shithub: duke3d

Download patch

ref: 96ca4f7c284ac20b297dc5572d1caa9cd09c71c2
parent: 77df6fcc4bef18ca74669d94e5fd98432c9c3e69
author: Tanguy Fautre <[email protected]>
date: Mon Feb 10 15:16:52 EST 2020

Removed PLATFORM_DOS
Removed more WIN32 build cruft.
Fixed Release NDEBUG defined for all config as nDEBUG (WTF?)
Fixed infinite loop when starting a new game.

--- a/Engine/Engine.vcxproj
+++ b/Engine/Engine.vcxproj
@@ -54,7 +54,7 @@
     <ClCompile>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>$(SolutionDir)build\vcpkg.windows\installed\x86-windows-static\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>nDBGRECORD; nDEBUG; UDP_NETWORKING; WIN32; _LIB; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>nDBGRECORD; UDP_NETWORKING; WIN32; _LIB; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <AdditionalOptions> /J</AdditionalOptions>
       <PrecompiledHeader />
@@ -79,7 +79,7 @@
       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
       <AdditionalIncludeDirectories>$(SolutionDir)build\vcpkg.windows\installed\x86-windows-static\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>nDBGRECORD; nDEBUG; UDP_NETWORKING; WIN32; _LIB; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>nDBGRECORD; NDEBUG; UDP_NETWORKING; WIN32; _LIB; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <AdditionalOptions> /J</AdditionalOptions>
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -3349,9 +3349,9 @@
     walltype *w;
     sectortype *sect;
 
-#if ((defined PLATFORM_DOS) || (defined WIN32))
+#ifdef WIN32
     permissions = S_IWRITE;
-#elif (defined PLATFORM_UNIX)
+#elif
     permissions = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
 #endif
 
--- a/Engine/src/mmulti.c
+++ b/Engine/src/mmulti.c
@@ -563,36 +563,6 @@
 {
 }
 
-#elif (defined PLATFORM_DOS)
-gcomtype *init_network_transport(char **ARGV, int argpos)
-{
-    /*
-     * How to talk to COMMIT is passed as a pointer to a block of memory
-     *  that COMMIT.EXE configures...
-     */
-	return((gcomtype *)atol(ARGV[argpos]));  /* UGH!  --ryan. */
-} /* init_network_transport */
-
-static union REGS regs;
-
-#pragma aux longcall =\
-	"call eax",\
-	parm [eax]
-
-void callcommit(void)
-{
-	if (gcom->intnum&0xff00)
-		longcall(gcom->longcalladdress);
-	else
-		int386(gcom->intnum,&regs,&regs);
-}
-
-void deinit_network_transport(gcomtype *gcom)
-{
-    /* no-op, apparently. */
-}
-
-
 #elif UDP_NETWORKING
 
 #if WIN32
--- a/Engine/src/platform.h
+++ b/Engine/src/platform.h
@@ -5,8 +5,6 @@
     #include "win32_compat.h"
 #elif (defined PLATFORM_UNIX)
     #include "unix_compat.h"
-#elif (defined PLATFORM_DOS)
-    #include "doscmpat.h"
 #elif (defined __APPLE__)
     #include "macos_compat.h"
 #else
--- a/Engine/src/win32_compat.h
+++ b/Engine/src/win32_compat.h
@@ -24,7 +24,7 @@
 	#include <unistd.h>
 #else
 	#include <fcntl.h>
-    #include <SYS\STAT.H>
+    #include <sys/stat.h>
 #endif
 
 #include <stdlib.h>
@@ -39,12 +39,10 @@
 #undef FP_OFF
 #endif
 
-#define FP_OFF(x) ((long) (x))
+// Horrible horrible macro: Watcom allowed memory pointer to be cast
+// to a 32bits integer. The code is unfortunately stuffed with this :( !
+#define FP_OFF(x) ((int32_t) (x))
 
-/* !!! This might be temporary. */
-#define printext16 printext256
-#define printext16_noupdate printext256_noupdate
-
 #ifndef max
 #define max(x, y)  (((x) > (y)) ? (x) : (y))
 #endif
@@ -68,7 +66,6 @@
 #endif /* defined _MSC_VER */
 
 #define snprintf _snprintf
-
 #define strncasecmp strnicmp
 
 #include <inttypes.h>
--- a/Game/Game.vcxproj
+++ b/Game/Game.vcxproj
@@ -65,7 +65,7 @@
       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
       <AdditionalIncludeDirectories>$(SolutionDir)build\vcpkg.windows\installed\x86-windows-static\include;..\Engine\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; nDEBUG; WIN32; _CONSOLE; PLATFORM_WIN32; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; NDEBUG; WIN32; _CONSOLE; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <AdditionalOptions> /J</AdditionalOptions>
@@ -95,7 +95,7 @@
     <ClCompile>
       <Optimization>Disabled</Optimization>
       <AdditionalIncludeDirectories>$(SolutionDir)build\vcpkg.windows\installed\x86-windows-static\include;..\Engine\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; nDEBUG; WIN32; _CONSOLE; PLATFORM_WIN32; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; WIN32; _CONSOLE; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <AdditionalOptions> /J</AdditionalOptions>
@@ -153,6 +153,7 @@
     <ClCompile Include="src\cvars.c" />
   </ItemGroup>
   <ItemGroup>
+    <ClInclude Include="src\global.h" />
     <ClInclude Include="src\_rts.h" />
     <ClInclude Include="src\animlib.h" />
     <ClInclude Include="src\config.h" />
--- a/Game/Game.vcxproj.filters
+++ b/Game/Game.vcxproj.filters
@@ -184,6 +184,9 @@
     <ClInclude Include="src\cvars.h">
       <Filter>Console Headers</Filter>
     </ClInclude>
+    <ClInclude Include="src\global.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="chocolateDukeResources.rc" />
--- a/Game/chocolateDukeResources.rc
+++ b/Game/chocolateDukeResources.rc
@@ -2,10 +2,6 @@
 #include <commctrl.h>
 #include <richedit.h>
 
-
-
-
-
 //
 // Icon resources
 //
--- a/Game/src/audiolib/dpmi.h
+++ b/Game/src/audiolib/dpmi.h
@@ -31,11 +31,7 @@
 #ifndef __DPMI_H
 #define __DPMI_H
 
-#ifdef _WIN32
-#include "../../../Engine/src/windows/inttypes.h"
-#else
 #include <inttypes.h>
-#endif
 
 enum DPMI_Errors
    {
--- a/Game/src/audiolib/fx_man.h
+++ b/Game/src/audiolib/fx_man.h
@@ -32,11 +32,7 @@
 #define __FX_MAN_H
 
 #include "sndcards.h"
-#ifdef _WIN32
-   #include "../../Engine/src/windows/inttypes.h"
-#else
-   #include <inttypes.h>
-#endif
+#include <inttypes.h>
 
 typedef struct
    {
--- a/Game/src/config.c
+++ b/Game/src/config.c
@@ -24,11 +24,6 @@
 */
 //-------------------------------------------------------------------------
 
-#if PLATFORM_DOS
-#include <conio.h>
-#include <dos.h>
-#endif
-
 #include <stdio.h>
 #include <string.h>
 #include <stdlib.h>
@@ -693,17 +688,14 @@
     }
    SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
 
-    #if !PLATFORM_DOS   // reimplementation of ASS expects a "SoundScape".
-    if (FXDevice != NumSoundCards)
-        FXDevice = SoundScape;
-    #endif
+	// reimplementation of ASS expects a "SoundScape".
+	if (FXDevice != NumSoundCards)
+	    FXDevice = SoundScape;
 
    SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
 
-   //#if !PLATFORM_DOS   // reimplementation of ASS expects a "SoundScape".
    //  if (MusicDevice != NumSoundCards)
    //     MusicDevice = SoundScape;
-   //#endif
 
 // FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x(
 //            (ScreenMode has no meaning anymore)
--- a/Game/src/cvar_defs.h
+++ b/Game/src/cvar_defs.h
@@ -1,11 +1,7 @@
 #ifndef _CVARDEFS_H_
 #define _CVARDEFS_H_
 
-#ifdef _WIN32
-   #include "../../Engine/src/windows/inttypes.h"
-#else
-   #include <inttypes.h>
-#endif
+#include <inttypes.h>
 
 void CVARDEFS_Init();
 void CVARDEFS_Render();
--- a/Game/src/cvars.h
+++ b/Game/src/cvars.h
@@ -4,11 +4,7 @@
 #define REGCONVAR(varname, varhelp, variable, function) CVAR_RegisterCvar(varname, varhelp, &variable, &function)
 #define REGCONFUNC(varname, varhelp, function) CVAR_RegisterCvar(varname, varhelp, NULL, &function)
 
-#ifdef _WIN32
-   #include "../../Engine/src/windows/inttypes.h"
-#else
-   #include <inttypes.h>
-#endif
+#include <inttypes.h>
 
 typedef void (*function_t) (void* binding);
 
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -37,11 +37,7 @@
 #include <malloc.h>
 #endif
 
-#ifdef _WIN32
-#include "../../Engine/src/windows/inttypes.h"
-#else
 #include <inttypes.h>
-#endif
 
 #include <fcntl.h>
 #include <time.h>
@@ -59,14 +55,6 @@
   #endif
 #endif
 
-#if PLATFORM_DOS
-#include <dos.h>
-#include <bios.h>
-#include <io.h>
-#define PATH_SEP_CHAR '\\'
-#define PATH_SEP_STR  "\\"
-#endif
-
 #if PLATFORM_UNIX
 #include "dukeunix.h"
 #endif
@@ -75,7 +63,7 @@
 #include "dukeunix.h"
 #endif
 
-#if PLATFORM_WIN32
+#if WIN32
 #include "dukewin.h"
 #endif
 
@@ -352,7 +340,7 @@
 typedef struct
 {
     uint8_t  *ptr;
-    uint8_t  lock;
+    volatile uint8_t  lock; // tanguyf: if not volatile, the game can go into an infinite loop in optimised mode
     int  length, num;
 } SAMPLE;
 
@@ -519,11 +507,6 @@
 extern struct player_struct ps[MAXPLAYERS];
 extern struct player_orig po[MAXPLAYERS];
 extern struct user_defs ud;
-
-// ported build engine has this, too.  --ryan.
-#if PLATFORM_DOS
-extern short int moustat;
-#endif
 
 extern short int global_random;
 extern int32_t scaredfallz;
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -116,38 +116,12 @@
 uint8_t  restorepalette,screencapt,nomorelogohack;
 int sendmessagecommand = -1;
 
-#if PLATFORM_DOS
-task *TimerPtr=NULL;
-#endif
-
 extern int32_t lastvisinc;
 
-// Build Engine port implements this.  --ryan.
-#if PLATFORM_DOS
-static void timerhandler(task *unused)
-{
-    totalclock++;
-}
-
-void inittimer()
-{
-    TimerPtr = TS_ScheduleTask( timerhandler,TICRATE, 1, NULL );
-    TS_Dispatch();
-}
-
-void uninittimer(void)
-{
-   if (TimerPtr)
-      TS_Terminate( TimerPtr );
-   TimerPtr = NULL;
-   TS_Shutdown();
-}
-#else
 void timerhandler(void)
 {
     totalclock++;
 }
-#endif
 
 int gametext(int x,int y,char  *t,uint8_t  s,short dabits)
 {
@@ -2471,11 +2445,7 @@
         if(true)
         {
             if(*t == ' ' && *(t+1) == 0) *t = 0;
-            #if PLATFORM_DOS   // Is there a good reason for this? --ryan.
-            printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
-            #else
             printf("\n%s\n",t);
-            #endif
         }
 // CTW END - MODIFICATION        
     }
@@ -7783,18 +7753,11 @@
    if(networkmode == 255)
        networkmode = 1;
 
-#ifdef PLATFORM_DOS
-   puts("Checking music inits.");
-   MusicStartup();
-   puts("Checking sound inits.");
-   SoundStartup();
-#else
    /* SBF - wasn't sure if swapping them would harm anything. */
    puts("Checking sound inits.");
    SoundStartup();
    puts("Checking music inits.");
    MusicStartup();
-#endif
 
    // AutoAim
 	if(nHostForceDisableAutoaim)
@@ -8008,7 +7971,7 @@
 	else
 		sprintf(groupfilefullpath, "%s", baseDir);
     
-	printf("Searching '%d':\n\n",groupfilefullpath);
+	printf("Searching '%s':\n\n",groupfilefullpath);
 	hFind = FindFirstFile(groupfilefullpath,&FindFileData);
     
 	if ( hFind==INVALID_HANDLE_VALUE )
--- a/Game/src/global.c
+++ b/Game/src/global.c
@@ -76,11 +76,6 @@
 struct weaponhit hittype[MAXSPRITES];
 short spriteq[1024],spriteqloc,spriteqamount=64;
 
-// ported build engine has this, too.  --ryan.
-#if PLATFORM_DOS
-short moustat = 0;
-#endif
-
 struct animwalltype animwall[MAXANIMWALLS];
 short numanimwalls;
 int32_t *animateptr[MAXANIMATES], animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
@@ -301,11 +296,7 @@
 #endif
 }
 
-
-#if PLATFORM_DOS
- /* no-op. */
-
-#elif PLATFORM_WIN32
+#if WIN32
 int _dos_findfirst(uint8_t  *filename, int x, struct find_t *f)
 {
     int32_t rc = _findfirst(filename, &f->data);
@@ -430,8 +421,6 @@
 #error please define for your platform.
 #endif
 
-
-#if !PLATFORM_DOS
 void _dos_getdate(struct dosdate_t *date)
 {
 	time_t curtime = time(NULL);
@@ -450,9 +439,7 @@
 		date->dayofweek = tm->tm_wday + 1;
 	}
 }
-#endif
 
-
 int FindDistance2D(int ix, int iy)
 {
   int   t;
@@ -557,7 +544,7 @@
     filename[sizeof (filename) - 1] = '\0';
     FixFilePath(filename);
 
-#if (defined PLATFORM_WIN32)
+#if (defined WIN32)
     handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_APPEND );
 #else
 	handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_APPEND , S_IREAD | S_IWRITE);
@@ -576,8 +563,8 @@
     filename[sizeof (filename) - 1] = '\0';
     FixFilePath(filename);
 
-#if( defined PLATFORM_WIN32)
-        return(access(filename, 6) == 0);
+#if( defined WIN32)
+    return(access(filename, 6) == 0);
 #else
     return(access(filename, F_OK) == 0);
 #endif
@@ -592,7 +579,7 @@
     filename[sizeof (filename) - 1] = '\0';
     FixFilePath(filename);
 
-#if (defined PLATFORM_WIN32)
+#if (defined WIN32)
     handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC );
 #else
 	handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC
--- a/Game/src/global.h
+++ b/Game/src/global.h
@@ -27,7 +27,7 @@
     #endif
 #endif
 
-#if PLATFORM_WIN32
+#if WIN32
 #ifndef BYTE_ORDER
 #define BYTE_ORDER LITTLE_ENDIAN
 #endif
--- a/Game/src/sounds.c
+++ b/Game/src/sounds.c
@@ -24,10 +24,6 @@
 */
 //-------------------------------------------------------------------------
 
-#if PLATFORM_DOS
-#include <conio.h>
-#endif
-
 #include <stdio.h>
 #include <string.h>
 #include "../../Game/src/types.h"
--- a/Game/src/types.h
+++ b/Game/src/types.h
@@ -27,11 +27,7 @@
 #ifndef _types_public
 #define _types_public
 
-#ifdef _WIN32
-   #include "../../Engine/src/windows/inttypes.h"
-#else
-   #include <inttypes.h>
-#endif
+#include <inttypes.h>
 
 #ifdef __cplusplus
 extern "C" {
--- a/Game/src/util_lib.h
+++ b/Game/src/util_lib.h
@@ -30,11 +30,7 @@
 //
 //***************************************************************************
 
-#ifdef _WIN32
-   #include "../../Engine/src/windows/inttypes.h"
-#else
-   #include <inttypes.h>
-#endif
+#include <inttypes.h>
 
 #ifndef _util_lib_public
 #define _util_lib_public