ref: 96c70e5e518e872c6a00084a6ce502e9d22d11e3
parent: 28c20c61296f01bb6224dcf05b8609302bfc23ab
author: unknown <fabien@fabien-PC.(none)>
date: Thu Dec 13 18:16:58 EST 2012
Removed DOS support from sound.c
--- a/Game/src/sounds.c
+++ b/Game/src/sounds.c
@@ -254,35 +254,12 @@
void playmusic(uint8_t *fn)
{
-#if PLATFORM_DOS
- short fp;
- int32_t l;
-
if(MusicToggle == 0) return;
if(MusicDevice == NumSoundCards) return;
- if(eightytwofifty && numplayers > 1) return;
- fp = kopen4load(fn,0);
-
- if(fp == -1) return;
-
- l = kfilelength( fp );
- if(l >= 72000)
- {
- kclose(fp);
- return;
- }
-
- kread( fp, MusicPtr, l);
- kclose( fp );
- MUSIC_PlaySong( MusicPtr, MUSIC_LoopSong );
-#else
- if(MusicToggle == 0) return;
- if(MusicDevice == NumSoundCards) return;
-
// the SDL_mixer version does more or less this same thing. --ryan.
PlayMusic(fn);
-#endif
+
}
uint8_t loadsound(unsigned short num)
@@ -316,9 +293,7 @@
int32_t sndist, cx, cy, cz, j,k;
short pitche,pitchs,cs;
int voice, sndang, ca, pitch;
-
-// if(num != 358) return 0;
-
+
if( num >= NUM_SOUNDS ||
FXDevice == NumSoundCards ||
( (soundm[num]&8) && ud.lockout ) ||