <fabien@fabien-PC.(none)>
date: Sat Dec 15 11:52:23 EST 2012

Removed more MMX specific code. Cleaned a.c.

--- a/Engine/src/a.c
+++ b/Engine/src/a.c
@@ -17,14 +17,6 @@
 extern int32_t asm3;
 extern int32_t asm4;
 
-
-/* #pragma aux mmxoverlay modify [eax ebx ecx edx] */
-int32_t mmxoverlay(void)
-{
-    return 0;
-} /* mmxoverlay */
-
-/* #pragma aux sethlinesizes parm [eax][ebx][ecx] */
 static uint8_t machxbits_al;
 static uint8_t machxbits_bl;
 static int32_t machxbits_ecx;
@@ -33,7 +25,7 @@
     machxbits_al = i1;
     machxbits_bl = i2;
     machxbits_ecx = i3;
-} /* sethlinesizes */
+} 
 
 static uint8_t* pal_eax;
 void setuphlineasm4(int32_t i1, int32_t i2) { }
@@ -255,7 +247,7 @@
 	return i4;
 } /* tvlineasm1 */
 
-/* #pragma aux setuptvlineasm2 parm [eax][ebx][ecx] */
+
 static uint8_t  tran2shr;
 static uint32_t tran2pal_ebx;
 static uint32_t tran2pal_ecx;
@@ -685,6 +677,8 @@
 }
 
 
+
+
 static int32_t slopemach_ebx;
 static int32_t slopemach_ecx;
 static int32_t slopemach_edx;
@@ -711,6 +705,8 @@
 #define low32(a) ((a&0xffffffff))
 #define high32(a) ((int)(((__int64)a&(__int64)0xffffffff00000000)>>32))
 
+
+
 /* #pragma aux slopevlin parm [eax][ebx][ecx][edx][esi][edi] */
 //FCS: Render RENDER_SLOPPED_CEILING_AND_FLOOR
 void slopevlin(int32_t i1, uint32_t i2, int32_t i3, int32_t i4, int32_t i5, int32_t i6)
@@ -773,17 +769,10 @@
 	    ebx = asm4;
 	    ebx -= 8;	// BITSOFPRECISIONPOW
     } while ((int32_t)ebx > 0);
-} /* slopevlin */
+}
 
 
-void settransnormal(void)
-{
-	transrev = 0;
-} 
 
-
-void settransreverse(void)
-{
-	transrev = 1;
-} 
-
+void settrans(int32_t type){
+	transrev = type;
+}
\ No newline at end of file
--- a/Engine/src/a.h
+++ b/Engine/src/a.h
@@ -18,7 +18,7 @@
 extern "C" {
 #endif
 
-int32_t mmxoverlay(void);
+
 int32_t sethlinesizes(int32_t,int32_t,int32_t);
 int32_t setpalookupaddress(uint8_t  *);
 int32_t setuphlineasm4(int32_t,int32_t);
@@ -56,8 +56,9 @@
 int32_t tsethlineshift(int32_t,int32_t);
 int32_t setupslopevlin(int32_t,int32_t,int32_t);
 int32_t slopevlin(int32_t,int32_t,int32_t,int32_t,int32_t,int32_t);
-int32_t settransnormal(void);
-int32_t settransreverse(void);
+#define TRANS_NORMAL  0
+#define TRANS_REVERSE 1
+int32_t settrans(int32_t type);
 
 
 
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -820,11 +820,11 @@
         msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     case 256:
-        settransnormal();
+		settrans(TRANS_NORMAL);
         tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     case 384:
-        settransreverse();
+        settrans(TRANS_REVERSE);
         tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     }
@@ -1022,11 +1022,11 @@
         msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     case 256:
-        settransnormal();
+        settrans(TRANS_NORMAL);
         tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     case 384:
-        settransreverse();
+        settrans(TRANS_REVERSE);
         tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
         break;
     }
@@ -3320,25 +3320,13 @@
         Error(EXIT_SUCCESS, "");
     }
     return(_setgamemode(davidoption, daxdim, daydim));
-} /* setgamemode */
+}
 
 
-static int dommxoverlay = 1;
+
 static int initengine_called = 0;
 
-void setmmxoverlay(int isenabled)
-{
-    if (!initengine_called)
-        dommxoverlay = (isenabled) ? 1 : 0;
-} /* setmmxoverlay */
 
-
-int getmmxoverlay(void)
-{
-    return(dommxoverlay);
-} /* getmmxoverlay */
-
-
 void initengine(void)
 {
     int32_t i;
@@ -3347,9 +3335,6 @@
 
     initengine_called = 1;
 
-    if (dommxoverlay)
-        mmxoverlay();
-
     loadtables();
 
     xyaspect = -1;
@@ -3881,8 +3866,11 @@
         else
         {
             tsetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
-            if (dastat&32) settransreverse();
-            else settransnormal();
+
+            if (dastat&32) 
+				settrans(TRANS_REVERSE);
+            else 
+				settrans(TRANS_NORMAL);
         }
 
         for(x=x1; x<x2; x++)
@@ -4534,8 +4522,10 @@
     {
         if (globalorientation&128)
         {
-            if (globalorientation&512) settransreverse();
-            else settransnormal();
+            if (globalorientation&512) 
+				settrans(TRANS_REVERSE);
+            else 
+				settrans(TRANS_NORMAL);
         }
         transmaskwallscan(xb1[z],xb2[z]);
     }
@@ -4653,8 +4643,11 @@
     globalshade = tspr->shade;
     if (cstat&2)
     {
-        if (cstat&512) settransreverse();
-        else settransnormal();
+
+        if (cstat&512) 
+			settrans(TRANS_REVERSE);
+        else 
+			settrans(TRANS_NORMAL);
     }
 
     xoff = (long)((int8_t )((picanm[tilenum]>>8)&255))+((long)tspr->xoffset);
--- a/Engine/src/engine.h
+++ b/Engine/src/engine.h
@@ -53,8 +53,8 @@
 int changespritesect(short spritenum, short newsectnum);
 int changespritestat(short spritenum, short newstatnum);
 void loadtile(short tilenume);
-void setmmxoverlay(int isenabled);
-int getmmxoverlay(void);
+
+
 void nextpage(void);
 void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
                short daang, int32_t dahoriz, short dacursectnum);
--- a/Engine/src/engine_protos.h
+++ b/Engine/src/engine_protos.h
@@ -109,8 +109,8 @@
 extern int loadboard(char  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
 extern int saveboard(char  *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum);
 extern int setgamemode(uint8_t  davidoption, int32_t daxdim, int32_t daydim);
-extern void setmmxoverlay(int isenabled);
-extern int getmmxoverlay(void);
+
+
 extern void initengine(void);
 extern void uninitengine(void);
 extern void nextpage(void);
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -8320,7 +8320,7 @@
     _platform_init(argc, argv, "Duke Nukem 3D", "Duke3D");
 #endif
 
-	setmmxoverlay(getenv("BUILD_NOPENTIUM") == NULL);
+	
 
     todd[0] = 'T';
     sixteen[0] = 'D';